I agree with Morikahn. The walls are too thin and too straight.
September 2010 CC Challenge: Pirates!
Débuté par
Jez_fr
, sept. 05 2010 02:24
#26
Posté 10 septembre 2010 - 08:56
#27
Posté 10 septembre 2010 - 09:02
Thanks guys. I'll make some adjustments and post another render when I've added some detail.
By tapered, do you mean uneven widths along the edges?
By tapered, do you mean uneven widths along the edges?
#28
Posté 10 septembre 2010 - 09:34
Morikahn wrote...
I think it would look a little better tappered slightly and with thicker walls.
The current version shown reminds me of a jewelery box that might sit on a larger desk. It could have pearls, necklaces and rings in it but for a floor chest, I agree, it should look more rugged and durable.
FP!
#29
Posté 11 septembre 2010 - 09:00
ignore the tapering suggestion.
#30
Posté 11 septembre 2010 - 05:04
The smaller jewel box idea is an excellent one. There's lots of big chest, but can't remember any smaller ones. Maybe we could have both? =)
#31
Posté 17 septembre 2010 - 12:12
So? Everybody's gone asleep or what? 
I want to see something people! BD
I want to see something people! BD
#32
Posté 17 septembre 2010 - 12:51
I'm working on my pirate outfit, but it's difficult, and I wouldn't be happy showing it off in its current state.
Starting off with the male version, I'm kinda going for a pirate jacket with an ornate belt buckle and a free-flowing shirt underneath. But I'm still trying to decide whether I should do exactly the same for the female version, or make something involving more corset... You'll be in a better position to offer suggestions once I have more to show you, though. :-)
Starting off with the male version, I'm kinda going for a pirate jacket with an ornate belt buckle and a free-flowing shirt underneath. But I'm still trying to decide whether I should do exactly the same for the female version, or make something involving more corset... You'll be in a better position to offer suggestions once I have more to show you, though. :-)
#33
Posté 17 septembre 2010 - 12:58
Absolutely more corset, please, I beg you. Corsets are the best thing to ever happen to female fashion (my girlfriend agrees!), and NWN needs more of them.
#34
Posté 17 septembre 2010 - 06:49
What I has made so far this month:
http://nwn1cc.com/si...mpit/piratecoat
Disclaimer - it's moderately derivative, as the model from around 2/3 of the way up to the top is from DLA's long coat - though everything below that point is my own geometry (and the texture is my own work in progress from scratch).
http://nwn1cc.com/si...mpit/piratecoat
Disclaimer - it's moderately derivative, as the model from around 2/3 of the way up to the top is from DLA's long coat - though everything below that point is my own geometry (and the texture is my own work in progress from scratch).
#35
Posté 17 septembre 2010 - 07:25
Looks good, Six! We should have a great selection of pirate-ish clothing by the end of the month.
Are you doing it as a robe, or as a chest? Personally, I'm going for parts-based, but I'm wondering if one can get away with such a billowy coat and still make it a chest (sans clipping).
Eradrain: unless anyone states a preference to the contrary, I'll go with a corset! Of course, I have to finish the male version first...
Are you doing it as a robe, or as a chest? Personally, I'm going for parts-based, but I'm wondering if one can get away with such a billowy coat and still make it a chest (sans clipping).
Eradrain: unless anyone states a preference to the contrary, I'll go with a corset! Of course, I have to finish the male version first...
#36
Posté 17 septembre 2010 - 07:27
I've been very busy with RL stuff for the last few weeks, but I do have an idea for what I'd like to create:
Pirate Kit, more or less, consisting of VFX eyepatch, and VFX bandanna, and VFX earrings. Alas, I've nothing to show yet, but once I get going I don't think it'll be that tough of a project. So, just close your eyes and imagine anyone in the game being able to don a hoop earring, an eyepatch, and a bandanna.
Regaaaaaaarrrrrrrrrds,
JFK

(couldn't resist, sorry)
Pirate Kit, more or less, consisting of VFX eyepatch, and VFX bandanna, and VFX earrings. Alas, I've nothing to show yet, but once I get going I don't think it'll be that tough of a project. So, just close your eyes and imagine anyone in the game being able to don a hoop earring, an eyepatch, and a bandanna.
Regaaaaaaarrrrrrrrrds,
JFK
(couldn't resist, sorry)
#37
Posté 17 septembre 2010 - 08:02
Estelindis wrote...
Looks good, Six!
Are you doing it as a robe, or as a chest? Personally, I'm going for parts-based, but I'm wondering if one can get away with such a billowy coat and still make it a chest (sans clipping).
Actually it's not even a clothing item - just the first stage of putting together my ghoulish pirate creature. I could probably put together a male "robe" from it, since it's a skinmesh, though I'd probably have to model custom legs and pelvis for it as well to ensure clipping is limited. But I'll hit that obstacle when I come to it.
#38
Posté 17 septembre 2010 - 08:48
Six, that's looking pretty good.
I think it'd be really cool if you did end up making a clothing item out of that. It shouldn't be -that- much more work, and it'd definitely see a lot of use.
I think it'd be really cool if you did end up making a clothing item out of that. It shouldn't be -that- much more work, and it'd definitely see a lot of use.
#39
Posté 17 septembre 2010 - 08:56
#40
Posté 17 septembre 2010 - 10:45
Six is a hard act to follow, but here's an update on my pirate chest model:

