sreaction wrote...
Behindyounow wrote...
The only purpose it had was lengthening an already fairly long dungeon. It had apsolutely no storyline significance at all.
It did make the tower sequence longer but that was not its only purpose.
It has everthing to do with the storyline , the tower is invaded by abominations - rid the tower of abominations - to rid the tower of abominations you must enter the fade and fight fade spirt. It fits the storyline perfectly. Its subplots also fit into/support the storyline as well. The fade sequence also give the player a taste and feel of what the fade actually is instead of just a written or oral reference.
Now, if you think that it was long and boring thats one thing but to say it has NO purpose is incorrect.
Agreed. Everything you need to do to save the world from a blight might not be easy or fun... big surprise.
The fade and the deep roads provide a level of immersion in the story that I appreciate. They are tough slogs, just as they would be for the Warden. Arguing it could have been implemented better is valid, arguing it serves no purpose is not.





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