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Just returned from PAX, QUESTIONS?


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#251
nickharvey86

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SirOccam wrote...

lunarknightmage wrote...

man, the new rogue fight style sounds awesome!!

I just wish/hope that somehow, there will be a way for a melee mage to fight like a rogue, or a rogue learn a bit of magic.....lol.

I'm wondering, though, are the crazy new animations shown in the demo just part of Varric's exaggeration? And once we start playing the "real" story, the fighting will be much more "subdued".....

I think the animations are more or less the same, but the effects of your attacks are definitely more realistic. Not that you can't still do cool things, but you won't be launching yourself at a group of darkspawn and making them all explode.

Also, during the exaggeration portion, you got additional abilities, like warriors and rogues (or at least one of them) had a sort of whirlwind ability that I really missed when I didn't have it. Also Bethany had this great "rain of fire" spell. It was a huge AoE and these almost mini-fireballs would fall from the sky all over.


The rogues fighting style has changed significantly since DAO, more so than the warriors that forsure. Just the basic combo from the X button, it feels very eastern martial arts influenced. One dagger was held above the head, and the other lower at the hips level. The attack motion is very circular, but like I said in the OP the animation and textures definatley lacked polish, which I can imagine as the game still has 6 months until the release date.

#252
Suicider_11

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Thanks sir occam for the updates about the game.You've done us a lot of service. I hope you could update the interviews at PAX in the "What do we know so far thread".

I know you already commented about the voice quality, but what was Hawke and co were saying during the battle/battle cries?
i.e
"It's a massacre and no one's coming out alive!" or "Getting all frantic? Hah! I can see why!".
Were they saying anything  when encountering enemies? 

:):):):)

Modifié par Suicider_11, 07 septembre 2010 - 02:15 .


#253
Riona45

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Saibh wrote...

I'm...pretty sure Bryy was being ironic.



That would be my guess as well.

#254
nickharvey86

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Foxvos wrote...

When you were playing DA2, were there any moments in the short period of time where you were thinking (while playing Female Hawke)
"Geez, I should be playing male Hawke"

Did you feel some difference between playing the two different genders

I mean the marketing has been pointing at the males, so a bit worried.


I found the male Hawke to look more awkward and less sharp than the female Hawke. This could be in part to male Hawke being and older model, while female was a newer releae hence more time could we worked on it. But no at no time did I think I should be one gender or the other. But it clearly feels at though the demo was developed to be played as a female, just based on the party members you are paired with. Stereotypes suggest that a partner should be of the opposite gender, and seeing as how you are paired up with Bethany I felt the demo was made for male Hawke. That's how I deduced it.

Another thing not mentioned was that the topic of Chantry came up in the demo, and the female Templar you encounter to the end of the demo, even reffered to Bethany as an apostate, which I was glad they threw in.

#255
SirOccam

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Suicider_11 wrote...

Thanks sir occam for the updates about the game.You've done us a lot of service. I hope you could update the interviews at PAX in the "What do we know so far thread".

I know you already commented about the voice quality, but what was Hawke and co were saying during the battle/battle cries?
i.e
"It's a massacre and no one's coming out alive!" or "Getting all frantic? Hah! I can see why!".
Were they saying anything  when encountering enemies? 

:):):):)

I think they were just too quiet. I remember being able to vaguely hear Bethany saying something during battle, but I couldn't make out any words. It was really loud at PAX.

I'll add those links soon, and whatever hard facts I can glean from them.

#256
Suicider_11

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ok. Thanks

#257
Guest_H_Itachi_*

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hey siroccam, hope you enjoyed pax. Did we get to see you on the cam? wasnt there for the last day...

#258
lunarknightmage

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nickharvey86 wrote...

SirOccam wrote...

lunarknightmage wrote...

man, the new rogue fight style sounds awesome!!

I just wish/hope that somehow, there will be a way for a melee mage to fight like a rogue, or a rogue learn a bit of magic.....lol.

I'm wondering, though, are the crazy new animations shown in the demo just part of Varric's exaggeration? And once we start playing the "real" story, the fighting will be much more "subdued".....