Made it bulkier and more rugged-looking as per others' advice, and added some basic (read: rubbish) skull detail. Most of the detail will be achieved with textures though.

Made it bulkier and more rugged-looking as per others' advice, and added some basic (read: rubbish) skull detail. Most of the detail will be achieved with textures though.
#41
Posté 17 septembre 2010 - 11:56
That's great Six. A pirate who walked the plank and didn't come back up for a while...
Nice looking chest as well...
Nice looking chest as well...
#42
Posté 18 septembre 2010 - 01:36
Ya i think a small chest is a good idea.I also like those small extruded details on the chest where the lock and handels are.
#43
Posté 18 septembre 2010 - 01:37
Maybe some smaller deatails could be like spider webs on the inside,or something unique like that.
#44
Posté 18 septembre 2010 - 01:53
Whoops, Six - when I saw the pic, I forgot you were doing a pirate ghoul. Good times anyway - I really like the outfit on him, especially the belt. :-)
Chest is looking good, Ben - nice and sturdy. I like the clasp at the front and the similar detail on the sides.
Chest is looking good, Ben - nice and sturdy. I like the clasp at the front and the similar detail on the sides.
#45
Posté 18 septembre 2010 - 06:11
Haven't started yet. Did a lot of searching for images of Arabian sailors and Sinbad. Amazing how little imagery I've found.
I'll definitely have to start with punjabi pants.
I've worked with deformable meshes before, the skirts on the Egyptian guardian models I made in the last Q update for example, but never with robe models for PC's. I'll have to talk to someone (probably Six) on how to set that up.
I'll definitely have to start with punjabi pants.
I've worked with deformable meshes before, the skirts on the Egyptian guardian models I made in the last Q update for example, but never with robe models for PC's. I'll have to talk to someone (probably Six) on how to set that up.
#46
Posté 18 septembre 2010 - 11:44
Morikhan, try looking up imagery on Moorish Pirates - specifically the Barbary Pirates. In reality the Arabians weren't known for piracy and there is every indication that the stories of Sinbad may have originated in Moorish lands then spread westward through trade.
#47
Posté 18 septembre 2010 - 12:06
Some pictures/info on the Barbary Corsairs and various other muslim pirates of the Renaissance onward:
http://www.africares...gu-ejiofo-annu/
http://www.examiner....d_of_xvth_c.jpg
http://3.bp.blogspot...00/corsairs.gif
http://www.cindyvallar.com/Bbmay.jpg
http://upload.wikime...eddin_Pasha.jpg
http://upload.wikime...idgeTribute.jpg
http://www.cindyvall...barycorsair.jpg (This one's wearing punjab trousers, which you mentioned wanting to make)
http://newportvintag..._SeaHawk_DJ.jpg
http://www.africares...gu-ejiofo-annu/
http://www.examiner....d_of_xvth_c.jpg
http://3.bp.blogspot...00/corsairs.gif
http://www.cindyvallar.com/Bbmay.jpg
http://upload.wikime...eddin_Pasha.jpg
http://upload.wikime...idgeTribute.jpg
http://www.cindyvall...barycorsair.jpg (This one's wearing punjab trousers, which you mentioned wanting to make)
http://newportvintag..._SeaHawk_DJ.jpg
Modifié par Eradrain, 18 septembre 2010 - 12:06 .
#48
Posté 18 septembre 2010 - 12:27
Hmm I wanted to make Dread Pirate prestige class, now just started and I find out that this prestige class is already completed by Kaedrin for NWN2. Have it any sense to make it for NWN1 then, maybe a bit differently?
#49
Posté 18 septembre 2010 - 12:55
You should definitely make it, Shadow. You could change it up a little for variety if you wanted, but even if you used the stock class right out of the books (Which is what I assume Kaedrin uses), it'd still be great since his package is for NWN2, and most laypeople won't know how to port it over.
#50
Posté 18 septembre 2010 - 01:15
Agreed; a pirate PrC would be a great addition, and it's just as much CC as placeables and clothing.





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