Play Balance.
Mana System - I can cast 5 level 6 spells, that's 30 mana OR I can cast three extra level 9 spells. WooHoo!
Gygaxian - No you can't. Low level spell slots cannot be used to cast higher level spells. The limits are hard.
But, it was argued, why can't I just cast whichever level 6 spells I want instead of memorizing?
A better argument, and one they conceded on. That's why we have Sorcerers. But they left the Wizards et al because they weren't going to alienate half their players.
Don't ask me what they were thinking with Warlocks.
D&D still rules the roost after 35(?) years because they're doing something right.
painofdungeoneternal wrote...
I am not sure the problem is vancian. I think how the slots are set up is just a minor issue compared to larger issues being discussed.
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The fact is folks have an issue with the overall way spells are being done in NWN2, and since the design of PNP is a few big encounters, and this video game is a lot more like Diablo than PNP, well the system just does not fit.
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The thing i always think about though is that "making sense" is not really a good criteria. It should be looked at how it allows people to play concepts, how it enables the player, and what it makes them worry about. To a large degree a system is successful if the end user keeps coming back and does not get bored, too few restrictions and they master it too easy and they move on to better challenges.
And while all that is very true, let us not lose sight of the fact that Neverwinter Nights is D&D. It's not a separate game in a world all its own like Diablo. In fact, the biggest complaints it gets are for where it varies from canon, not where it sticks to it.
Modifié par I_Raps, 08 septembre 2010 - 06:51 .





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