Thanks for the reply Mary.also now u peaked my curiosityMary Kirby wrote...
Blasto the jelly wrote...
awww maybe in future DLC or Future games?
We designed them. We intend to use them. They'll show up eventually.
No female qunari?
#276
Guest_Blasto the jelly_*
Posté 09 septembre 2010 - 07:49
Guest_Blasto the jelly_*
#277
Posté 09 septembre 2010 - 07:50
Mary Kirby wrote...
slimgrin wrote...
To the writers: I value their artistic licence. But let's say I bought ME2, and found they decided to blatantly put the Reapers, the major antagonists of the saga, on the back burner while introducing a minor distraction in their pla.....um, never mind.
let me try this again.
This isn't a 'give us Tali cuz she's cute request'. It just seems a given in this instance to bend the lore a bit and introduce a fresh idea into the fantasy Genre.
Darn, I guess I missed the part of DAO where we said the entire plot of the sequel would revolve around meeting a female qunari. I better go look at it again...
Here's your serious explanation: We don't have infinite resources to impliment everything. We could either give you new models and animations for the female player so that she no longer has man hands and walks like a linebacker, or we could build the female qunari models and rigs. The player is more necessary than the qunari. She won.
Yes, anything but the man hands!!!!! I'd even throw :wub:Alistair:wub: in front of an archdemon to avoid having man hands again!
#278
Posté 09 septembre 2010 - 07:50
#279
Guest_slimgrin_*
Posté 09 septembre 2010 - 07:51
Guest_slimgrin_*
Modifié par slimgrin, 09 septembre 2010 - 07:52 .
#280
Posté 09 septembre 2010 - 07:52
not limited roles, just different. the quanari have jobs that are done by women and jobs that are done by men.DarkSentinal wrote...
Not to be a nerd but I examine things that characters say and I read the lore. What I find interesting is that in Qunari society everyone is given jobs based on the skills they posess not based on what race they are. That sounds well and good until it comes to a womans role in Qunari society. Sten often remarks with Morrigan or Leliana that they shouldn't try to be men or that they are not woman. Which leaves me to believe that female Qunari have very limited roles in society. So actually seeing one outside of a Qunari settlement would be rare indeed.
#281
Posté 09 septembre 2010 - 07:58

Red means the Qunari land.
Green means there's some followers of the Qun / Qunari stationed there but it's people are still it's own.
Blue means the DA2 setting.
This would mean that a female Qunari, if she should escape to the Free Marches, would need to go onboard a ship and then flee from there. That already presents a problem for her, why would she be on a ship? The Qunari are perfectionists by nature, they wouldn't take her onboard unless they were ordered by the top men to do it.
This also includes how a female Qunari, if sent out of the Qunari land,
would mostly be forced to do open tasks such as cooking / cleaning /
blacksmithing (if that's considered female to them) and such. Giving her a limited window of escaping.
Now say she did escape from where they landed, she'd most likely be in Rivain or Antiva. To reach the Free Marches, she'd need to cross through both these lands without knowing much of these lands themselves. While it's entirely possible for one of the rebels to be found here, it's mostly because it's not too far from the Qunari people and she wouldn't have to travel for weeks to go somewhere else.
Add in that the Free Marches is essentially in the middle of no where, the chances of catching glimpse of a female Tal'vassoth would be extremely unlikely.
I could go on but I think I said enough of my point.
slimgrin wrote...
I don't see how this would be contrived or forced,
It's just like how in Mass Effect 3, they suddenly showed a single female Krogan that can be recruited even though though story-wise they would probably be mating back on the home wolrd (and that's in a society where female Krogan are respected as equals). While it might be cool to see, the sudden reveal would feel.. blah.
Modifié par Dave of Canada, 09 septembre 2010 - 07:59 .
#282
Posté 09 septembre 2010 - 08:01
#283
Posté 09 septembre 2010 - 08:03
#284
Guest_slimgrin_*
Posté 09 septembre 2010 - 08:04
Guest_slimgrin_*
So you've given this some thought.
