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Please for the love of god no more fade sequences.


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128 réponses à ce sujet

#26
Behindyounow

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The fade in DA:O added apsolutely nothing to the plot, and was completely pointless. At least in Awakening it had some significance.

#27
Heimdall

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I liked it... the first time. Now I can hardly stand the fade sequence in origins. It haswalways bothered me that the didn't change the Warden's dream based on Origin. It would have made more sense than standing in Weisshaupt singing with some guy you hardly knew

#28
sephiroth199127

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Yes begone fade level, i just disliked the whole repetitive and boreing design of it, it was ok for about the first 5/10 mins but then when i saw all the levels i would have to go through i was annoyed. If we have to have it change the background music it dosn't help when they in 30s loops.

#29
EmonCousland

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Everytime I opened a door I ended up walking into fire. How the F' was I supposed to know I had to shapeshift into the human torch?!

#30
Guest_Eli-da-Mage_*

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LOL, i done that about a million times too Emon.



But if we are getting rid of anything, get rid of the Deep Roads first.

Please!!!

#31
Guest_elektrego_*

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I like the fade.



The only problem for me is that you enter at a point where you have cleaned out almost the whole Tower of Magi and you think, fine, now the boss fight and you're done. Instead you find yourself running around a lot more before you can get to the boss (and you actually have two boss fights almost one right after the other) and only that is why it sometines feels tedious to me.



But I'd like more of the Fade in DA2.




#32
Guest_slimgrin_*

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The fade was redundant and it was a bore. When you find yourself longing for planet scanning, you know such a sequence probably doesn't belong in a game.

#33
Bobad

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I rather enjoyed the fade, the first time I played it, I liked the way it felt like a dream with the jarring music and blurry visuals.



In successive playthroughs it just became tedious though, more for the repeated visits to each area and my own OCD for getting all the bonuses, which led to further repeat visits to each area. I enjoyed it in Awakenings a lot more.

#34
Rhayth

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The Deep Roads were necessary as to give the player a real reason to want to defeat the Darkspawn, and see their true evil. I hated the Deep Roads at first as well then I played the Tower...OMG!!! The Tower is already long enough without adding a dream sequence where you have to visit each island twice, then visit the companion islands, then fight the fade boss, then go fight the maleficar boss. The Deep Roads serve a purpose seeing why the Darkspawn are evil as oppose to just blood thirsty monsters.

#35
Myxyplyxxx

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I thought the Fade sequence in the Circle Tower was a pleasant surprize the first time I played the game. It was fun to find out where it leads and how you can come out of the labyrint, and it required a bit more thinking, not just mouse-clicking. After the novelty wore off it became boring to do it again, and I am very grateful to the person who made the skip the fade-mode. I woudn't mind to have something similar in future DA games.

#36
Rhayth

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There ya go couldn't say it better. First time sweet that's cool, fourth time **** THAT!!!

#37
Demon Velsper

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Agreed. Or at least no more poorly designed like Origins.

Massive door. Shapeshift. Enemies. Shapeshift back. Only other door in the hallway = Massive door. *facepalm* WHY? I got through the first one didn't I? Is there some sort of scenario where I could manage to lose the ability in the hallway or is it just there to be annoying?

#38
Dynamomark

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I don't think most people play it for the fourth time. In fact, I think most people play it once and call it quits. They could provide an optional shortcut for those who don't want to replay the whole thing though.

#39
Woofy128

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I loved the origins fade sequences. Creative use of design assets to create a surreal dreamscape.

#40
Wulfram

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I think the main problem with the fade sequence in origins was that you have to go back for the stat bonuses you missed - actually completing the maze isn't too problematic once you know what you're doing.

#41
IndigoWolfe

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I think The Fade will most certainly be back, but either in a vastly diminished capacity or designed in a much better manner.

#42
nightcobra

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i'd rather use my wit in dialogue to trick demons and spirits then a gauntlet with shapeshifting.

Modifié par nightcobra8928, 05 septembre 2010 - 02:45 .


#43
Rhayth

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Uh most people on this board have 5 or 6 characters dude...DA:O is very addictive, and The Fade is the most tedious part of the whole game. Once again also a console guy, planning to get it for PC now though.

#44
Lord_Valandil

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Dynamomark wrote...

I liked the fade too. My favorite part of the game. I think people find it boring mostly because it is sort of a maze. That and the fact that it's the part of the game where you actually have to think.


I like to think, not just to smash buttons and move forward.
The problem with the Fade, as many already stated, is that it's too long, boring and only acts as a filler.

#45
NoPhainNoGhain

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The fade was brilliant, all those skill increases made the whole thing worth it.

#46
Loc'n'lol

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I liked the Fade... I mean yes, after 5 or 6 times it gets tedious, but you could say that of the deep roads, the temple of the ashes, the brecilian ruins, the carta hideout and basically any somewhat lenghty dungeon-type with a lot of combat and not a lot of storytelling going on.

Modifié par _Loc_N_lol_, 05 septembre 2010 - 02:51 .


#47
Lord_Valandil

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NoPhainNoGhain wrote...

The fade was brilliant, all those skill increases made the whole thing worth it.


One time, maybe. Two or three times later, it becomes a burden.

#48
Lord_Valandil

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Double post. Sorry.

Modifié par Lord_Valandil, 05 septembre 2010 - 02:52 .


#49
Lord_Valandil

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_Loc_N_lol_ wrote...

I liked the Fade... I mean yes, after 5 or 6 times it gets tedious, but you could say that of the deep roads, the temple of the ashes, the brecilian ruins, the carta hideout and basically any somewhat lenghty dungeon-type with a lot of combat and not a lot of storytelling going on.


I would say the same about the Deep Roads. Far too long, little conversation. Damn boring.
I had no problem with Brecilian Ruins, the Hideout and the Temple of Ashes, those sections were far more interesting and shorter.

#50
Rhayth

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I disagree the search for Andraste's Ashes was great, would have been better if they had not existed, but the Gaurdsmen revealing companion truth from companion lie was great like telling Leliana that her vision is just a creation for attention was epic! I about fell out when he told her that. Brecilian Forrest was good insight into the dalish elves, and a good story with that particular Keeper. All of the levels were lengthy, but some had more depth of info to their culture, or the world. The Fade also had this, but it was just made to tedious. Even on a quick runthrough that **** takes at least an hour, maybe 45 minutes. The Fade dungeon didn't reveal too much about The Fade...it was what it said it was The Fade, it looked like it sounded. I think the small doses onThe Fade work better such as Connor's demon time was perfect.