Does anyone else feel like They've been lied to?
#101
Posté 15 septembre 2010 - 05:59
I'm not entirely enthusiastic about all the DA2 changes (don't particularly like being pigeon-holed into one character choice for my main character, and I'm really not thrilled with the name 'Hawke', even if I do get to choose the first name and gender). But many of my worries have been allayed by some of the things I've seen and read about DA2 to this point. I think the 'hysteria' (for lack of a better word - maybe 'intense concern' would be apt?) about DA2 being 'dumbed down' is a little too reactionary. Time will tell, I guess.
So yeah... lied to? No. I understand nothing is set in stone in this industry. Disappointed? Yes, to a degree, as I'd really like more DA:O before DA2 hits. But that's the way the turkey tumbles.
#102
Posté 15 septembre 2010 - 09:55
If they move DLC ressource to DA2 in order to have a 40 hours games, with many option that would be cool.
If they move DLC ressource to DA2 so they can make a rushed product in time, that would be bad.
I hope they won't remove inentory/crafting and that they won't dumb down character devellopement like they did for ME2. The game can be good even if it's made only in 18 month. If they are using DAO tools and not new one.
BG2 came quickly after BG1 and was an awesome game. I hope the same for DA2, but the removal of dwarf and elf is a al ready a very bad thing.
Modifié par Shallina, 15 septembre 2010 - 09:57 .
#103
Posté 15 septembre 2010 - 11:10
Check out the new conversation system. You used to need to read to use it. Now you press a button with a pretty picture. That's the same setup they use to teach Chimps to communicate. Can't read, no problem!
It's like a deleted scene from Idiocracy. Scary how we move closer to that movie's vision with every passing moment.
Next up: a "Ow my balls!" combat system. Guaranteed to please.
Modifié par metatheurgist, 15 septembre 2010 - 11:10 .
#104
Posté 15 septembre 2010 - 03:37
metatheurgist wrote...
Of course I'm concerned about DA2 being dumbed downed.
Check out the new conversation system. You used to need to read to use it. Now you press a button with a pretty picture. That's the same setup they use to teach Chimps to communicate. Can't read, no problem!
It's like a deleted scene from Idiocracy. Scary how we move closer to that movie's vision with every passing moment.
Next up: a "Ow my balls!" combat system. Guaranteed to please.
I haven't seen a less accurate description of the dialogue wheel.
The dialogue wheel is more immersive because we don't know precisely what the protagonist is going to say, and then we get to hear him say it. Furthermore, if you're quick about making your decision, the pacing of the conversation is pretty good - you know, like an actual give-and-take.
It's not a "LOL MASS EFFECT DIALOGUE WHEEL IS FOR STUPID PEOPLE" and "Dragon Age choosing text is for people who are smart" issue. It's an immersion (dialogue wheel) versus more choice (5+ text options) issue. And don't tell me more choice is more immersive. It's not. It's more choice.
But people who like the dialogue wheel are stupid. I get it! God forbid they place having a conversation feel more real over an increased number of bland text options.
Ugh. Apologies for my 'tude, but I'm real sick of getting talked down to because I prefer a feature. Maybe they don't mean to, maybe it's just because they can't help but talk down from their high horses. But it's gotten really old.
Modifié par Upsettingshorts, 15 septembre 2010 - 03:40 .
#105
Posté 15 septembre 2010 - 04:26
Upsettingshorts wrote...
The dialogue wheel is more immersive because we don't know precisely what the protagonist is going to say, and then we get to hear him say it. Furthermore, if you're quick about making your decision, the pacing of the conversation is pretty good - you know, like an actual give-and-take.
I'm not quite clear what definition of immersive you're using here. Could you elaborate?
#106
Guest_Spuudle_*
Posté 15 septembre 2010 - 04:41
Guest_Spuudle_*
#107
Posté 15 septembre 2010 - 04:45
Upsettingshorts wrote...
metatheurgist wrote...
Of course I'm concerned about DA2 being dumbed downed.
Check out the new conversation system. You used to need to read to use it. Now you press a button with a pretty picture. That's the same setup they use to teach Chimps to communicate. Can't read, no problem!
It's like a deleted scene from Idiocracy. Scary how we move closer to that movie's vision with every passing moment.
Next up: a "Ow my balls!" combat system. Guaranteed to please.
I haven't seen a less accurate description of the dialogue wheel.
