Yeah it would be quite a suprise if the collectors took back their base wouldn't it? Then again I usualy think its best to let dead villains stay dead and come up with some new more charming enemy with more personality.fongiel24 wrote...
I'm kinda hoping the Collectors make a return in ME3, that Shepard only managed to destroy one of several Collector outposts. At least that way they won't feel like such a throwaway enemy. I was quite disappointed that after TIM talked about hitting the "Collector homeworld", the "Collector homeworld" turned out be nothing but a space station defended by one ship.
Were you motivated by the enemy in ME2?
#26
Posté 06 septembre 2010 - 08:40
#27
Posté 06 septembre 2010 - 08:51
(1) The insectoid morphology was intended to invoke horror, but it just came across as implausible. The Collectors should at least have been *somewhat* similar to the Protheans. And their swarms were supposed to be nanomachines, not fist-sized wasp analogues.
(2) The reasoning for the abduction of humans was complete crap.
(3) The part of the game dealing with the Collector problem was too small.
All in all, believablility and plausibility sacrificed for cheap B-movie-like body horror, which I find the most annoying aspect of the game, and main plot substance sacrificed for more team members - who were admittedly interesting, but 7 instead of 10-12 would've done as well.
(I still like the game....just so that no one mistakes my meaning)
#28
Posté 06 septembre 2010 - 09:08
I think the Collectors should have appeared more often, but they were well-designed villains. Harbinger went overboard with his hammy acting into narm territory sometimes, but it didn't bother me much.
Modifié par Cheese Elemental, 06 septembre 2010 - 09:11 .
#29
Posté 06 septembre 2010 - 09:09
Nightwriter wrote...
Right, so now I'm bored in a different way and would like some non-trivia type discussion. New discussion thread!
So how many people out there felt emotionally compelled and engaged by the Collectors as an enemy? Did you feel like they were an important and engrossing threat? Did you feel inspired to stop them?
If you were not terribly engaged by them (like me), why not? If you were engaged by them, why so?
I wasn't that compelled to stop the collector, not because i couldn't realise how important it is to stop them, but because it's not my call, my job is only and sadly to build a team, it is TIM that actualy work to find a way to get to them and do the hunt, i just point and shoot without making real decision (exept the end) about "what can we do to stop them".
I felt more intrested in fighting Saren (i played ME2 first), because first, he humiliate you, so he make it personnal, then you get your ship and run the show about where / how to stop Saren, i liked to stop his plan and how i learned more about his secret at every main mission.
In ME1 you get to learn about Saren, what he was, then what he is doing, then why he is doing it, and every time it can change your understanding about what's going on with Saren.
In ME2 there is no twist about the collector, they are the same from the beggining to the end ... a tool with advanced tech for the reapers.... and you learn it at the very begging of the game. And at the question "why are they abducting human?" if it was supposed to be an awsome question to keep player intrested in the story, it's a total fail since many people where suspecting what's going on from the begining.
Modifié par Siegdrifa, 06 septembre 2010 - 09:22 .
#30
Posté 06 septembre 2010 - 09:14
I mean, yeah it had to be done, but never had that urgency or absolute drive like I did with Saren.
Possibly because he was a singular enemy, something tangible. A race as a whole was not, and they looked like insects. The 'twist' (or two) didn't hit as hard as it could have. I supposed though it was always about going after the Reapers themselves, so you knew it was a temporary departure as well.
#31
Posté 06 septembre 2010 - 09:22
I was more motivated to engage the Collectors when it was found that Ashley Williams was in trouble on the planet --- my ex-compatriot and near Li. Wanted to burn the jets and come in blasting.
Of course we know what happens afterwards and its up to the player to decide if that was a let down or not.
Modifié par MrnDvlDg161, 06 septembre 2010 - 09:23 .
#32
Posté 06 septembre 2010 - 09:42
Screw.
You.
Modifié par Solaris Paradox, 06 septembre 2010 - 09:42 .
#33
Posté 06 septembre 2010 - 09:50
#34
Guest_NewMessageN00b_*
Posté 06 septembre 2010 - 10:00
Guest_NewMessageN00b_*
#35
Posté 06 septembre 2010 - 10:08
Modifié par TimtheEnchanter, 06 septembre 2010 - 10:08 .
#36
Posté 06 septembre 2010 - 10:21
#37
Posté 06 septembre 2010 - 10:22
*inserts picture of Duke Nukem*
#38
Posté 06 septembre 2010 - 10:38
#39
Posté 06 septembre 2010 - 11:50
That's usually the case with the second part of trilogies. It's to set things up for the last part of the trilogy, make things seem worse, and reveal some important things (we learned more about the reapers).Nightwriter wrote...
Did anyone else get the sense that the Collectors were nothing more than plot devices meant to occupy our time between the first and last installments?
#40
Posté 06 septembre 2010 - 12:35
#41
Posté 06 septembre 2010 - 12:44
Then it's revealed that they've already taken tens of thousands of human colonists, and everybody's sitting on their hands about it.
Then they boarded my new ship, abducted my new crew, and took my delightfully unprofessional personal assistant back to their lumpy-ass ship for some unwholesome purpose.
So yeah. I'll admit a strong desire to stick it in and break it off re: the Collectors, blended with a kind of nauseous pity over their "repurposed" existence.
But then, I'm like the king of buy-in, so it's easy for me to come at it from Shepard's angle instead of my own.
Modifié par Christmas Ape, 06 septembre 2010 - 12:45 .
#42
Posté 06 septembre 2010 - 12:51
I spent so much time running round the galaxy to find a team, then cater to their personal issues that I forgot who I was supposed to be fighting half the time.
#43
Posté 06 septembre 2010 - 12:54
Zulu_DFA wrote...
No.
Because I was busy collecting their thermal clips.
This lol....Because if you have time in combat to be "emotinally engaged"....That's more time that could be spent shooting and killing the enemy
#44
Posté 06 septembre 2010 - 12:59
I think them capturing your crew was a cool thing, but again not enough to establish them as this unstoppable new threat. Simply too few encounters, not enough interaction. That prothean thing was cool too, but quite predictable actually. Many fans theorized the collectors were protheans before the game came out.
Modifié par armass, 06 septembre 2010 - 01:08 .
#45
Posté 06 septembre 2010 - 01:22
#46
Posté 06 septembre 2010 - 02:41
#47
Posté 06 septembre 2010 - 02:44
Hobosapien wrote...
I viewed the collectors as the cost of failure. Saren thought if we worked with the Reapers we would be spared. The collectors sort of show what Reaper mercy looks like. In 50k years some other civilization would be saying "the collectors were human once oh no."
Saren was a fool to think the reapers would spare us. the reapers are like the Borg with one difference they want to kill everyone while the Borg wants to convert everything
#48
Posté 06 septembre 2010 - 02:45
#49
Posté 06 septembre 2010 - 03:00
#50
Posté 06 septembre 2010 - 03:44
Yana Montana wrote...
No.
Sounds like someone could use some cookies.





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