Pseudocognition wrote...
Saibh wrote...
I have a feeling any model you made was not a working, moving model meant for a big-budget game, that, if a party member, would need complete sets of armor, walking animations, fighting animations, and so on?
I don't intend to answer for him but, you also need to consider that for a team the size required to make a game, there is always somebody else to do the next step. Maybe one person makes the model, another person rigs it, another person animates it. So each individual step is easier than the whole, and one person is not necessarily accountable for each and every step.
Also as an aside the way it works usually is with headswaps, meaning the bodies and heads are seperate. In the case of DAO the heads, forearms, torsos and shins are seperate, so that you are literally piecing together different models when you pick armor. And considering that different armor was indicated by recolors or different texture maps and not always by different models, maybe they only had to model three or four different gloves per gender, four or five torsos per gender and so on. So you can break the workload down even further.
Still, even if making the model is easier, there's also the fact Dave and I have pointed out that what it would take for a reasonable explanation for the female qunari to be there, which is odds that are highly against her. Also I would think Antiva would be the best place to just sort of stay, provided a female qunari gets away in the first place.
I mean, why go to the Free Marches if you have Antiva? Aside from the Crows, and perhaps a few more unsettling elements, it honestly isn't that bad compared to say, Orlais. So really, while you can break down the effort, the money will still be the same amount necessary to do all the work of modeling, armor design, making sure there are no bugs in her model with armor, and more, IF she's a party member. If not the workload is easier and doable, but they still have to devote time and effort for the camera angles, include the Voice work and make the dialogue as well as -- if she's a merchant or blacksmith, or whathave you -- fit her with appropiate stock, and if she's one of the merchants who restock, then the merchandice that is restocked, whether it be new or old.
Then they would have to also record the lines for Hawke with the merchant as well, since Hawke is voiced. Etc. There is a LOT of work involved, time, and effort, and you have to take EVERYTHING into account when making an NPC. Everything, just about, that they would do, minor character or not.
Also if she is a companion, you REALLY put a lot more work into it. You have to account for backstory, more lines of dialogue more voice acting, and so much more, especially with the complex way the dialogues are set up now.
Modifié par Krytheos, 09 septembre 2010 - 11:25 .