The dialogue wheel is more immersive because we don't know precisely what the protagonist is going to say, and then we get to hear him say it. Furthermore, if you're quick about making your decision, the pacing of the conversation is pretty good - you know, like an actual give-and-take.
It's not a "LOL MASS EFFECT DIALOGUE WHEEL IS FOR STUPID PEOPLE" and "Dragon Age choosing text is for people who are smart" issue. It's an immersion (dialogue wheel) versus more choice (5+ text options) issue. And don't tell me more choice is more immersive. It's not. It's more choice.
But people who like the dialogue wheel are stupid. I get it! God forbid they place having a conversation feel more real over an increased number of bland text options.
Ugh. Apologies for my 'tude, but I'm real sick of getting talked down to because I prefer a feature. Maybe they don't mean to, maybe it's just because they can't help but talk down from their high horses. But it's gotten really old.
Sorry, while I don't really care whether they use a dialogue wheel or a text, I fail to see how "not knowing what my character is going to say" is "more immersive". If anything, it reminds me that I'm playing someone else's character, and that's the exact opposite of "immersive".
When I play a character of mine, I usually know exactly what I want to say.
#108
Guest_Spuudle_*
Posté 15 septembre 2010 - 04:56
Guest_Spuudle_*
Upsettingshorts wrote...
metatheurgist wrote...
Of course I'm concerned about DA2 being dumbed downed.
Check out the new conversation system. You used to need to read to use it. Now you press a button with a pretty picture. That's the same setup they use to teach Chimps to communicate. Can't read, no problem!
It's like a deleted scene from Idiocracy. Scary how we move closer to that movie's vision with every passing moment.
Next up: a "Ow my balls!" combat system. Guaranteed to please.
I haven't seen a less accurate description of the dialogue wheel.
The dialogue wheel is more immersive because we don't know precisely what the protagonist is going to say, and then we get to hear him say it. Furthermore, if you're quick about making your decision, the pacing of the conversation is pretty good - you know, like an actual give-and-take.
It's not a "LOL MASS EFFECT DIALOGUE WHEEL IS FOR STUPID PEOPLE" and "Dragon Age choosing text is for people who are smart" issue. It's an immersion (dialogue wheel) versus more choice (5+ text options) issue. And don't tell me more choice is more immersive. It's not. It's more choice.
But people who like the dialogue wheel are stupid. I get it! God forbid they place having a conversation feel more real over an increased number of bland text options.
Ugh. Apologies for my 'tude, but I'm real sick of getting talked down to because I prefer a feature. Maybe they don't mean to, maybe it's just because they can't help but talk down from their high horses. But it's gotten really old.
I tend to agree with you on this.I love the dialogue wheel and also agree that simple text choices are indeed bland. As long as it is done correctly, I for one will find it much more enjoyable. Everyone has there own preferences though, and some people are resistant to any change at all. I'm really looking forward to hearing my character speak in conversations, and that change gets a big thumbs up from me. I dont care if this opinion gets me classed as stupid.
#109
Posté 15 septembre 2010 - 05:58
#110
Posté 15 septembre 2010 - 06:03
More immersive? How is it immersive if you don't even know what your character is going to say? Personally yes, I prefer a silent protagonist for exactly that reason(and the fact that some things come out terriblhy wrong for me, I saw that happen in ME). Well, that, and the fact that fully voice acted games tend to be shorter by 3/4 of the other one.Upsettingshorts wrote...
metatheurgist wrote...
Of course I'm concerned about DA2 being dumbed downed.
Check out the new conversation system. You used to need to read to use it. Now you press a button with a pretty picture. That's the same setup they use to teach Chimps to communicate. Can't read, no problem!
It's like a deleted scene from Idiocracy. Scary how we move closer to that movie's vision with every passing moment.
Next up: a "Ow my balls!" combat system. Guaranteed to please.
I haven't seen a less accurate description of the dialogue wheel.
The dialogue wheel is more immersive because we don't know precisely what the protagonist is going to say, and then we get to hear him say it. Furthermore, if you're quick about making your decision, the pacing of the conversation is pretty good - you know, like an actual give-and-take.
Modifié par Freezingfire, 15 septembre 2010 - 06:04 .
#111
Posté 15 septembre 2010 - 06:14
Only human Character ( Really we already have this in ME , poor Elves ... )
Dialogue wheel ( Nothing against i really like in ME , but why bring to DAO ? Im not against change , but ME is ME and DAO is DAO why make the games similar ? )
What Blastback say ( They say we get another patch before DAO2 hit , DAO still have lots of bugs ,but with DAO2 in the way , well .... )
Modifié par Baldurs Gate Fanboy, 15 septembre 2010 - 06:20 .
