Please for the love of god no more fade sequences.
#51
Posté 05 septembre 2010 - 02:56
#52
Posté 05 septembre 2010 - 02:59
Rhayth wrote...
I disagree the search for Andraste's Ashes was great, would have been better if they had not existed, but the Gaurdsmen revealing companion truth from companion lie was great like telling Leliana that her vision is just a creation for attention was epic! I about fell out when he told her that. Brecilian Forrest was good insight into the dalish elves, and a good story with that particular Keeper. All of the levels were lengthy, but some had more depth of info to their culture, or the world. The Fade also had this, but it was just made to tedious. Even on a quick runthrough that **** takes at least an hour, maybe 45 minutes. The Fade dungeon didn't reveal too much about The Fade...it was what it said it was The Fade, it looked like it sounded. I think the small doses onThe Fade work better such as Connor's demon time was perfect.
it would be more interesting if you could explore more of your party member's dreams than having the fade puzzle. a different setting for different companions.
#53
Posté 05 septembre 2010 - 03:00
Stompi wrote...
In my opinion The Fade is an important part of Dragon Age. The sequences don't have to be as long as the one in the Circle Tower and they don't have to involve shapeshifting, but it would make no sense to ignore The Fade completely.
Not to ignore or remove The Fade.
To improve it, or make it shorter at least.
#54
Posté 05 septembre 2010 - 03:02
I completely agree 3 levels that you fight through to get to your allies perfect~! I can live with that, but the b.s. of double running islands to unlock my allies dreams was just too much. That would have been more acceptable having 3 different settings based on your companion's dreams.
#55
Posté 05 septembre 2010 - 03:32
Awekenings fade part for example was much better then Orgins, but it could be made even better.
#56
Posté 05 septembre 2010 - 03:59
DanteCousland wrote...
I hated it! I found it so frustrating. Surely I'm not the only one. It took creepy and frustrating to a whole new level, just looking at the Black city gave me chills and running around flying rocks looking for someone who isn't trying to kill me all whilst battling ethereal darkspawn and demons....*Sobs quietly*. I love the game and the game world. I just prefer to experience Thedas outside the Fade, in reality.
But your description sounds like a good thing. *is puzzled*
I liked the fade, but I liked it better in Origins than Awakening, when it was more distorted and unreal.
#57
Posté 05 septembre 2010 - 04:00
#58
Posté 05 septembre 2010 - 04:18
Modifié par DahliaLynn, 05 septembre 2010 - 04:18 .
#59
Posté 05 septembre 2010 - 04:37
DanteCousland wrote...
I hated it! I found it so frustrating. Surely I'm not the only one. It took creepy and frustrating to a whole new level, just looking at the Black city gave me chills and running around flying rocks looking for someone who isn't trying to kill me all whilst battling ethereal darkspawn and demons....*Sobs quietly*. I love the game and the game world. I just prefer to experience Thedas outside the Fade, in reality.
This seems like the worst possible argument for not including the Fade. It's creepy and dangerous? Dealing with that kind of thing is the job, if you're playing the hero.
Edit: looks like errant_knight beat me to this.
Modifié par AlanC9, 05 septembre 2010 - 04:38 .
#60
Posté 05 septembre 2010 - 04:38
Modifié par DanteCousland, 05 septembre 2010 - 04:39 .
#61
Posté 05 septembre 2010 - 04:39
#62
Posté 05 septembre 2010 - 04:40
#63
Posté 05 septembre 2010 - 04:42
DanteCousland wrote...
I wasn't trying to be the hero. I was a sadistic coward who was conscripted because of Duncan.
Your character deserves to have bad things happen to him if he's a sadistic coward. No sympathy from me.
#64
Posté 05 septembre 2010 - 04:42
Edit- All he needs is Morrigan his love and his family (or whats left of it)...f**k everyone else
Modifié par DanteCousland, 05 septembre 2010 - 04:47 .
#65
Posté 05 septembre 2010 - 04:48
An improved filter for The Fade so that it isn't so nausa inducing would be nice for DA2 and any other games in the series, as well as DLC.
#66
Posté 05 septembre 2010 - 04:48
#67
Posté 05 septembre 2010 - 04:56
Dante saw it that in a situation like this you have to be cruel to survive. There's simply no other way. He wasn't evil, like I didn't set out to be. Its just kind of how his character evolved. he went from this quiet mild mannered noble to this revenge fuelled sociopath who concentrated more on killing Howe than ending the Blight. He killed Nathaniel for bearing the Howe name as he would any other Howe, he would exterminate them all for the sins of there father.
#68
Posté 05 septembre 2010 - 05:01
#69
Posté 05 septembre 2010 - 05:05
Oh god.
#70
Posté 05 septembre 2010 - 05:09
Oh god indeed.svendigo wrote...
Deep Roads.
Oh god.
#71
Posté 05 septembre 2010 - 05:12
Modifié par Lord Gremlin, 05 septembre 2010 - 05:12 .
#72
Posté 05 septembre 2010 - 05:43
#73
Posté 05 septembre 2010 - 05:45
#74
Guest_vilnii_*
Posté 05 septembre 2010 - 05:59
Guest_vilnii_*
THERE IS A PROBLEM WITH THE FADE AS DESIGNED
That washed out look is simply not working..it is jarring to the eye...players basically have to force themselves through it.
If you are going to crate an otherworldly dream realm, at least make it pleasant to look at.
Hopefully the new art direction in DA2 affected the fade as well
Modifié par vilnii, 05 septembre 2010 - 06:00 .
#75
Guest_Puddi III_*
Posté 05 septembre 2010 - 06:01
Guest_Puddi III_*
TheMadCat wrote...
More Fade, just better level designs and puzzles.





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