Can Rogues still wear heavy armour?
#76
Posté 05 septembre 2010 - 03:34
#77
Posté 05 septembre 2010 - 03:44
ztonkin wrote...
I think it's a safe bet that a Rogue is limited to light and maybe medium armor. Seeing a character flipping all over the place in heavy plate wouldn't make a lot of sense.
yep, because in a high/dark fantasy RPG game sense is what we want to make
#78
Posté 05 septembre 2010 - 04:34
Kilshrek wrote...
Besides, if the DAO inventory is maintained (which I will say here needed a bit of fixing, but not wholesale removal. But that shouldn't be a concern right now) rogues will be disinclined to equip heavy armour again, simply because it is impractical. Having a strong rogue is pointless since the core rogue skills (like lock-pick etc) depend on another stat.
That's a good point. Do heavy armored rogues work as the system stands? I was never tempted to even try it.
#79
Posté 05 septembre 2010 - 05:00
#80
Posté 05 septembre 2010 - 05:25
People will generally want their characters to look appealing. Massive armor looks good, the light armors, well there's what, 2 different types and one is almost naked and the other only comes in blue.
I don't particulary care if my rogue "makes sense" according to some D&D logic, it's the least annoying class on console and being able to outfit it with whatever I want however I want is a good thing.
But hey, either give the warrior mechanism skill or at least don't force me to switch characters to use it like ME did and I'll bite.
#81
Posté 05 septembre 2010 - 05:35
*Gling Gling Gling Gling*
Guard 1 :I hear something!!
Guard 2:No you can't it's a thief
Guard 1 :But !!
Guard 2: **** man just roleplay it.
edit
Has i see it.Playing a rogue with full plate/50 streng you're just metagaming and not roleplaying.You want the best of both world.
PPl talking about NWN!!I played a lot NWN1 online . I remember those NWN pvp server .. It's was so unbalancing . Everyone was a fighter/Cleric.Better melee than a fighter with heal and magic power!
Modifié par Suprez30, 05 septembre 2010 - 05:39 .
#82
Posté 05 septembre 2010 - 05:38
Demon Velsper wrote...
I play rogues with heavy armor. But it's mostly because it's a royal pain in the arse to play anything else in regards to traps and locked chests and doors.
I don't follow this at all.
#83
Posté 05 septembre 2010 - 06:01
Suprez30 wrote...
Thieve/Rogue wearing Full plate .. Now that something
*Gling Gling Gling Gling*
Guard 1 :I hear something!!
Guard 2:No you can't it's a thief
Guard 1 :But !!
Guard 2: **** man just roleplay it.
edit
Has i see it.Playing a rogue with full plate/50 streng you're just metagaming and not roleplaying.You want the best of both world.
PPl talking about NWN!!I played a lot NWN1 online . I remember those NWN pvp server .. It's was so unbalancing . Everyone was a fighter/Cleric.Better melee than a fighter with heal and magic power!
This is just your problem of picturing a rogue as a sneaky thief/ninja.
While there sure are a bunch like you, and even pretty much all the devs think alike.
I disagree though.
A rogue is more some like this:

While most people and devs think a rogue should be this:
#84
Posté 05 septembre 2010 - 06:04
AlanC9 wrote...
I don't follow this at all.
Concept ain't difficult. Not playing rogue causes extra annoyance. Not playing heavy armor rogue causes unappealing character. Solution: play appealing character with less annoyance.
#85
Posté 05 septembre 2010 - 06:14
Demon Velsper wrote...
Concept ain't difficult. Not playing rogue causes extra annoyance. Not playing heavy armor rogue causes unappealing character. Solution: play appealing character with less annoyance.AlanC9 wrote...
I don't follow this at all.
You can be a warrior and have Leliana there for the traps and such.
#86
Posté 05 septembre 2010 - 06:20
StonerMkII wrote...
Would be awesome if they still could. Ive had plenty of Strength-based Rogues that donned Full Plate & Scimitar/w shield in NWN. Guess thats why i love NWN so much, anything is possible with the classes in that game. The Fighter class can be as dexterous and acrobatic as a Rogue, and a Rogue can be a defensive powerhouse with Full Plate, like the Fighter.
Keep in mind you pay more for skills outside your class in AD&D. That system works because you can take any skill but you are handicapping your character for "playing outside his class" so to speak.
AD&D (and NWN) also presents the opportunity to dual and multiclass, allowing for a multitude of race, class and multiclass combinations. DA does not have that amount of variety.