#112
Guest_mochen_*
Posté 15 septembre 2010 - 06:55
Guest_mochen_*
#113
Posté 15 septembre 2010 - 10:07
ever since word of the release of fallout new vegas i havent' given any bioware game a second thought.
as much as i like dragon age and as fun but mediocre a game mass effect one and two are-
fallout 3 is infinately better- and new vegas on top of that?
holy crap! 2010 is a bad year for bioware- first mass effect 2 gets blown out of the water by red dead redemption, then new vegas?
i WISH they kept producing legitimate dlcs that continued the story, at least maybe a dlc or two about the epiloques for other party members.
oh well. just have some ice cold refreshing nuka cola!
#114
Posté 15 septembre 2010 - 10:10
#115
Posté 15 septembre 2010 - 10:12
In 2011, Diablo isn't going to make it easy for them either.Bluto Blutarskyx wrote...
lied to?
ever since word of the release of fallout new vegas i havent' given any bioware game a second thought.
as much as i like dragon age and as fun but mediocre a game mass effect one and two are-
fallout 3 is infinately better- and new vegas on top of that?
holy crap! 2010 is a bad year for bioware- first mass effect 2 gets blown out of the water by red dead redemption, then new vegas?
i WISH they kept producing legitimate dlcs that continued the story, at least maybe a dlc or two about the epiloques for other party members.
oh well. just have some ice cold refreshing nuka cola!
#116
Posté 15 septembre 2010 - 10:43
Bluto Blutarskyx wrote...
as fun but mediocre a game mass effect one and two are-
Congrats ! You get the award for the stupidest and most ridiculous comment I ever read in this forum.
Mass Effect... mediocre. What planet do you live on again?
Modifié par JL81, 15 septembre 2010 - 10:43 .
#117
Posté 15 septembre 2010 - 11:13
#118
Posté 15 septembre 2010 - 11:33
Like many people I'm frustrated by the lack of choice for the main character for DA2, playing a human was my last choice in origins. The dialogue wheel knid of takes away from the character really feeling like yours when you're not even sure what they will say when you make your choice. I'm not judging the game yet, since there is still a lot we don't know about, but I do have my concerns. The biggest fear I have is that it will be dumbed down like ME2 was just to get a few more sales, it will be an action game with a few rpg elements, like ME2 was basicly a shooter with a few rpg elements. Only time will tell, but from what I've seen so far I have a bad feeling about the direction of this series.
#119
Posté 16 septembre 2010 - 12:22
Microsoft promised to "represent a circle, with the gamer in the middle! ONE BILLION GAMERS!"
The bottom line, is there is no law holding corporations to their promises, unless you have a signed contract, you can ignore all promises from just about every company on the planet.
Corporations live quarter to quarter and are essentially controlled by those who control the stock ratings.
Look up the shenanigans going on at Genzyme corp. People wage proxy fights etc...
The truth is the wealthiest 2% of the world hold 90% of the power, property and influence.
In short, if a billion dollar corporation breaks it's promise?
WHAT R U GUNNA DO ABOUD ID? Lobbyists control washington DC and just about every state capitol.
Politics as we know it is simply sparring amoung the various lobbyist groups that do not share interests.
#120
Posté 16 septembre 2010 - 03:05
I may not be able to do anything, but I reserve my right to grumble! *Shakes fist* And mutter! And scowl!Haexpane wrote...
Sony promised FULL 1080p Future Proof 100% backwards compatible console w/ dual HDMI outputs.
Microsoft promised to "represent a circle, with the gamer in the middle! ONE BILLION GAMERS!"
The bottom line, is there is no law holding corporations to their promises, unless you have a signed contract, you can ignore all promises from just about every company on the planet.
Corporations live quarter to quarter and are essentially controlled by those who control the stock ratings.
Look up the shenanigans going on at Genzyme corp. People wage proxy fights etc...
The truth is the wealthiest 2% of the world hold 90% of the power, property and influence.
In short, if a billion dollar corporation breaks it's promise?
WHAT R U GUNNA DO ABOUD ID? Lobbyists control washington DC and just about every state capitol.
Politics as we know it is simply sparring amoung the various lobbyist groups that do not share interests.
