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Bethany's Support Group, let's talk! (with pics, art, comics & a couple o' banners!)


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#1376
dewayne31

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Vlad_Dracul wrote...

dewayne31 wrote...

trobbins777 wrote...

Is there any Bethany/Sebastian banter in MotA? I keep looking for it but i can't find any...


i would look on youtube. but i'm not sure there is any.


<3
There is:



Bethastian is obvious couple :wub:


i want to see if their romance survives the last straw. sebastian just seems the type to choose the chantry side. and bethany by her words is now a rebel. he to narrow sighted to see the chantry wrong.

#1377
Quething

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Sebastian will happily side with you during Last Straw, and state, of completely his own accord, that the Right Thing To Do is to reclaim the mercy and virtue the Templar Order is supposed to stand for from the monsters who've taken it over.

He'd still need some deprogramming, particularly if you Friended him, but he's hardly a hopeless case. Hell, he's a lot more reasonable than Fenris.

As for whether Bethany should be Circle'd or Warden'd, pre-DLC I'd have said Circle'd, unequivocally. Beth's not as glaringly flawed as Carver, but that's just because it's not on the surface with her the way it is with him. She's got emotional problems that are just as profound; serious guilt issues, loneliness and alienation from being the only mage in her whole world from the age of twelve or so, and the clinging frustration of twenty years in the closet. Circle her, and she is freed of some of those problems and learns to put the others in proper perspective. Warden her, and it just makes everything that much worse, adding yet more that permanently separates her from the understanding and companionship and normal life of those around her.

(Also, I Circle her with main!Hawke because I can't justify main!Hawke staying in Kirkwall ten minutes past the end of Leandra's funeral if Beth's not there to hold her.)

DLC paints a Warden!Beth who's a bit more at peace and a Circle!Beth who's a bit more brainwashed, though, so the distinction is less clear-cut for me than it used to be.

#1378
Xilizhra

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He'd still need some deprogramming, particularly if you Friended him, but he's hardly a hopeless case. Hell, he's a lot more reasonable than Fenris.

Fenris neither plotted to turn my companions in to the templars nor betrayed me at the end, while having gone through far worse life experiences than Sebastian. I disagree with Fenris on most things, but I do respect him and think of him as a strong ally, traits that I can't really say about Sebastian. Quite frankly, I see him as one of the only people in-game who has any kind of right to hold anti-mage opinions.

I do tend to agree with Circling her, as life in the Wardens would seem to suck rather badly and if she's in the Circle, she can become another major figure in the mage rebellion.

#1379
Quething

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Sebastian never betrayed me in the end, never will, and actually can't, there isn't even a game mechanic for it. Fenris has.

Now, I've betrayed Sebastian in the end, a few times. Obviously he won't be shacking up with Bethany during those playthroughs.

#1380
Xilizhra

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Good to know, because I'm never allowing Sebastian to shack up with Bethany in ten thousand years. I'd sooner... see Witcher be remembered as the greatest RPG of all time than have that happen.

#1381
Knight of Dane

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Thia thread has become so cozy, y'know?

#1382
Quething

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You don't like Witcher, Xil? I got bored with it and never finished, but I didn't find it particularly objectionable.

Anyway, another Beth question: if she had a specialized 8-point spec tree like all the other companions (instead of just getting Force Mage), what would be in it? What would her Friend and Rival bonuses be? Since the personal trees are a bit of a storytelling tool as well as a game mechanic, it'd have to be a balance of things that make her more effective and unique as a mage, and things that illuminate her history or character traits a bit.

I'm thinking a second Heal-type skill, an elemental damage buff of some kind, and stuff that makes her a bit more survivable like a Con boost or a threat-drop technique. She's essentially a less glass-cannon, more survivable version of Anders, plus she's got that whole "apostate who's spent her life in hiding" thing, so it seems like that would play to both her mechanical strengths and her storyline.

#1383
Xilizhra

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[quote[You don't like Witcher, Xil? I got bored with it and never finished, but I didn't find it particularly objectionable.[/quote]
I hate, among other things, the overly fixed protagonist.

I'm also, at the moment, really really wishing I could play a mage and keep Bethany, because I like her a lot but I seem to like mage protagonists too much to ever finish a nonmage... there seems to be little for a nonmage to offer that a mage can't do better.

#1384
jlb524

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I think the decision to defend the Circle mages at the end is a bit more poignant with a non-mage.

Quething wrote...
Anyway, another Beth question: if she had a specialized 8-point spec tree like all the other companions (instead of just getting Force Mage), what would be in it? What would her Friend and Rival bonuses be? Since the personal trees are a bit of a storytelling tool as well as a game mechanic, it'd have to be a balance of things that make her more effective and unique as a mage, and things that illuminate her history or character traits a bit.


For the Friend bonus, I think she should get a boost to magic, as I imagine her friend path would involve her acceptance of her magic as a gift.

Perhaps a Con or Willpower boost for the Rival path, which would involve convincing her that the Circle is a good thing and magic needs to be controlled.

