SirOccam wrote...
I think the animations are more or less the same, but the effects of your attacks are definitely more realistic. Not that you can't still do cool things, but you won't be launching yourself at a group of darkspawn and making them all explode.lunarknightmage wrote...
man, the new rogue fight style sounds awesome!!
I just wish/hope that somehow, there will be a way for a melee mage to fight like a rogue, or a rogue learn a bit of magic.....lol.
I'm wondering, though, are the crazy new animations shown in the demo just part of Varric's exaggeration? And once we start playing the "real" story, the fighting will be much more "subdued".....
Also, during the exaggeration portion, you got additional abilities, like warriors and rogues (or at least one of them) had a sort of whirlwind ability that I really missed when I didn't have it. Also Bethany had this great "rain of fire" spell. It was a huge AoE and these almost mini-fireballs would fall from the sky all over.
The rogues fighting style has changed significantly since DAO, more so than the warriors that forsure. Just the basic combo from the X button, it feels very eastern martial arts influenced. One dagger was held above the head, and the other lower at the hips level. The attack motion is very circular, but like I said in the OP the animation and textures definatley lacked polish, which I can imagine as the game still has 6 months until the release date.





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