No female qunari?
#1
Posté 06 septembre 2010 - 01:03
#2
Posté 09 septembre 2010 - 04:51
#3
Posté 09 septembre 2010 - 07:39
slimgrin wrote...
To the writers: I value their artistic licence. But let's say I bought ME2, and found they decided to blatantly put the Reapers, the major antagonists of the saga, on the back burner while introducing a minor distraction in their pla.....um, never mind.
let me try this again.
This isn't a 'give us Tali cuz she's cute request'. It just seems a given in this instance to bend the lore a bit and introduce a fresh idea into the fantasy Genre.
Darn, I guess I missed the part of DAO where we said the entire plot of the sequel would revolve around meeting a female qunari. I better go look at it again...
Here's your serious explanation: We don't have infinite resources to impliment everything. We could either give you new models and animations for the female player so that she no longer has man hands and walks like a linebacker, or we could build the female qunari models and rigs. The player is more necessary than the qunari. She won.
#4
Posté 09 septembre 2010 - 07:43
Blasto the jelly wrote...
awww maybe in future DLC or Future games?
We designed them. We intend to use them. They'll show up eventually.
Modifié par Mary Kirby, 09 septembre 2010 - 07:44 .
#5
Posté 10 septembre 2010 - 03:29
Pseudocognition wrote...
I don't intend to answer for him but, you also need to consider that for a team the size required to make a game, there is always somebody else to do the next step. Maybe one person makes the model, another person rigs it, another person animates it. So each individual step is easier than the whole, and one person is not necessarily accountable for each and every step.
Also as an aside the way it works usually is with headswaps, meaning the bodies and heads are seperate. In the case of DAO the heads, forearms, torsos and shins are seperate, so that you are literally piecing together different models when you pick armor. And considering that different armor was indicated by recolors or different texture maps and not always by different models, maybe they only had to model three or four different gloves per gender, four or five torsos per gender and so on. So you can break the workload down even further.
Is someone arguing that we couldn't put in a female qunari model?
Of course we could have.
If we had such a model, I'm sure we writers could have found a reason to use it, even. As it stands, however, the story simply didn't call for one. So having such a model would be rather low on the priority list.
And before anyone takes issue with that, remember that while it's a forum tendency to focus on one subject as if nothing else around it exists-- that's not how we work. We did not approach this game asking "how many varieties of qunari can we include?" but rather "how many different models do we have time to make?" The answer ot that is always "less than we'd like". So we make do, creating the things that are most important.
As Mary mentioned, we have the female qunari concept. I like it, and we will use it at some point-- sooner or later you're bound to run into one. But just because some things are kinda sorta cool doesn't mean they belong in DA2-- we have plenty of kinda sorta cool things to include as it is. I suggest y'all move on.
Altima Darkspells wrote...
Why, Mary? Why do you hate us so?
We only hate you because you make us hate you.
Modifié par David Gaider, 10 septembre 2010 - 03:31 .
#6
Posté 10 septembre 2010 - 03:46
slimgrin wrote...
Well, with that sort of attitude, young man, maybe you shouldn't be writing one at all... <_<
Sorry, but I am not your b*tch. I will include a female qunari in the story when I'm damn good and ready, thank you very much.
#7
Posté 10 septembre 2010 - 04:04
Altima Darkspells wrote...
Hmm, if we complain enough, won't your corporate masters make you put one in?
Then who'd be the b*tch?!
Right, because my corporate masters would be scrambling in terror because a group of forumites decided they wanted that female qunari RIGHT. NOW.
Yep. Keep hoping for that day, spanky. Stay strong. *victory*
Nyaore wrote...
Frankly I'd much rather you hold off on
writing them into the series until you feel the time is right. I like to
dabble with story writing from time to time, though I'm admittedly
rather poor at it, and if there's one thing I've learned it's that
introducing concepts and beings before you're good and ready will often
lead to things going to hell in a handbasket in short order. Not to
mention the lore for the series, as we know it, makes it so that even if
you wanted to add a female Qunari to this particular game it couldn't
be done as easily as with other potential companions.
Hey, like I said if art came up to me and said "we decided to give you a female qunari after all-- here ya go" I imagine we could make good use of it. We're versatile. But that's unlikely to happen. This isn't like writing a book where I can say "poof! and now a female qunari appears! rejoice!" so we work in the area we have available.
That is not in the same area where you fans like to play. You're in a different fantasy sandbox filled with bubbles and cotton candy dreams, and you cast hateful glances over at our sandbox because we keep telling you you'll have to play there eventually. And why can't you just stay in your sandbox? You like it there. And our sandbox just has sand-- and some suspicious lumps a cat buried there five minutes ago.
But that's the way it is.
Modifié par David Gaider, 10 septembre 2010 - 04:11 .
#8
Posté 10 septembre 2010 - 04:45
#9
Posté 03 janvier 2011 - 11:35
End of line.




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