Mary already said they will introduce them eventually. How do you think this may happen?
#285
Posté 09 septembre 2010 - 08:04
#286
Posté 09 septembre 2010 - 08:06
slimgrin wrote...
Mary already said they will introduce them eventually. How do you think this may happen?
They do exist as Tal'Vashot. If there are females and males there can be generations that have been outside of the Qun. With sex, and storks. There ought to have been some women sent during the occupation of the bigger part of northern Thedas.
Edit:
Mary Kirby wrote...
Herr Uhl wrote...
But they are warriors, the women have not gone from Par Vollen IIRC.
Edit: Well some might have gone during the occupation.
There are qunari women in Rivain. There are females who flee to join the Tal'Vashoth (which is who all those "Qunari Mercenaries" are.) and they live scattered all over northern Thedas.
Modifié par Herr Uhl, 09 septembre 2010 - 08:30 .
#287
Posté 09 septembre 2010 - 08:07
#288
Posté 09 septembre 2010 - 08:08
slimgrin wrote...
@ Dave of Canada
So you've given this some thought.
Mary already said they will introduce them eventually. How do you think this may happen?
I could see it if we went to Rivain (due to them having a Qunari presense), Antiva (due to Rivain and the Qunari land behind right there) or Par Vollen / Seheron themselves.
#289
Posté 09 septembre 2010 - 08:10
Likewise I see no reason a female Krogan couldn't be a rebel who doesn't want to live a life based entirely around repopulating her species, hitches a ride on a ship, meets Shepard while on the run from angry/horny males, and has a personal story where you can either convince her that the Krogan species needs her help or to live the life she wants to lead.
#290
Posté 09 septembre 2010 - 08:21
Mary Kirby wrote...
Hey, Bioware, while you're at it, explain why you have blatantly refused to let us visit the Black City, which I could clearly see from the Fade, or the moon, which was visible from Ostagar! Why did you bother to mention the existence of the Anderfels and Kal-Sharok if we can't go there right now? Obviously, you did this just to slap us all in the face! Jerks.
But thats different.female qunari are probably much easier to implement than the black city or Kal-Sharok
#291
Posté 09 septembre 2010 - 08:23
Warden457 wrote...
Mary Kirby wrote...
Hey, Bioware, while you're at it, explain why you have blatantly refused to let us visit the Black City, which I could clearly see from the Fade, or the moon, which was visible from Ostagar! Why did you bother to mention the existence of the Anderfels and Kal-Sharok if we can't go there right now? Obviously, you did this just to slap us all in the face! Jerks.
But thats different.female qunari are probably much easier to implement than the black city or Kal-Sharok
You missed her point--her point was that concept art =/= game time. Just because you've seen drawings of it, or seen it mentioned, or even just seen a portrait of it in-game doesn't mean it'll be in there.
She already said why qunari females weren't included, and her reasoning was excellent and much preferred to this female gamer.
#292
Posté 09 septembre 2010 - 08:47
Mary Kirby wrote...
Blasto the jelly wrote...
awww maybe in future DLC or Future games?
We designed them. We intend to use them. They'll show up eventually.
Now that we know this.....
Lets make some Female Qunari LI threads ! Yay !
#293
Posté 09 septembre 2010 - 08:52
Wowlock wrote...
Mary Kirby wrote...
Blasto the jelly wrote...
awww maybe in future DLC or Future games?
We designed them. We intend to use them. They'll show up eventually.
Now that we know this.....
Lets make some Female Qunari LI threads ! Yay !
No we do not need anymore of those.
#294
Posté 09 septembre 2010 - 08:52
Wowlock wrote...
Mary Kirby wrote...
Blasto the jelly wrote...
awww maybe in future DLC or Future games?
We designed them. We intend to use them. They'll show up eventually.
Now that we know this.....
Lets make some Female Qunari LI threads ! Yay !
There are already a few, actually. Also, since it's clearly not DA2 related...
I jest, sort of.
#295
Posté 09 septembre 2010 - 08:55
Yea , maybe I am asking too much
#296
Posté 09 septembre 2010 - 10:04
Mary Kirby wrote...
slimgrin wrote...
