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September 2010 CC Challenge: Pirates!


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#101
Rubies

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I have redone the peg leg wood texture would this new texture be more exceptable or should I make it darker, this color is closer to a driftwood color.




I think that looks great, personally! :)

#102
Kendaric Varkellen

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cervantes35 wrote...

I have redone the peg leg wood texture would this new texture be more exceptable or should I make it darker, this color is closer to a driftwood color.

Posted Image


The peg leg looks about perfect now. The only things I'd tweak is the Jolly Roger emblem, it looks too bright and clean right now and maybe give the tricorne a worn looking leather texture rather than the black one it currently has. 

#103
Builder_Anthony

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Ya thats the ticket ........looks good ....that eye is nice also.

#104
Estelindis

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Well, making new clothes turns out to be difficult... Very difficult! All I have to show for my work so far are the chest and belt parts of my pirate outfit for male characters. The textures are works in progress, but the models are finished - unless anyone has suggestions for them. Initially, I intended to do the sleeves and boots before moving to the female version, but if I don't start the female version now it may never be done. :( So, unless I get lots of free time unexpectedly, I'm going to leave trousers and boots out of the outfit and hopefully get to sleeves when my female torso and shoulders are done. (The idea is to make a strapless, corsetted outfit to which straps can be added via shoulder parts if desired.) Anyway, here you can see where I stand with the male version. Comments and criticism are welcome. (I know the texture isn't up to much, but hopefully I'll have time to make it better.  As it stands, actually, it looks like a better contender for commoner clothing than pirate clothing.)

Posted Image

Modifié par Estelindis, 25 septembre 2010 - 07:11 .


#105
_six

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That looks fantastic, Este. I'd maybe make the shoulders just a tiny bit narrower, but I'm definitely getting the swashbuckling vibe. One thing I might suggest is an unbuttoned collar, though, essential for any proper devil-may-care swagger.

#106
Eradrain

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Looking fantastic, and I agree, definitely get to work on the corset before making anything else. Corsets are win.

#107
Estelindis

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I'll see how it looks with narrower shoulders, Six. I'll also try modifying the texture and moving around a few verts near the collar to make it look like the topmost thong is loose or opened. :-)



Eradain, I've already started working on the corset. It's certainly fun, though time remains to see if it'll be win. :-D



Thank you both for the feedback. :-)

#108
Dark Defiance

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Jez_fr wrote...

Edit: adding cool ideas from Frith5:

How about making a genuine Jolly Roger flag, hoistable?


A NWNish Jolly Roger flag added, now with torn counter parts. I got a few more ideas lined up like a ghostly skull with "hot rodish" flare. Any other ideas for flags are welcome. Ill see what I can finish up tomorrow. I'm commuting out of state all week and probably won't have much time left for the deadline.

Posted Image

Modifié par Dark Defiance, 06 mars 2011 - 02:54 .


#109
Estelindis

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That's a good variety of flags, Dark Defiance. The second from the left is my favourite. :-)

Here is the first draft of my corset. It's just the chest part; I haven't gotten around to the optional straps via shoulder parts.  There's a bit of clipping I need to deal with where it meets the pelvis at the back, and the texture on the cloth part could still use some work (I need to put a tie at the front, among other things), but I might as well get whatever feedback ye can offer, no matter the primitive state of things.  ;-)


Posted Image

Modifié par Estelindis, 26 septembre 2010 - 06:12 .


#110
Shadooow

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I haven't worked on the Dread Pirate class some time, but I wil finish it until thursday don't worry, I would like to ask about CEP/PRC/Q compability anyway. Should I use (tlk/2da) lines unused by all of them or it does not matter? Should I merge 2das myself?

#111
_six

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That's looking pretty fantastic, Este, particularly the texture work, even in an unfinished state.

ShaDoOoW wrote...

I haven't worked on the Dread Pirate class some time, but I wil finish it until thursday don't worry, I would like to ask about CEP/PRC/Q compability anyway. Should I use (tlk/2da) lines unused by all of them or it does not matter? Should I merge 2das myself?

I'd say make sure to use unused .tlk lines (Q uses between 20501 and 21000, don't have a clue what it is that CEP use nowadays), as it would take a lot of work for people to make compatible afterwards, and there are so many 2da lines availible it doesn't really make sense not to. 2das are easier to merge, however, as several of them will be named uniquely after your class anyway, and there'll be fewer references to shuffle around. Though I still think compatibility would be nice.

Modifié par _six, 26 septembre 2010 - 11:26 .


