Please for the love of god no more fade sequences.
#76
Posté 05 septembre 2010 - 06:19
#77
Posté 05 septembre 2010 - 06:27
Same with the Deep roads. Go to area A (dungeon crawl), go to area B (dungeon crawl), go to area C (dungeon crawl), etc... I hope they don't learn too much from Mass Effect 2, but one thing is the pacing. The pacing in ME2 felt great, you fight for 10-15 mins, talk for a few mins, fight, talk, fight, research, investigate, etc...
Modifié par Harcken, 05 septembre 2010 - 06:28 .
#78
Posté 05 septembre 2010 - 06:27
Second, the crazy mages. They're hilarious, and a good fight, too. There's this group of five who talk about a bet which the one who hurts the most wins. I love sneaking in the middle of them in mouse form, then switching to burning man and standing there, watching them blast themselves to death. Priceless.
Fade has its fun moments, but I admit it grows impossibly tedious.
#79
Posté 05 septembre 2010 - 10:37
#80
Posté 05 septembre 2010 - 11:03
All that aside, I believe the Devs and Writers anticipated just how frustrating it might get for some, and for that reason rewarded those who could maintain thier focus and take they're time with the Fade via locating all the stat bonuses. This was a huge plus for me, especially as a Mage given that nearly all of my points had to be alloted to Magic and Willpower. The cunning bonuses were especially useful given my diplomatic approach to many quests.
I will however agree that the Awakening Fade sequence is much easier as it's somewhat shorter and permits you some company. Should the Fade return for DA2 it's likely BioWare will take the Awakening Approch as opposed to Origin's. Overall, I really loved the concept of the Fade, and of being in a place where there were so many incredible secrets to unravel, the least of which being the Black City.
One of the coolest moments is if you take Shale with you into the Circle Tower to eventually have her pulled into the Fade. The island where she is located is the nearest you get to the Black City in the entire game, and you can almost make out all the details on the twisted spire and shattered sections. It's been strongly hinted that the Darkness behind the 'spawn resides there, and I know I'm looking forward to reaching it in some form or another; though it's likely we won't get anywhere near that point until DA3 or beyond.
#81
Guest_Guest12345_*
Posté 05 septembre 2010 - 11:05
Guest_Guest12345_*
However, I did not like the shape-shifting puzzles. I think many people would like the Fade a lot more if they did not associate it with the shape-shifting puzzles.
So in short, Please give us lots of new Fade without the shape-shifting puzzles.
#82
Posté 05 septembre 2010 - 11:08
I'd play a game that happens only in the fade
or pretty much only half inside the fade
#83
Posté 06 septembre 2010 - 06:59
Now I can actually be bothered to make more than one character.
#84
Posté 06 septembre 2010 - 07:05
#85
Posté 06 septembre 2010 - 07:06
#86
Posté 06 septembre 2010 - 07:07
So I don't mind if there's a Fade sequence... as long as it's not like the one in Origins.
#87
Posté 06 septembre 2010 - 07:09
Agamo45 wrote...
The Fade sequence in the Circle Tower was nightmarishly tedious and dragged on for far too long. Everytime I replay DA:O I always try to get it done as quickly as possible. I hope Bioware learned from this.
The Fade in Awakening was much better than Origins.
#88
Posté 06 septembre 2010 - 07:28
#89
Posté 06 septembre 2010 - 07:47
Sylvius the Mad wrote...
The Fade is my favourite part of DAO.
I think you may be a masochist.
#90
Posté 06 septembre 2010 - 07:50
It had the most non-linear level design anywhere in the game, and it forced the PC to solo unexpectedly even if he hadn't been designed for it.finnugold wrote...
I think you may be a masochist.Sylvius the Mad wrote...
The Fade is my favourite part of DAO.
#91
Posté 06 septembre 2010 - 07:53
#92
Posté 06 septembre 2010 - 07:59
#93
Posté 06 septembre 2010 - 08:49
#94
Posté 06 septembre 2010 - 08:51
#95
Posté 06 septembre 2010 - 09:19
The surreal dreamlike atmosphere was a good touch . It has its good points and bad points but to completely omit the fade would be a mistake.
#96
Posté 06 septembre 2010 - 10:25
Besides there is still so much to explore in the Fade. Would love to see the Black City.
#97
Posté 06 septembre 2010 - 10:33
sreaction wrote...
OP says no more fade sequences I cant disagree more. It was not my favorite part of DAO, but it has a purpose. I like that fact that the devs went for something unique and out of the ordinary.
The surreal dreamlike atmosphere was a good touch . It has its good points and bad points but to completely omit the fade would be a mistake.
The only purpose it had was lengthening an already fairly long dungeon. It had apsolutely no storyline significance at all.
Modifié par Behindyounow, 06 septembre 2010 - 10:34 .
#98
Posté 06 septembre 2010 - 10:51
#99
Posté 06 septembre 2010 - 10:51
Origins fade = Bad
#100
Posté 06 septembre 2010 - 10:55
As long as it's well implemented next time around, I look forward to another visit.





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