Please for the love of god no more fade sequences.
#26
Posté 05 septembre 2010 - 02:01
#27
Posté 05 septembre 2010 - 02:12
#28
Posté 05 septembre 2010 - 02:13
#29
Posté 05 septembre 2010 - 02:18
#30
Guest_Eli-da-Mage_*
Posté 05 septembre 2010 - 02:20
Guest_Eli-da-Mage_*
But if we are getting rid of anything, get rid of the Deep Roads first.
Please!!!
#31
Guest_elektrego_*
Posté 05 septembre 2010 - 02:24
Guest_elektrego_*
The only problem for me is that you enter at a point where you have cleaned out almost the whole Tower of Magi and you think, fine, now the boss fight and you're done. Instead you find yourself running around a lot more before you can get to the boss (and you actually have two boss fights almost one right after the other) and only that is why it sometines feels tedious to me.
But I'd like more of the Fade in DA2.
#32
Guest_slimgrin_*
Posté 05 septembre 2010 - 02:26
Guest_slimgrin_*
#33
Posté 05 septembre 2010 - 02:30
In successive playthroughs it just became tedious though, more for the repeated visits to each area and my own OCD for getting all the bonuses, which led to further repeat visits to each area. I enjoyed it in Awakenings a lot more.
#34
Posté 05 septembre 2010 - 02:31
#35
Posté 05 septembre 2010 - 02:33
#36
Posté 05 septembre 2010 - 02:35
#37
Posté 05 septembre 2010 - 02:43
Massive door. Shapeshift. Enemies. Shapeshift back. Only other door in the hallway = Massive door. *facepalm* WHY? I got through the first one didn't I? Is there some sort of scenario where I could manage to lose the ability in the hallway or is it just there to be annoying?
#38
Posté 05 septembre 2010 - 02:44
#39
Posté 05 septembre 2010 - 02:45
#40
Posté 05 septembre 2010 - 02:45
#41
Posté 05 septembre 2010 - 02:45
#42
Posté 05 septembre 2010 - 02:45
Modifié par nightcobra8928, 05 septembre 2010 - 02:45 .
#43
Posté 05 septembre 2010 - 02:46
#44
Posté 05 septembre 2010 - 02:47
Dynamomark wrote...
I liked the fade too. My favorite part of the game. I think people find it boring mostly because it is sort of a maze. That and the fact that it's the part of the game where you actually have to think.
I like to think, not just to smash buttons and move forward.
The problem with the Fade, as many already stated, is that it's too long, boring and only acts as a filler.
#45
Posté 05 septembre 2010 - 02:49
#46
Posté 05 septembre 2010 - 02:50
Modifié par _Loc_N_lol_, 05 septembre 2010 - 02:51 .
#47
Posté 05 septembre 2010 - 02:51
NoPhainNoGhain wrote...
The fade was brilliant, all those skill increases made the whole thing worth it.
One time, maybe. Two or three times later, it becomes a burden.
#48
Posté 05 septembre 2010 - 02:52
Modifié par Lord_Valandil, 05 septembre 2010 - 02:52 .
#49
Posté 05 septembre 2010 - 02:53
_Loc_N_lol_ wrote...
I liked the Fade... I mean yes, after 5 or 6 times it gets tedious, but you could say that of the deep roads, the temple of the ashes, the brecilian ruins, the carta hideout and basically any somewhat lenghty dungeon-type with a lot of combat and not a lot of storytelling going on.
I would say the same about the Deep Roads. Far too long, little conversation. Damn boring.
I had no problem with Brecilian Ruins, the Hideout and the Temple of Ashes, those sections were far more interesting and shorter.
#50
Posté 05 septembre 2010 - 02:55





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