biomag wrote...
...and that's the way they should go. It makes sense. Its realistic. And it still makes a difference when you look at different classes.
... on the other hand clerics that refuse to use (can't take it into their hand) blade and rather get eaten alive are fun too. So yes, please more antiquated D&D stupidity! Yeahy!
I can understand enforcing restrictions within 'lore'. Enforcing restrictions for art's sake however is another matter, and while they have their reasons for doing it, it is a bitter pill for some to swallow. My warriors (all 2 of them) were S&S or 2H, though starting out the 2H had some DW skills, just to look sexy, and a decent 2H weapon was hard to come by anyway.
I think with the flipping and whatnot by the rogues, heavy/massive armour is pretty much out the window anyway, since it was a decision for art's sake. DW rogues are the quick sneaky fellows, slapping chunky armour on them defeats that purpose instantly.
Besides, if the DAO inventory is maintained (which I will say here needed a bit of fixing, but not wholesale removal. But that shouldn't be a concern right now) rogues will be disinclined to equip heavy armour again, simply because it is impractical. Having a strong rogue is pointless since the core rogue skills (like lock-pick etc) depend on another stat.