I think the animations are more or less the same, but the effects of your attacks are definitely more realistic. Not that you can't still do cool things, but you won't be launching yourself at a group of darkspawn and making them all explode.

Also, during the exaggeration portion, you got additional abilities, like warriors and rogues (or at least one of them) had a sort of whirlwind ability that I really missed when I didn't have it. Also Bethany had this great "rain of fire" spell. It was a huge AoE and these almost mini-fireballs would fall from the sky all over.


The rogues fighting style has changed significantly since DAO, more so than the warriors that forsure. Just the basic combo from the X button, it feels very eastern martial arts influenced. One dagger was held above the head, and the other lower at the hips level. The attack motion is very circular, but like I said in the OP the animation and textures definatley lacked polish, which I can imagine as the game still has 6 months until the release date.


very interesting....

yeah....I noticed a more "eastern martial arts" style in the trailer, the way Hawke was fighting and twirling his staff/sword.....

as for the warrior, though......did they get any cool new moves or fighting styles that were show in the demo?

how would you describe the warrior fighting style in the demo?

are they much more fluid than in Origins?

#259
nickharvey86

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lunarknightmage wrote...

nickharvey86 wrote...

SirOccam wrote...

lunarknightmage wrote...

man, the new rogue fight style sounds awesome!!

I just wish/hope that somehow, there will be a way for a melee mage to fight like a rogue, or a rogue learn a bit of magic.....lol.

I'm wondering, though, are the crazy new animations shown in the demo just part of Varric's exaggeration? And once we start playing the "real" story, the fighting will be much more "subdued".....

I think the animations are more or less the same, but the effects of your attacks are definitely more realistic. Not that you can't still do cool things, but you won't be launching yourself at a group of darkspawn and making them all explode.

Also, during the exaggeration portion, you got additional abilities, like warriors and rogues (or at least one of them) had a sort of whirlwind ability that I really missed when I didn't have it. Also Bethany had this great "rain of fire" spell. It was a huge AoE and these almost mini-fireballs would fall from the sky all over.


The rogues fighting style has changed significantly since DAO, more so than the warriors that forsure. Just the basic combo from the X button, it feels very eastern martial arts influenced. One dagger was held above the head, and the other lower at the hips level. The attack motion is very circular, but like I said in the OP the animation and textures definatley lacked polish, which I can imagine as the game still has 6 months until the release date.


very interesting....

yeah....I noticed a more "eastern martial arts" style in the trailer, the way Hawke was fighting and twirling his staff/sword.....

as for the warrior, though......did they get any cool new moves or fighting styles that were show in the demo?

how would you describe the warrior fighting style in the demo?

are they much more fluid than in Origins?


Yes the combat was much more fluid, at were the motions, the rogue pulled off a 6-hit + combo in about 2 second, while the 2-handed warrior pulled of his 3 hit combo in about 3 seconds. As stated by myself and Siroccam (hope I spelled that correctly), most of the warriors animation was similar to DAO as were the skills. Unfortunatley, I found since the animation still has yet to be refined (here's to hoping it gets refined), the rogue mostly looked like a mess of flailing limbs. Therefore, to answer your question it is really dependent on your definition of fluid.

#260
lunarknightmage

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nickharvey86 wrote...

lunarknightmage wrote...

nickharvey86 wrote...

SirOccam wrote...

lunarknightmage wrote...

man, the new rogue fight style sounds awesome!!

I just wish/hope that somehow, there will be a way for a melee mage to fight like a rogue, or a rogue learn a bit of magic.....lol.

I'm wondering, though, are the crazy new animations shown in the demo just part of Varric's exaggeration? And once we start playing the "real" story, the fighting will be much more "subdued".....

I think the animations are more or less the same, but the effects of your attacks are definitely more realistic. Not that you can't still do cool things, but you won't be launching yourself at a group of darkspawn and making them all explode.

Also, during the exaggeration portion, you got additional abilities, like warriors and rogues (or at least one of them) had a sort of whirlwind ability that I really missed when I didn't have it. Also Bethany had this great "rain of fire" spell. It was a huge AoE and these almost mini-fireballs would fall from the sky all over.


