Best non-ammo bonus power for a Engineer?
#1
Posté 06 septembre 2010 - 05:02
#2
Posté 06 septembre 2010 - 05:23
#3
Posté 06 septembre 2010 - 08:11
#4
Posté 06 septembre 2010 - 09:28
I like cryo over neural shock for the +damage boost it gives.
check the sig for more info. page 6, from memory, was all about dominate and engineers.
#5
Posté 06 septembre 2010 - 12:32
You could go with Energy Drain, but then you will have wasted points in Overload, because an engineer should definitely have Incinerate.
I honestly think all engineers really need is more weapon damage. They have plenty of powers to spam and crowd control already.
If you don't think so or are using squad ammo instead, I'd go with Flashbang for sure.
Modifié par termokanden, 06 septembre 2010 - 12:35 .
#6
Posté 06 septembre 2010 - 03:33
#7
Posté 06 septembre 2010 - 03:37
numotsbane wrote...
...I like cryo over neural shock for the +damage boost it gives...
That is it's advantage, which is why even when my Engineer is specced for organics and has Neural Shockwave, she still has 1pt in Cryo Blast. It's perfect for Krogan, since they have so much health. But when a need a group disable against regular mooks, I like NS's advantages, which are it's insta-cast (as opposed to CB having to travel to the target), instant effect (CB takes a few seconds to freeze them), longer disable duration, and the faster cooldown.
When I do respec my Engineer for synthetic missions though, I do take Full Cryo Blast (as well as Improved AI Hack and Area Drain
Modifié par Simbacca, 06 septembre 2010 - 03:39 .
#8
Posté 06 septembre 2010 - 03:47
Anyway, the problem with taking Neural Shock or Flashbang is that even if you max the skill, you're going to have at least 1 point in Cryo Blast.
Energy Drain could be nice, but you're still going to have 3 wasted points in Overload to get to Incinerate.
GSB has too long a cooldown. You'd usually be better off casting Drone or Hack/Dominate to draw fire away from you.
Reave is a decent choice, as it can completely replace Incinerate and gives you an anti-barrier power.
#9
Posté 06 septembre 2010 - 04:02
#10
Posté 06 septembre 2010 - 04:02
OniGanon wrote...
@numotsbane: when enemies are lying on the floor from Neural Shock, they recieve bonus damage the same as if they were frozen.
The same is true for enemies hit by Flashbang. The reason I argue so much that it's good is that works through defenses, but after defenses are down it's even better. It has a 9m radius which, if you haven't noticed, is 3 times as much as other area powers.
More fun to use too because you have to aim it yourself. I can respect if some people disagree with this, but to me this is a big plus when it comes to fun. It bounced off a charging krogan once and hit me in the face instead. Honestly that just made me love Flashbang even more.
It's also very satisfying when you perform a perfect throw.
Why is that?Anyway, the problem with taking Neural Shock or Flashbang is that even if you max the skill, you're going to have at least 1 point in Cryo Blast.
Reave is a decent choice, as it can completely replace Incinerate and gives you an anti-barrier power.
I will revise my previous opinion and add that Reave is also a good choice. I agree with this.
Modifié par termokanden, 06 septembre 2010 - 04:03 .
#11
Posté 06 septembre 2010 - 05:08
Try to make a 51pt Engineer build that doesn't have at least 1pt in Cryo Blast. It's not possible.
#12
Posté 06 septembre 2010 - 05:26
As for Cryo Blast, I thought that's what you meant but I don't see how it's a problem that you have 1 point in Cryo Blast. Can't you just, you know, NOT use it?
It's only one point wasted.
#13
Posté 06 septembre 2010 - 07:45
termokanden wrote...
Oh I know, I just saw an opportunity to go on and on about how great Flashbang is
As for Cryo Blast, I thought that's what you meant but I don't see how it's a problem that you have 1 point in Cryo Blast. Can't you just, you know, NOT use it?
It's only one point wasted.
I can't speak for OniGanon, but I'd rather not waste any points. I do kinda wish they'd given you a divisible number of total points....
#14
Posté 06 septembre 2010 - 08:11
#15
Posté 06 septembre 2010 - 09:20
Heresy!
#16
Posté 06 septembre 2010 - 09:51
Modifié par termokanden, 06 septembre 2010 - 09:51 .
#17
Posté 06 septembre 2010 - 10:12
#18
Posté 06 septembre 2010 - 10:14
But sure GSB might help.
#19
Posté 07 septembre 2010 - 04:28
I never tried any biotic bonus powers on the Engineer (lore reasons), but I can see how both Dominate and Reave could make great bonus powers for the class (then again, when does the overpowered Reave not make a good bonus power...). Specifically the Dominate/Hacking Engineer, like the one IMNWME started a recent thread about, definitely seems like a fun puppet master.
For my purposes and after having played around with the other bonus powers on my Engineer, I liked having Area Overload / Incineration Blast / Explosive Drone / Cryo Blast (1pt) / Demolisher / Neural Shockwave for missions that had organic enemies while respeccing to Overload (1pt) / Explosive Drone / Full Cryo Blast / Improved AI Hack / Demolisher / Area Drain for missions featuring only synthetic enemies.
That's optimized for how I played though, YMMV
Modifié par Simbacca, 07 septembre 2010 - 04:29 .
#20
Posté 07 septembre 2010 - 04:42
It synergizes very well with your drone -- stunned enemies can't shoot, so Attack Drone lives longer and therefore strips barriers much more quickly while keeping them locked down longer.
Beyond FBG, GSB and Warp Ammo are my other go-to bonuses.





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