#87
Posté 05 septembre 2010 - 06:47
Demon Velsper wrote...
Concept ain't difficult. Not playing rogue causes extra annoyance. Not playing heavy armor rogue causes unappealing character. Solution: play appealing character with less annoyance.AlanC9 wrote...
I don't follow this at all.
You could play a non-rogue and let NPCs handling the roguing, of course. Unless you're one of those folks who insists on soloing. Or are you worried about Leiliana only looking good in plate armor?
#88
Posté 05 septembre 2010 - 07:55
For me a rogue in any game is a lightly armored agile, dodging quick fighter.
Which means in my mind cloth, leather, light chainmail armor. The fought of rogues wearing Heavy and massive armor just doesnt enter my mind, while it may do for others.
DAO doesnt have a mechanic in place to show heavy/massive armor as being movement restrictive as it should be.
And the fact the Light and medium armor in DAO look horrid
#89
Posté 05 septembre 2010 - 07:56
Shiroukai wrote...
Suprez30 wrote...
Thieve/Rogue wearing Full plate .. Now that something
*Gling Gling Gling Gling*
Guard 1 :I hear something!!
Guard 2:No you can't it's a thief
Guard 1 :But !!
Guard 2: **** man just roleplay it.
edit
Has i see it.Playing a rogue with full plate/50 streng you're just metagaming and not roleplaying.You want the best of both world.
PPl talking about NWN!!I played a lot NWN1 online . I remember those NWN pvp server .. It's was so unbalancing . Everyone was a fighter/Cleric.Better melee than a fighter with heal and magic power!
This is just your problem of picturing a rogue as a sneaky thief/ninja.
While there sure are a bunch like you, and even pretty much all the devs think alike.
I disagree though.
A rogue is more some like this:
While most people and devs think a rogue should be this:
That aint a rogue, Thats a super ninja lol. Ryu is the ****.
#90
Posté 05 septembre 2010 - 08:22
Excvept that's not necessarily the case. it's just an arbitrary restriction.javierabegazo wrote...
I think Rogues SHOULD be excluded from Heavy Plate armor. Heavy Plate armor is the antithesis of what it is to be a rogue. Rogues have agility, stealth, and lethal fast strikes, but they're fragile, to balance out their high DPS
A strength-build rogue would totally wear heavy armour if had the option. Why not get more protection? And a strength-build perfectly suits a thug or enforcer, which is a character concept that fits neatly within a Thieves' Guild. A rogue focussed on doing damage above all else probabaly should be a strength-build.
So I'm asking. Given the reasoning behind the no-DW-for-Warriors decision, letting Rogues wear haevy armour undercuts their position pretty badly. But it's also another restriction.
So I'm asking which it is. Are they taking away even more options than they're telling us about, or are they inconsistent?
#91
Posté 05 septembre 2010 - 08:24
I don't think this would be "on worse scale" considering they would only look the same if you make them look the same, yourself. You have option to do that, but aren't forced into narrow path by the game and all other options are still available.Dave of Canada wrote...
But wouldn't that just be the same problem but on a worse escale when all warriors and a majority of rogues also look the same?
Incidentally, there's example of a rogue in heavy armour (with actual appearance of massive armour) already in game -- i don't think there was much complaints about Sigrun in that regard, nor an outrage that "wtf she ain't proper rogue"... was there?
That falls under the 'minor differences' i mentioned. Getting 1-2 skills different from another rogue is hardly a difference at all, and certainly even less so when it comes to appearance of said rogue.Ladybright wrote...
Specializations?
Modifié par tmp7704, 05 septembre 2010 - 08:26 .
#92
Posté 05 septembre 2010 - 08:25
That's nonsense. Can't a big strongh guy want to learn how to disarm traps and pick locks? And backstab?Suprez30 wrote...
Has i see it.Playing a rogue with full plate/50 streng you're just metagaming and not roleplaying.
As pointed out by many people who thought a DW Warrior was a poor imitation of a DW Rogue, a big strong guy with two weapons gains significant combat effectiveness by adding Rogue skills (like backstab).
#93
Posté 05 septembre 2010 - 08:30
Unless you're roleplaying brute thug who simply breaks other people's legs in painful manner rather than bother with stealth. "Rogue" means "a scoundrel, deceitful person" and as such isn't limited just to a guy who skulks around. That's just one (and narrow) view on the concept of such character.Suprez30 wrote...
Has i see it.Playing a rogue with full plate/50 streng you're just metagaming and not roleplaying.You want the best of both world.