#1385
TEWR

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I'd have liked for her to have a Warden-Mage Power of Blood type tree if she's made a Warden, but Force Mage makes sense for her as a Circle Mage.

#1386
Xilizhra

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I think the decision to defend the Circle mages at the end is a bit more poignant with a non-mage.

Well, there's some potential there, I suppose.
And yes, I agree with the Force Mage knockoff highly.

#1387
bleetman

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Oh, I can think of one spell I'd give Bethany in her personal tree, even if it's mostly borrowed from npc enemies:

Apostate's Velocity/swiftness/I'm turning invisible and running really fast zoooooom.

A life on the run has taught Bethany one important lesson: when the Templars show up, be somewhere else. Fading from view, Bethany also gains a brief but significant movement speed increase. Lasts 3 seconds and removes all threat.

Modifié par bleetman, 24 octobre 2011 - 12:03 .


#1388
Quething

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Back when I was still hopeful we'd get a toolset, I had "Apostate's Shroud" on the list, which was basically just Stealth. "I'm turning invisible and running really fast zoooooom" does have a certain charm to it though :D

#1389
Knight of Dane

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Quething wrote...
Anyway, another Beth question: if she had a specialized 8-point spec tree like all the other companions (instead of just getting Force Mage), what would be in it?

I made this illustration:
Image IPB
(Behold my MS paint skillz!)Image IPB

Spells:

1: Trained by Malcom
Bethany wasn't trained by any mage, Malcom were her father and a remarkable person, this shows in her way of handeling spells.
Type: Sustained.
Effect: Raises Fire, Cold, Elec, and Spirit damage by 10%
Upgrade: Malcom didn't just teach her to do damage.
Effect: Trained by Malcom also raises her healing spells with 20%

2: Faith
Bethany finds strength in her faith, making her able to enchant her friend with a added regeneration, in case the worst should happen.
Type: Activated.
Effect: Raises target's Health and Stamina/Mana Regeneration with +10
Upgrade: The strength of her spell now insures the survival of her loved ones.
Effect: Faith now also instanly revives the target if it dies within the cooldown time with 20% health and 0% mana/stamina.

3: Basic Combat.
Malcom was aware that beeing able to just throw spells wouldn't save his girl in all situations, Bethany received basic combat training.
Effect: Attack speed +5%, all elemental damage +1% per enemy surrounding Bethany.

4: Mana Drain.
Bethany targets a enemy mage an drains a portion of its mana.
Type: Activated.
Effect: Drains x% mana from target depending on her own level, the more experienced, the more powerful the drain.
Upgrade: More mana is more energy, more energy is more health!
Effect: for each point of mana drained Bethany also regains 0.5% health.

5: Experienced Mage
Bethany's time in Kirkwall and as a (Insert fate name here) has learned her to use spells much more frequently.
Effect: All of Bethany's spells have a 85% cooldown instead of 100%

6: Storm of the Century.
Only the most experienced mages know this spell, it calls down blizzards and lightning storms on a wide area, freezing and stunnign targets along with strong damage.
Effect: x damage per x second (same as the other strong spells, just with extra effects. 30% chance of freezing cold damaged enemy, 20% chance of brittle. 40% chance of stunngin enemy hit by lightning damage.

Grey Warden:
As a warden Bethany has had unique experiences.
+25 Force, +25 fortitude.

Circle Mage:
In the circle Bethany learned to care for her fellows.
All party members immune to injuries.

Ah, did i put too much thought into this? Image IPB

#1390
dewayne31

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i just completed another warden bethany playthru. i still have doubts about if i like that. but i still question what the wardens will do to her. she willing help her sibling against the rules. but i doubt bethany would go back willingly now.

#1391
Knight of Dane

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I by far prefer the Circle Option, she seems happier and she finds a purpose, plus no corruption.

I have deleted all but two of my Hawke's that had her end up a Warden and redone a few to make her a circle mage.

#1392
dewayne31

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Knight of Dane wrote...

I by far prefer the Circle Option, she seems happier and she finds a purpose, plus no corruption.

I have deleted all but two of my Hawke's that had her end up a Warden and redone a few to make her a circle mage.


i had to force myself to turn her into a warden. i do agree circle bethany is better. i seriously doubt the wardens will look kindly on her getting involve with the events. i bet she would get casted out or worst

#1393
jlb524

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Circle is better b/c you get extra dialog with Merrill in Act 2 XD

dewayne31 wrote...
i seriously doubt the wardens will look kindly on her getting involve with the events. i bet she would get casted out or worst


I don't know...they approved of her leaving for a short period of time.

When playing MotA, does anyone know the reason Warden!Bethany is at the party?

Modifié par jlb524, 25 octobre 2011 - 04:11 .


#1394
mesmerizedish

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Orlesians love having mages at their parties.

#1395
dewayne31

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jlb524 wrote...

Circle is better b/c you get extra dialog with Merrill in Act 2 XD

dewayne31 wrote...
i seriously doubt the wardens will look kindly on her getting involve with the events. i bet she would get casted out or worst


I don't know...they approved of her leaving for a short period of time.