The rogues fighting style has changed significantly since DAO, more so than the warriors that forsure. Just the basic combo from the X button, it feels very eastern martial arts influenced. One dagger was held above the head, and the other lower at the hips level. The attack motion is very circular, but like I said in the OP the animation and textures definatley lacked polish, which I can imagine as the game still has 6 months until the release date.


very interesting....

yeah....I noticed a more "eastern martial arts" style in the trailer, the way Hawke was fighting and twirling his staff/sword.....

as for the warrior, though......did they get any cool new moves or fighting styles that were show in the demo?

how would you describe the warrior fighting style in the demo?

are they much more fluid than in Origins?


Yes the combat was much more fluid, at were the motions, the rogue pulled off a 6-hit + combo in about 2 second, while the 2-handed warrior pulled of his 3 hit combo in about 3 seconds. As stated by myself and Siroccam (hope I spelled that correctly), most of the warriors animation was similar to DAO as were the skills. Unfortunatley, I found since the animation still has yet to be refined (here's to hoping it gets refined), the rogue mostly looked like a mess of flailing limbs. Therefore, to answer your question it is really dependent on your definition of fluid.


hmmm....interesting....thanks!

but did the warriors get any "new moves"?

I heard that they get a "charge" type move? is that true??

I do hope soon we will get a gameplay video so that we can see what the combat will look like for the different classes.....

#261
nickharvey86

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Yes they did receive some new moves, there was a charge type move. They also had the large overhead downward swing move which looked similar to critical hit in DAO. Sorry I played the Warrior day one so my memory of that class was a little hazy :(

#262
AtreiyaN7

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Thanks for all this info! Hmm, I think everyone asked what I wanted to ask - doh. Oh, I know - how was the AI of your NPCs? Were they a little more independent/smarter in default mode when compared to the NPCs in default mode in DA:O? It sounds like you mostly focused on your character, but just in case you tinkered with the tactics or got a look at them...

#263
nickharvey86

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AtreiyaN7 wrote...

Thanks for all this info! Hmm, I think everyone asked what I wanted to ask - doh. Oh, I know - how was the AI of your NPCs? Were they a little more independent/smarter in default mode when compared to the NPCs in default mode in DA:O? It sounds like you mostly focused on your character, but just in case you tinkered with the tactics or got a look at them...


I never got a chance to tinker with the tactics at all and in hind sight I wish I did. One thing I was particularily pleased with what how competent the AI of party members was during combat. Bethany easily took care of herself when surrounded by 10 Darkspawn. However, since it was the demo she did take a lot of hit, which during the actual game may have dropped her. Moreover, when she had approaching Darkspawn she never moved to she just stood there and kept fighting. Having said that I am sure you can alter this during the main game.

#264
AtreiyaN7

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Ah - thanks again! I expect that the tactics will basically work like they did before, but it's nice to hear that the AI seemed pretty decent. I have to admit that I can be a little lazy when trying to set up my archers' tactics & priorities - hehe. ;)

#265
Bryy_Miller

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Riona45 wrote...

Saibh wrote...

I'm...pretty sure Bryy was being ironic.



That would be my guess as well.


<Tobias Funke>
Perhaps my acting was TOO good.
</Tobias Funke>

#266
Altima Darkspells

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How were the mage animations? Specifically, is that ridiculous staff-running animation still in?



Do characters still have the gorilla hands? I understand if you don't know this one, but they were spectacularly awful on female non-human models.

#267
BP20125810

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Was the sword cool?

#268
Theagg

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SirOccam wrote...

I get where you're coming from, but it really didn't feel twitchy. It was just a matter of actually running out of range. Unless you have a "line up and fight" thing like Final Fantasy, it seems like that'll always be a possibility.

It wasn't so much about dodging a blow, it was more like "holy crap here comes an ogre, he's going to hit me, I'm out of here." I'm probably not explaining it that well.


Ahh well, I may not have been explaining myself accurately either, it was 3am when typing that after all.

It's going to be one of these issues where 'seeing is believing' ( in the positive nature of the changes ) so I can only hope its not too long the rest of the world ( as opposed to convention goers, the priveleged few ) can see some decent examples of combat style to understand what exactly is being described and whether or not I need fear.

