My idea, for those that are familier with RQCS and the NESS, is a quest system like the RQCS that uses merchants to draw upon the item they want for the quest much like the loot merchants for the NESS. does that make sense?
example:
Player asks npc for a job, script pulls a list of 5 items out of his/hers quest merchant inventory and gives the player some options as to which quest to take. Also allowing the quest to be persistant over sever resets until completed rewarding gold and xp.
Baring this from working, can anyone tell me why some items don't show in the RQCS, I have several items that don't show up, it asks for "I need 10 's" instead of say "I need 10 bolts of black Dyed Cloth" or food or whatever he wants, but other items show up, I was told it was the number of characters in the item tags, if that were the case then food_001 should show up but food_002 still works fine.
In any event, I think a quest system like this would be very usefull and easy to set up once the system has been made. As the title states "Crazy Idea Quest System"
be happy to hear comments, but looking for more then a "No it can't be done", unless it's a "No, can't be done because of...." answer
And Baragg, got the mod alive again thanks for everything.
Modifié par Jargh193, 05 septembre 2010 - 07:01 .





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