#121
Posté 16 septembre 2010 - 03:24
So no, I don't particularly feel lied to, and I'm willing to give them the benefit of the doubt. Now I'm fairly unhappy with some of the choices being made for DA2, but I seriously doubt it will be a bad game. It may not be a deep RPG, but I think it's safe to say it will be a good game.
#122
Posté 16 septembre 2010 - 03:26
DLC probably isn't selling in the quantity they'd hoped, and I suspect the small teams making them have been reabsorbed into the DA2 team.
The problem possibly is that there's nothing to hold players in the loop. If there were more playable, community-made adventures out then I suspect there'd also be a lot more folks around who might grab the DLC. There are a few around, really not many though, and good modules are coming, I know, but the community has shrank heaps, relatively speaking.
Now, if they'd just fix the current toolset issues...
#123
Posté 16 septembre 2010 - 05:41
Dallo wrote...
It's all about the $$...
DLC probably isn't selling in the quantity they'd hoped, and I suspect the small teams making them have been reabsorbed into the DA2 team.
The problem possibly is that there's nothing to hold players in the loop. If there were more playable, community-made adventures out then I suspect there'd also be a lot more folks around who might grab the DLC. There are a few around, really not many though, and good modules are coming, I know, but the community has shrank heaps, relatively speaking.
Now, if they'd just fix the current toolset issues...
Maybe because of all the bad reviews, let's face it all the DLC's are short and not to the point. Even Witch Hunt was kind of a joke that raises more questions then it does to end the story.
Sell us DLC we can actually use or play for a while. For example DLC that you can create, upgrade and edit your own personal armor and swords for those with consoles this would be a godsend!
As for the story's take Leliana's DLC you have characters and then the main villain giving extreme enterances with there names flashing and then the next minute the game is over. Come on now
#124
Guest_Spuudle_*
Posté 16 septembre 2010 - 11:43
Guest_Spuudle_*
Pious_Augustus wrote...
Dallo wrote...
It's all about the $$...
DLC probably isn't selling in the quantity they'd hoped, and I suspect the small teams making them have been reabsorbed into the DA2 team.
The problem possibly is that there's nothing to hold players in the loop. If there were more playable, community-made adventures out then I suspect there'd also be a lot more folks around who might grab the DLC. There are a few around, really not many though, and good modules are coming, I know, but the community has shrank heaps, relatively speaking.
Now, if they'd just fix the current toolset issues...
Maybe because of all the bad reviews, let's face it all the DLC's are short and not to the point. Even Witch Hunt was kind of a joke that raises more questions then it does to end the story.
Sell us DLC we can actually use or play for a while. For example DLC that you can create, upgrade and edit your own personal armor and swords for those with consoles this would be a godsend!
As for the story's take Leliana's DLC you have characters and then the main villain giving extreme enterances with there names flashing and then the next minute the game is over. Come on now
I think you have hit the nail on the head here over the fact that nearly all of the dlc has little to no replay value whatsoever. I loved DA:O and have bought most dlc in past 2 weeks. Very Dissapointed! I suspect though that rather than being down to bad reviews, its more down to hearing peoples 'outrage' after they realise just how crappy the content they recieve is, after just parting with their hard earned! Its been a disgrace and its about time it comes to an end! The whole DA dlc experience over the past two weeks has left me traumatised / lol
Modifié par Spuudle, 16 septembre 2010 - 11:50 .
#125
Posté 16 septembre 2010 - 06:50
Spuudle wrote...
I think you have hit the nail on the head here over the fact that nearly all of the dlc has little to no replay value whatsoever. I loved DA:O and have bought most dlc in past 2 weeks. Very Dissapointed! I suspect though that rather than being down to bad reviews, its more down to hearing peoples 'outrage' after they realise just how crappy the content they recieve is, after just parting with their hard earned! Its been a disgrace and its about time it comes to an end! The whole DA dlc experience over the past two weeks has left me traumatised / lol
That's a great point about the DLC having less replay value than the full games DAO, and DAOA. But how much replay can you expect out of $5.99? Don't forget that the DLC also include NEW ITEMS to use in the DAO and DAOA so there is some extra value there.
I for one used almost all of the DLC items on my 2nd playthroughs of each game.
I feel like I definitely got my $6 worth for each DLC in DA
But many gamers are not of that mindset. They feel "cheated/robbed/lied to" extremely strong words for people who are purchasing content of their own free will.





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