But for me, its a case of the combat animations and movements in RPG melee being representative not 'actual'. ( whereas what is being described here by others is the perception that the animations, right down to how limbs move, are 'real time', hence the frustration )

So a slow moving fist animation on an ogre is a representation of that creatures physical nature. Its not about that animation or movement being the actual 'speed' of the beast and therefore something I should be able to dodge/run away from because on screen, from a god perspective, it looks like I could.

Thinking in game, whether or not my diminutive 5ft 6 character, seeing two fists, each the size of a sofa, swinging down towards her from an overhead angle, could easily both dodge that blow and safely turn her back and run away without copping a mighty smite from the incoming knuckles, would be solely down to her stats and also any skills and talents ahe has in her skill tree. She can try to move out of harms way, of course.

Anything in combat that breaks that and instead pushes it towards allowing the player ( not the character ) to override those 'character skills' in favour of button pushing to physically evade an outcome and dodge an animation is, for me, a step away from where the original DA was supposed to sit.

Its going to be one of those 'wait and see' issues it seems then B)

Modifié par Theagg, 07 septembre 2010 - 10:33 .


#269
Theagg

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Altima Darkspells wrote...

How were the mage animations? Specifically, is that ridiculous staff-running animation still in?

Do characters still have the gorilla hands? I understand if you don't know this one, but they were spectacularly awful on female non-human models.


That 'straddle run' was uniquely awful. How the animators came up with that as a final render remains a mystery to me.

#270
Theagg

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SirOccam wrote...
.
..............It wasn't so much about dodging a blow, it was more like "holy crap here comes an ogre, he's going to hit me, I'm out of here." I'm probably not explaining it that well.


I would add though that based on your description here, in Origins when meeting the first ogre at Ostagar, in the tower, that battle was successfully won by my characters constantly 'running away' from the incomning, lumbering ogre. Hold position, left off a few volleys, then start running again once the ogre started to close in. Kiting won the day and the only time the orge connected was when it scored either a succesful 'grab', 'hurl' or AOE attack.

So, environment permitting, there never was any problem with running away.

#271
In Exile

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Theagg wrote...

Otherwise the stats then lose their in game meaning if we can override them by how we can actually, physically react via the input device Or think we could just because the Ogre's big swing as rendered looks slow.

and there are plenty of other video games that allow you to do just that...( ie test your input device skills )


You have magic time stopping powers in-game. Just like in DA:O. When I saw "Hurl", I would pause, click the opposite end of the map with all of my characters, and get out of the way. Boulders did not auto-track. Fireball I believe did if they were targeted to a character, but you could outrun boulders.

#272
lunarknightmage

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nickharvey86 wrote...

Yes they did receive some new moves, there was a charge type move. They also had the large overhead downward swing move which looked similar to critical hit in DAO. Sorry I played the Warrior day one so my memory of that class was a little hazy :(


hey, thanks!

hopefully, they will start releasing some gameplay footage........for those of us who couldn't/didn't attend these shows.......Posted Image

#273
Hollingdale

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Is there anyone who has seen both the 360 and the PS3 version and was able to tell out any obvious graphical differences? Does the PS3 still have lower framerate?

#274
nightcobra

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Hollingdale wrote...

Is there anyone who has seen both the 360 and the PS3 version and was able to tell out any obvious graphical differences? Does the PS3 still have lower framerate?


on the stream at pax the frontmost monitor showed the ps3 version i believe, while watching the stream i noticed no drops in framerate in gameplay.

#275
nickharvey86

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nightcobra8928 wrote...

Hollingdale wrote...

Is there anyone who has seen both the 360 and the PS3 version and was able to tell out any obvious graphical differences? Does the PS3 still have lower framerate?


on the stream at pax the frontmost monitor showed the ps3 version i believe, while watching the stream i noticed no drops in framerate in gameplay.


PAX had both the PS3 and 360 version available. I played both and honestly I can say I found the PS3 to run a little more smoothly with less slowdown, and also during my second play through a 360 froze on a guy and they had to restart the demo. Having said that from a graphics standpoint they were identical as far as I could tell. But saying this will be a definitive answer on the final product would be silly, as these are things BioWare will likely address during the final period prior to the release.