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Best non-ammo bonus power for a Engineer?


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19 réponses à ce sujet

#1
JnEricsonx

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Thoughts?

#2
OniGanon

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Dominate

#3
Simbacca

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I used Neural Shockwave on my Engineer insanity run on missions versus organic enemies. For synethic enemy missions, I respecced to Energy Drain (and Improved AI Hack). Many swear by Dominate as best and though I didn't try it (wanted to stay pure tech), it probably is.

#4
numotsbane

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Dominate really does work well on an engineer. if you're worried you'll get into trouble and want a quick save power, I'd grab 1pt Geth Shield Boost. Flash is good, but it can overlap with other tech skills.

I like cryo over neural shock for the +damage boost it gives.

check the sig for more info. page 6, from memory, was all about dominate and engineers.

#5
termokanden

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For crowd control, I still think Flashbang is far superior to anything else, but you need the 10 point Improved version. However, I do not believe engineers need more crowd control.

You could go with Energy Drain, but then you will have wasted points in Overload, because an engineer should definitely have Incinerate.

I honestly think all engineers really need is more weapon damage. They have plenty of powers to spam and crowd control already.

If you don't think so or are using squad ammo instead, I'd go with Flashbang for sure.

Modifié par termokanden, 06 septembre 2010 - 12:35 .


#6
JaegerBane

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As much as it craps on the lore, I'd still argue Reave. Shores up the only defence weakness the Engy has and provides a more reliable CC ability vs organics.

#7
Simbacca

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numotsbane wrote...

...I like cryo over neural shock for the +damage boost it gives...


That is it's advantage, which is why even when my Engineer is specced for organics and has Neural Shockwave, she still has 1pt in Cryo Blast.  It's perfect for Krogan, since they have so much health.  But when a need a group disable against regular mooks, I like NS's advantages, which are it's insta-cast (as opposed to CB having to travel to the target), instant effect (CB takes a few seconds to freeze them), longer disable duration, and the faster cooldown.

When I do respec my Engineer for synthetic missions though, I do take Full Cryo Blast (as well as Improved AI Hack and Area Drain Image IPB)

Modifié par Simbacca, 06 septembre 2010 - 03:39 .


#8
OniGanon

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@numotsbane: when enemies are lying on the floor from Neural Shock, they recieve bonus damage the same as if they were frozen.





Anyway, the problem with taking Neural Shock or Flashbang is that even if you max the skill, you're going to have at least 1 point in Cryo Blast.



Energy Drain could be nice, but you're still going to have 3 wasted points in Overload to get to Incinerate.



GSB has too long a cooldown. You'd usually be better off casting Drone or Hack/Dominate to draw fire away from you.



Reave is a decent choice, as it can completely replace Incinerate and gives you an anti-barrier power.

#9
wickedwizzard01

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i would say in ME1 Singularity and ME2 Reave/Dominate

#10
termokanden

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OniGanon wrote...

@numotsbane: when enemies are lying on the floor from Neural Shock, they recieve bonus damage the same as if they were frozen.


The same is true for enemies hit by Flashbang. The reason I argue so much that it's good is that works through defenses, but after defenses are down it's even better. It has a 9m radius which, if you haven't noticed, is 3 times as much as other area powers.

More fun to use too because you have to aim it yourself. I can respect if some people disagree with this, but to me this is a big plus when it comes to fun. It bounced off a charging krogan once and hit me in the face instead. Honestly that just made me love Flashbang even more.

It's also very satisfying when you perform a perfect throw.


Anyway, the problem with taking Neural Shock or Flashbang is that even if you max the skill, you're going to have at least 1 point in Cryo Blast.

Why is that?


Reave is a decent choice, as it can completely replace Incinerate and gives you an anti-barrier power.


I will revise my previous opinion and add that Reave is also a good choice. I agree with this.

Modifié par termokanden, 06 septembre 2010 - 04:03 .


#11
OniGanon

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I was responding specifically to the claim that Cryo Blast is better than Shock because of the damage bonus.



Try to make a 51pt Engineer build that doesn't have at least 1pt in Cryo Blast. It's not possible.

#12
termokanden

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Oh I know, I just saw an opportunity to go on and on about how great Flashbang is :)



As for Cryo Blast, I thought that's what you meant but I don't see how it's a problem that you have 1 point in Cryo Blast. Can't you just, you know, NOT use it?



It's only one point wasted.

#13
JaegerBane

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termokanden wrote...

Oh I know, I just saw an opportunity to go on and on about how great Flashbang is :)

As for Cryo Blast, I thought that's what you meant but I don't see how it's a problem that you have 1 point in Cryo Blast. Can't you just, you know, NOT use it?

It's only one point wasted.


I can't speak for OniGanon, but I'd rather not waste any points. I do kinda wish they'd given you a divisible number of total points....

#14
termokanden

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No of course not, but I'd rather pick the power I want and waste ONE point than pick something I didn't want just so I can feel better about not wasting points.

#15
OniGanon

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Waste a point?



Heresy!

#16
termokanden

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Putting MORE points into Cryo Blast in my world is the real heresy :)

Modifié par termokanden, 06 septembre 2010 - 09:51 .


#17
Water Dumple

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Engineer has a lot of offensive/support abilities, but not a really solid defense to fall back on if you get in trouble. Geth Shield Boost worked well for me.

#18
termokanden

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Drone is solid.



But sure GSB might help.

#19
Simbacca

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I don't know, I tried GSB extensively but I ended up having to use most all of my cooldowns on recasting it.  I couldn't afford to use anything else but Drone with it for the sake of the cooldowns yet it still didn't really open up any new successful ways of playing the Engineer. 

I never tried any biotic bonus powers on the Engineer (lore reasons), but I can see how both Dominate and Reave could make great bonus powers for the class (then again, when does the overpowered Reave not make a good bonus power...).  Specifically the Dominate/Hacking Engineer, like the one IMNWME started a recent thread about, definitely seems like a fun puppet master.

For my purposes and after having played around with the other bonus powers on my Engineer, I liked having Area Overload / Incineration Blast / Explosive Drone / Cryo Blast (1pt) / Demolisher / Neural Shockwave for missions that had organic enemies while respeccing to Overload (1pt) / Explosive Drone / Full Cryo Blast / Improved AI Hack / Demolisher / Area Drain for missions featuring only synthetic enemies.

That's optimized for how I played though, YMMV

Modifié par Simbacca, 07 septembre 2010 - 04:29 .


#20
PsyrenY

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From both a lore/gameplay perspective, I choose Flashbang Grenade. It works through protections, has insanely large radius, very short cooldown, and it really fits the engineer's "I make toys to kill you with!" theme. And I get none of the icky feel that I'm putting biotic abilities on a muggle.



It synergizes very well with your drone -- stunned enemies can't shoot, so Attack Drone lives longer and therefore strips barriers much more quickly while keeping them locked down longer.



Beyond FBG, GSB and Warp Ammo are my other go-to bonuses.