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Were you motivated by the enemy in ME2?


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#26
lovgreno

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fongiel24 wrote...

I'm kinda hoping the Collectors make a return in ME3, that Shepard only managed to destroy one of several Collector outposts. At least that way they won't feel like such a throwaway enemy. I was quite disappointed that after TIM talked about hitting the "Collector homeworld", the "Collector homeworld" turned out be nothing but a space station defended by one ship.

Yeah it would be quite a suprise if the collectors took back their base wouldn't it? Then again I usualy think its best to let dead villains stay dead and come up with some new more charming enemy with more personality.

#27
Ieldra

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No, they weren't compelling at all.



(1) The insectoid morphology was intended to invoke horror, but it just came across as implausible. The Collectors should at least have been *somewhat* similar to the Protheans. And their swarms were supposed to be nanomachines, not fist-sized wasp analogues.



(2) The reasoning for the abduction of humans was complete crap.



(3) The part of the game dealing with the Collector problem was too small.



All in all, believablility and plausibility sacrificed for cheap B-movie-like body horror, which I find the most annoying aspect of the game, and main plot substance sacrificed for more team members - who were admittedly interesting, but 7 instead of 10-12 would've done as well.



(I still like the game....just so that no one mistakes my meaning)

#28
Cheese Elemental

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I think Saren was a far more compelling villain, but I did get a distinct sense of urgency from the Collectors because they were more of a clear and present threat. I mean, you only meet Saren thrice throughout the course of ME1 and you only fight him twice (bit anticlimactic, too), so he's not much better at reminding us that he's the villain.
I think the Collectors should have appeared more often, but they were well-designed villains. Harbinger went overboard with his hammy acting into narm territory sometimes, but it didn't bother me much.

Modifié par Cheese Elemental, 06 septembre 2010 - 09:11 .


#29
Siegdrifa

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Nightwriter wrote...

Right, so now I'm bored in a different way and would like some non-trivia type discussion. New discussion thread!

So how many people out there felt emotionally compelled and engaged by the Collectors as an enemy? Did you feel like they were an important and engrossing threat? Did you feel inspired to stop them?

If you were not terribly engaged by them (like me), why not? If you were engaged by them, why so?


I wasn't that compelled to stop the collector, not because i couldn't realise how important it is to stop them, but because it's not my call, my job is only and sadly to build a team, it is TIM that actualy work to find a way to get to them and do the hunt, i just point and shoot without making real decision (exept the end) about "what can we do to stop them".

I felt more intrested in fighting Saren (i played ME2 first), because first, he humiliate you, so he make it personnal, then you get your ship and run the show about where / how to stop Saren, i liked to stop his plan and how i learned more about his secret at every main mission.
In ME1 you get to learn about Saren, what he was, then what he is doing, then why he is doing it, and every time it can change your understanding about what's going on with Saren.
In ME2 there is no twist about the collector, they are the same from the beggining to the end ... a tool with advanced tech for the reapers.... and you learn it at the very begging of the game. And at the question "why are they abducting human?" if it was supposed to be an awsome question to keep player intrested in the story, it's a total fail since many people where suspecting what's going on from the begining.

Modifié par Siegdrifa, 06 septembre 2010 - 09:22 .


#30
Icinix

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I felt neither here not there with motivation to take out the collectors.

I mean, yeah it had to be done, but never had that urgency or absolute drive like I did with Saren.



Possibly because he was a singular enemy, something tangible. A race as a whole was not, and they looked like insects. The 'twist' (or two) didn't hit as hard as it could have. I supposed though it was always about going after the Reapers themselves, so you knew it was a temporary departure as well.

#31
MrnDvlDg161

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Only at the end --- especially when Joker destroyed their collection vessel. The same damn ship that killed the SR1 --- and took my new crew with em!  Had to get pay back.

I was more motivated to engage the Collectors when it was found that Ashley Williams was in trouble on the planet --- my ex-compatriot and near Li. Wanted to burn the jets and come in blasting.

Of course we know what happens afterwards and its up to the player to decide if that was a let down or not.

Modifié par MrnDvlDg161, 06 septembre 2010 - 09:23 .


#32
Solaris Paradox

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I liked the "enemy waiting in the background" element to the Collectors, but honestly, the main motivation for me wanting to beat the Collectors was that they blew up my ship, killed me, killed my navigator, and then had the gall to kidnap my yeoman.

Screw.

You.