When playing MotA, does anyone know the reason Warden!Bethany is at the party?


they might approve of her leaving for a party or something. but she chose to get involve in a war. that goes against their rules.

#1396
Quething

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@KoD: I don't think you did. I don't have the text written for most of them, but I've got a whole set of icons and a .gda waiting for me to figure out how to script a spell for DA2. :lol:

Modifié par Quething, 26 octobre 2011 - 12:07 .


#1397
Knight of Dane

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Quething wrote...

@KoD: I don't think you did. I don't have the text written for most of them, but I've got a whole set of icons and a .gda waiting for me to figure out how to script a spell for DA2. :lol:

Aww, it's at times like this i wish that my PS3 could use mods :3

#1398
TobiTobsen

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Ahaha... just got this little piece of banter between Varric and Bethany:

Varric: What's the matter, Sunshine? Thought you'd be enjoying the whole "fancy Orlesian estate" thing more.
Bethany: I can't believe I wore this to the chateau! Maker, what was I thinking?
V: That it's the uniform of the Circle and you could make a burlap sack look good?
B: It's hardly the height of fashion.
V: You would kill these people if you wore the height of fashion.
B: I suppose one must be merciful.

I love the way Varric treats Beth always like a lady :o

#1399
Knight of Dane

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Many actually do, Sebastian and Fenris is also quite kind to her in this DLC.

#1400
jamesp81

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Quething wrote...

You don't like Witcher, Xil? I got bored with it and never finished, but I didn't find it particularly objectionable.

Anyway, another Beth question: if she had a specialized 8-point spec tree like all the other companions (instead of just getting Force Mage), what would be in it? What would her Friend and Rival bonuses be? Since the personal trees are a bit of a storytelling tool as well as a game mechanic, it'd have to be a balance of things that make her more effective and unique as a mage, and things that illuminate her history or character traits a bit.

I'm thinking a second Heal-type skill, an elemental damage buff of some kind, and stuff that makes her a bit more survivable like a Con boost or a threat-drop technique. She's essentially a less glass-cannon, more survivable version of Anders, plus she's got that whole "apostate who's spent her life in hiding" thing, so it seems like that would play to both her mechanical strengths and her storyline.


Interesting idea.  I'll try my hand at this.

Specialization: Hedge Mage, or Apostate.  Specialization bonus adds +2 Willpower and +3 Constitution

Friendship Bonus: Loyalty.  Hawke's unswerving loyalty is the only thing Bethany has been able to count on since father died.  Grants a passive +50 health regeneration aura.

Rivalry Bonus: Concerned.  Hawke has steadily become more angry and aggressive, doing things Bethany thought he/she never would.  Grants a passive 25 dmg every 3 seconds aura in a 10m radius.

Talents

Hard to Catch
  • Bethany has been hunted her whole life, but neither the templars nor the bounty hunters have been able to catch her yet.  Sustained.  +10% Movement speed, +5% chance to evade, +10% defense.  Reserves 20% of mana.
  • Upgrade: Hard to Handle:  Bethany has learned a lot about the basics of combat, and is now better at evading and fighting her pursuers.  +5% Defense, 5% chance to stealth when attacked, +5% momvement speed.  Upon stealthing, Bethany's threat generation drops to zero.  Also current threat value is dropped zero.
  • Upgrade: Hard to Kill: Malcolm Hawke meant for his daughter to live free.  He taught her well.  +10% defense, +2 Constitution, +5% movement speed
  • Fully upgraded, grants Bethany +25% defense, 5% chance to stealth when attacked, +20% movement speed, +2 Constitution
Amplification
  • Bethany's practice of elemental magic has raised her talent to new levels, making her elemental spellcasting more efficient.  Sustained.  Reserves 15% of mana.  Elemental spells now cost 25% less mana and are given a -15% cooldown.
  • Upgrade: Fire and Hailstone: +15% elemental damage.
Devotion
  • Bethany's friends have always stood by her.  She will stand by them, whatever the cost.  Activated.  Consumes 50% of Bethany's maximum health to fully restore her mana.  60s cooldown.  Healing magic and potions are ineffective for 10s.
  • Upgrade: Selflessness: Devotion now restores 80% of all party members' health when activated.
  • If Bethany falls in battle due to using this spell, she revives with three injuries instead of one.  Second Chance does not mitigate this effect.
Spell Reflection
  • Not every hunter who came for Bethany was a templar, warrior, or rogue.  For a short time, attackers now suffer damage equal to 10% of their magic attacks directed towards Bethany.  Activated.  Duration 10s.  50 Mana.
  • Upgrade: Absorption: Bethany regenerates mana equal to 10% of the rated damage of a successful magic attack.
Faith
  • Blessed are those who stand against the darkness, and the Maker shall guide their hand.  Bethany's unbreakable faith in the Maker gives her strength.  Passive.  Grants +20% mana and +20% mana regeneration.


Yeah, it's probably overpowered.  But I don't care:D

Modifié par jamesp81, 27 octobre 2011 - 09:12 .