To the writers: I value their artistic licence. But let's say I bought ME2, and found they decided to blatantly put the Reapers, the major antagonists of the saga, on the back burner while introducing a minor distraction in their pla.....um, never mind.
let me try this again.
This isn't a 'give us Tali cuz she's cute request'. It just seems a given in this instance to bend the lore a bit and introduce a fresh idea into the fantasy Genre.
Darn, I guess I missed the part of DAO where we said the entire plot of the sequel would revolve around meeting a female qunari. I better go look at it again...
Here's your serious explanation: We don't have infinite resources to impliment everything. We could either give you new models and animations for the female player so that she no longer has man hands and walks like a linebacker, or we could build the female qunari models and rigs. The player is more necessary than the qunari. She won.
BioWare big company, big budget, no excuses. Models are easy to make.
What's even more worrying is why there was even a thought given to Lady Hawke not being given parity to Male Hawke, why should she even be in contention to suffering? More sexism? The LEAD role character should be competition with supporting roles and resources, and and maximising one should not affect maximising the other. I wonder if there was any thought of reducing Male Hawke's animations or rig at the expense of female qunari? Not a chance I'd wager.
#297
Posté 09 septembre 2010 - 10:05
WilliamShatner wrote...
BioWare big company, big budget, no excuses. Models are easy to make.
As someone who's seen a model being made, it's not easy. Money, time and effort can be put elsewhere.
Edit: It's not that they don't have the money for it, it's just better spent elsewhere.
Modifié par Dave of Canada, 09 septembre 2010 - 10:05 .
#298
Posté 09 septembre 2010 - 10:09
WilliamShatner wrote...
Mary Kirby wrote...
slimgrin wrote...
To the writers: I value their artistic licence. But let's say I bought ME2, and found they decided to blatantly put the Reapers, the major antagonists of the saga, on the back burner while introducing a minor distraction in their pla.....um, never mind.
let me try this again.
This isn't a 'give us Tali cuz she's cute request'. It just seems a given in this instance to bend the lore a bit and introduce a fresh idea into the fantasy Genre.
Darn, I guess I missed the part of DAO where we said the entire plot of the sequel would revolve around meeting a female qunari. I better go look at it again...
Here's your serious explanation: We don't have infinite resources to impliment everything. We could either give you new models and animations for the female player so that she no longer has man hands and walks like a linebacker, or we could build the female qunari models and rigs. The player is more necessary than the qunari. She won.
BioWare big company, big budget, no excuses. Models are easy to make.
What's even more worrying is why there was even a thought given to Lady Hawke not being given parity to Male Hawke, why should she even be in contention to suffering? More sexism? The LEAD role character should be competition with supporting roles and resources, and and maximising one should not affect maximising the other. I wonder if there was any thought of reducing Male Hawke's animations or rig at the expense of female qunari? Not a chance I'd wager.
...I wouldn't just cry "sexism", you know. John Epler has told us it's being split up 50/50. What Mary--I think--is saying is the resources needed to make an entirely new female model (one that would probably be only used a few times, at best), would take away from the resources needed to improve upon the other models.
#299
Posté 09 septembre 2010 - 10:14
Dave of Canada wrote...
WilliamShatner wrote...
BioWare big company, big budget, no excuses. Models are easy to make.
As someone who's seen a model being made, it's not easy. Money, time and effort can be put elsewhere.
Edit: It's not that they don't have the money for it, it's just better spent elsewhere.
As someone who has made a 3D model they are relatively easy especially compared to other gaming elements like logic, good level design and coding the bugger; and they should be easy to someone who works on them every day. One model for a professional is not going to take long to make.
#300
Posté 09 septembre 2010 - 10:15
WilliamShatner wrote...
BioWare big company, big budget, no excuses.
This is so BS it's hilarious. Except you seem to be serious...
Bioware is a big company, sure, but money is finite and everything that costs time costs money.
Modifié par Pseudocognition, 09 septembre 2010 - 10:17 .




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