Modifié par Solaris Paradox, 06 septembre 2010 - 09:42 .


#33
upsettingshorts

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I pitied Saren, and view the Collectors the same way one might view a virus or bacterial infection.

#34
Guest_NewMessageN00b_*

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There wasn't much depth to them. It felt like generic cannon fodder that can talk directly into your ears.

#35
Vargeisa

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TIM was making all the decisions and doing all the investigating in the game. Shepard just got send out to shoot stuff. No wonder the collectors weren't very interesting when all they were was more stuff for Shepard to point a gun at.

Modifié par TimtheEnchanter, 06 septembre 2010 - 10:08 .


#36
Big Yam

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They are only engaging when they are mysterious and unknown. After the collector ship, they are just more targets to shoot at.

#37
Onyx Jaguar

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I don't need any motivation to kick some ass



*inserts picture of Duke Nukem*

#38
Homebound

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The enemies in Mass Effect 2 are about as emotionally evoking as the faceless mooks you stomp on in the Mario games.

#39
Urazz

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Nightwriter wrote...

Did anyone else get the sense that the Collectors were nothing more than plot devices meant to occupy our time between the first and last installments?

That's usually the case with the second part of trilogies.  It's to set things up for the last part of the trilogy, make things seem worse, and reveal some important things (we learned more about the reapers).

#40
crimzontearz

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And the answer is no for me as well even tho Bioware at least tried really hard to make them and ther support troops really REALLY threatening you know with the cions and harbinger and all but they only managed to make them annnoying.

#41
Christmas Ape

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Well, they blew up my goddamn ship, so I'll admit I started things out with a certain amount of spite towards the Collector race.
Then it's revealed that they've already taken tens of thousands of human colonists, and everybody's sitting on their hands about it.
Then they boarded my new ship, abducted my new crew, and took my delightfully unprofessional personal assistant back to their lumpy-ass ship for some unwholesome purpose.

So yeah. I'll admit a strong desire to stick it in and break it off re: the Collectors, blended with a kind of nauseous pity over their "repurposed" existence.

But then, I'm like the king of buy-in, so it's easy for me to come at it from Shepard's angle instead of my own.

Modifié par Christmas Ape, 06 septembre 2010 - 12:45 .


#42
MrCairo

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Not really.

I spent so much time running round the galaxy to find a team, then cater to their personal issues that I forgot who I was supposed to be fighting half the time.

#43
Aradace

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Zulu_DFA wrote...

No.

Because I was busy collecting their thermal clips.


This lol....Because if you have time in combat to be "emotinally engaged"....That's more time that could be spent shooting and killing the enemy :D

#44
armass

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They should have shown collectors more times in the game, maybe during some loyalty missions or recruitment missions, maybe having them speak to Shepard. I get it that they were kinda wanting to make them this new, mysterious and faceless threat, but there are ways to do it that it works and ways to do it that it wont work so well. Unfortunately I feel Bioware, tought great storytellers that they are, this time made the latter. All you hear about them around the game is that they take various colonies and (obviously) serve the reapers and such and nothing more really. You encounter them in battle only 3 times during the game(Horizon, the collector ship and the base)

I think them capturing your crew was a cool thing, but again not enough to establish them as this unstoppable new threat. Simply too few encounters, not enough interaction. That prothean thing was cool too, but quite predictable actually. Many fans theorized the collectors were protheans before the game came out.

Modifié par armass, 06 septembre 2010 - 01:08 .


#45
sumof all fear

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no, i was too distracted being my crew's nanny

#46
Hobosapien

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I viewed the collectors as the cost of failure. Saren thought if we worked with the Reapers we would be spared. The collectors sort of show what Reaper mercy looks like. In 50k years some other civilization would be saying "the collectors were human once oh no."

#47
ExtremeOne

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Hobosapien wrote...

I viewed the collectors as the cost of failure. Saren thought if we worked with the Reapers we would be spared. The collectors sort of show what Reaper mercy looks like. In 50k years some other civilization would be saying "the collectors were human once oh no."

  


Saren was a fool to think the reapers would spare us. the reapers are like the Borg with one difference they want to kill everyone while the Borg wants to convert everything 

#48
Yana Montana

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No.

#49
kingoflongbenton

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i think they will return in the 3rd game at the end hundreds of ships were decending on the galaxy, with most trilogys the second installment is to set up a dramatic fanaly.

#50
LiquidGrape

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Yana Montana wrote...

No.


Sounds like someone could use some cookies.