#112
Eradrain

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Corset's looking great so far.

#113
Kendaric Varkellen

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Estelindis wrote...

I'll see how it looks with narrower shoulders, Six. I'll also try modifying the texture and moving around a few verts near the collar to make it look like the topmost thong is loose or opened. :-)


You could also keep both versions (one with the broader and one with smaller shoulders), more variety is always good to have.

So far I think it looks really great, it could be useful for a variety of clothing from pirate/swashbuckler clothes to commoners/workers outfits which is very good.

#114
Dark Defiance

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Well I submitted my stuff (more then what is in the screenshots). Sadly my job is taking more time away from me before the deadline.

As it was my first challenge and being a CC n00b, I enjoyed doing this!

Thanks goes to the more season CC veterans and to the players who are keeping NWN alive and well. I look forward to this CC release on the vault!

Modifié par Dark Defiance, 27 septembre 2010 - 12:28 .


#115
Estelindis

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Thank you for the feedback on the corset, folks. I am still tweaking a few things with the torso - then I'll try my shoulder strap idea.

Kendaric: I agree. However, even narrowing the shoulders will be a function of how much time I have left. But if commoner clothing is chosen for next month, I'd at least have the basis for a variation for that theme!

Modifié par Estelindis, 28 septembre 2010 - 02:35 .


#116
_six

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I may be a bit late mentioning this, but since I only just realized it would be important... the shoulder nodes are parented to (and thus animate with) the bicep nodes, not the torso. So while the shoulder node strap idea may work alright, for things like combat animations where the arms at a significant angle from the body I'm not sure you'd be able to pass it off.

#117
Jenna WSI

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That corset top is awesome. But then... I'm predispositioned to like girly corset things.The rest of the work in the thread is quality too. I'm learning how to use poser to create 3d scenes right now, so who knows... maybe eventually I'll be good enough in it to make NWN content.

#118
Eradrain

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Any update from Morikhan on his outfit?

#119
Estelindis

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Thanks, Six. I didn't know that about the shoulder nodes (though I really should have). Guess I'll have to make them neck parts instead! That's a slight pity, as I was hoping to get around to making a pretty necklace neck part eventually, but I can always do that separately.



Glad you like the corset, Jenna. :-)

#120
B_Harrison

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I've unwisely left mapping and texturing to the last minute. Here's a quick render of the texture work I've done so far; I'm not happy with either my map or my textures, and it's likely that I won't finish the pirate chest in time for September's challenge.

Posted Image

Unless I'm hit by the inspiration to spend more time on it tomorrow, I'm out of this one. Sorry guys.

On the other hand, everyone else's entries are looking/sounding great!

Modifié par B_Harrison, 29 septembre 2010 - 07:42 .


#121
The Amethyst Dragon

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I got delayed by another project for my PW (creating a bunch of new stuff before  I do a large hak file update), but last night and today I found time to do the shoulder-sitting parrots.  Saved some work by rediscovering the placeable parrot BioWare included in one of the patches.

Removed the stand, brightened up the texture, reduced the size of the parrot, and converted into VFX aligned with the impact node.  There are 24 models (12 red, 12 green, one for each basic racial appearance and gender).  Demo module included.  Just have to upload the whole thing now.

Preview:

Posted Image

Modifié par The Amethyst Dragon, 29 septembre 2010 - 07:59 .


#122
Shadooow

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Awesome work AD, now yet monkey left :)

#123
Jez_fr

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B_Harrison wrote...
Unless I'm hit by the inspiration to spend more time on it tomorrow, I'm out of this one. Sorry guys.


Well no, that's out of question Ben! You ought to finish it, that's what the challenge is about! =)

I think a few others are short on time (like me, shadow and probably Este & Mori) so we are extending the deadline to Sunday 4th at midnight! (or what it needs to have the things finished...)

btw sorry everyone I couldn't participate more this month, i'm yarrrr way short on time these days. But I do have a banana done! XD

super stuff everyone! Let's finish this, we can do it! :wizard:

#124
Estelindis

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Thanks for the deadline extension, Jez. I really need it! :-)

#125
Builder_Anthony

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Withered arm appearence for forearm armor slot.
Bandage for forarm armor slot.
There should be at least one messed up appearence for each armor slot.Things like a bleeding armwith no armor ........a bandaged foot etc.

How many slots are open for cep2.1............curious if anyone knows.

Modifié par Builder_Anthony, 01 octobre 2010 - 12:57 .