#94
Posté 05 septembre 2010 - 08:36
This is the very reason why D&D changed the name of the class from Thief to Rogue. Thief suggested only one type of Rogue, but the class design accommodated much greater variety.tmp7704 wrote...
Unless you're roleplaying brute thug who simply breaks other people's legs in painful manner rather than bother with stealth. "Rogue" means "a scoundrel, deceitful person" and as such isn't limited just to a guy who skulks around. That's just one (and narrow) view on the concept of such character.
If DA isn't going to give us the variety, they should change the name of the class to Thief.
#95
Guest_Puddi III_*
Posté 05 septembre 2010 - 08:41
Guest_Puddi III_*
Sylvius the Mad wrote...
So I'm asking which it is. Are they taking away even more options than they're telling us about, or are they inconsistent?
Why is it inconsistent if they want to make the classes more distinct talent-wise, but keep being able to equip armor a matter of stat requirements? Would you also argue that rogues should only be able to use small weapons and warriors large weapons, for consistency's sake?
edit: And if how you really feel is that they shouldn't have taken those talents from warriors because it is arbitrary, wouldn't you also argue that it's arbitrary that rogues can't access S&S and 2H talents? Who says a person can't fight underhandedly with those weapon styles? For that matter, who says mages can't learn how to do any weapon talents? Those seem to be arbitrary restrictions as well.
Modifié par filaminstrel, 05 septembre 2010 - 08:49 .
#96
Posté 05 septembre 2010 - 08:52
The inconsistency is in provided explanation -- "we took dual-wielding from warriors because new dual-wielding attack animations would look silly on character in heavy armour". If the rogues aren't prohibited from wearing heavy armour then they'll look just as silly, and that's apparently a no-no so big that it led to removing specialization from a class.filaminstrel wrote...
Why is it inconsistent if they want to make the classes more distinct talent-wise, but keep being able to equip armor a matter of stat requirements?
#97
Guest_[User Deleted]_*
Posté 05 septembre 2010 - 08:53
Guest_[User Deleted]_*
errant_knight wrote...
Brockololly wrote...
If we're going down the dreaded ME2 streamlining route, I'd imagine we no longer have light, medium, heavy or massive armor and now instead have mage armor, rogue armor and warrior armor. Ugh.
That's a bit of a leap. Like tmp said, I don't see why they had to take the current duel wield away from warriors in order to add new stuff to rogues, but nothing was said about removing gear from the game.
@Errant_Knight,
Good food for thought
Modifié par [User Deleted], 05 septembre 2010 - 08:53 .
#98
Guest_[User Deleted]_*
Posté 05 septembre 2010 - 08:57
Guest_[User Deleted]_*
Sylvius the Mad wrote...
This is the very reason why D&D changed the name of the class from Thief to Rogue. Thief suggested only one type of Rogue, but the class design accommodated much greater variety.tmp7704 wrote...
Unless you're roleplaying brute thug who simply breaks other people's legs in painful manner rather than bother with stealth. "Rogue" means "a scoundrel, deceitful person" and as such isn't limited just to a guy who skulks around. That's just one (and narrow) view on the concept of such character.
If DA isn't going to give us the variety, they should change the name of the class to Thief.
I agree.
#99
Posté 05 septembre 2010 - 08:58
Stereotype is one thing, but when you say that rogues can wear heavy armor it's just wrong.
Put some heavy armor on a rogue and he loses that title. How do you sneak in plate armor? How do you run, dodge in plate armor? A rogue is supposed to be sneaky, silent, nimble, precise, he does not rely on strength, he exploits weaknesses and so on, why do you have to hit someone with a sword with strength, when you can strike a vital organ with a dagger? it just goes on and on. So do not misplace what is a rogue, that very title has a certain definition.
#100
Guest_Puddi III_*
Posté 05 septembre 2010 - 09:06
Guest_Puddi III_*
tmp7704 wrote...
The inconsistency is in provided explanation -- "we took dual-wielding from warriors because new dual-wielding attack animations would look silly on character in heavy armour". If the rogues aren't prohibited from wearing heavy armour then they'll look just as silly, and that's apparently a no-no so big that it led to removing specialization from a class.filaminstrel wrote...
Why is it inconsistent if they want to make the classes more distinct talent-wise, but keep being able to equip armor a matter of stat requirements?
I suppose it would be a bit inconsistent with that explanation... well I for one hope they still can wear heavy armor. I don't see it as inconsistent with the second part of their point, anyway.





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