Aller au contenu

Photo

Were you motivated by the enemy in ME2?


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#101
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

Barquiel wrote...

Nightwriter wrote...

 Did you feel inspired to stop them?


no

But the archdemon/darkspawn or Saren/geth were not much better...imo.
I think John Irenicus and Sun Li are the best BW villains.


Meh, having your apprentice turn on you and take over your ship, then getting captured by the Jedi and gettting mind raped ,and then turning around and finding out later on by the man you've swarn to end tell you that you were formly the most notorious sith lord in the galaxy, my friends is inspiring. Then proceeding to slay Malak  and the Jedi and reclaim your thrown(if you chose the darkside) never felt so personal and satisfying to me.Image IPB

#102
durasteel

durasteel
  • Members
  • 2 007 messages
I saw the collectors as giant cyborg cockroaches.

I really hate cockroaches.

Motivation, achieved.

Modifié par durasteel, 07 septembre 2010 - 12:14 .


#103
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages

KotOREffecT wrote...

Barquiel wrote...

Nightwriter wrote...

 Did you feel inspired to stop them?


no

But the archdemon/darkspawn or Saren/geth were not much better...imo.
I think John Irenicus and Sun Li are the best BW villains.


Meh, having your apprentice turn on you and take over your ship, then getting captured by the Jedi and gettting mind raped ,and then turning around and finding out later on by the man you've swarn to end tell you that you were formly the most notorious sith lord in the galaxy, my friends is inspiring. Then proceeding to slay Malak  and the Jedi and reclaim your thrown(if you chose the darkside) never felt so personal and satisfying to me.Image IPB

So killing the man who wiped out your family, and temple fellows.
Kidnapped you, and twisted your entire life around a lie.
Trained you to be the best, but left an opening he could use.
Set up a chain of events that could lead to the end times.
Killed you.
Then smacking him down with your bare hands.

Wasent good enough for you?

#104
Cube404

Cube404
  • Members
  • 52 messages
Collectors just seemed like big. Stupid. Bugs.

#105
Urazz

Urazz
  • Members
  • 2 445 messages
The geth in ME1 were just as bad as the Collectors actually. The only difference is that they had a leader we interacted with and felt something about. We never really got that with Harbinger in ME2.



Maybe the Collectors would've appeared more of a menace if we had a few points in the game where we actually ended up interacted with Harbinger and ran into the Collectors more often than we did,

#106
MassEffect762

MassEffect762
  • Members
  • 2 193 messages
No.

Even after the big reveal the collecters and Harbinger were never truly built up as proper villians.

The dialogue and interactions were low grade writing and creativity.

Modifié par MassEffect762, 07 septembre 2010 - 12:29 .


#107
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

Giggles_Manically wrote...

KotOREffecT wrote...

Barquiel wrote...

Nightwriter wrote...

 Did you feel inspired to stop them?


no

But the archdemon/darkspawn or Saren/geth were not much better...imo.
I think John Irenicus and Sun Li are the best BW villains.


Meh, having your apprentice turn on you and take over your ship, then getting captured by the Jedi and gettting mind raped ,and then turning around and finding out later on by the man you've swarn to end tell you that you were formly the most notorious sith lord in the galaxy, my friends is inspiring. Then proceeding to slay Malak  and the Jedi and reclaim your thrown(if you chose the darkside) never felt so personal and satisfying to me.Image IPB

So killing the man who wiped out your family, and temple fellows.
Kidnapped you, and twisted your entire life around a lie.
Trained you to be the best, but left an opening he could use.
Set up a chain of events that could lead to the end times.
Killed you.
Then smacking him down with your bare hands.

Wasent good enough for you?

I just came...
 

#108
BurningArmor

BurningArmor
  • Members
  • 160 messages

Nightwriter wrote...

BurningArmor wrote...

The lack of an in-your-face kind of enemy may have been intentional.  Shepard's war is a shadow war after all.

The discussion with Vigil on Illos mentioned a tactic of the Reapers was to send indoctrinated individuals of the target spieces to infiltrate the target before the attack comes.  It makes me think of Horizon when they lost communications.  The stealth of a predator has been the Collector's method of attack  The Collectors don't want you thinking about them constantly.   Makes their next strike easier.  Collectors like the Stealth, the Bobbie Traps, the Trojan Horses and the Slight of Hand type tactics.

The Collector threat was mostly to soft targets like undefended colonies.  With the swarms, a single collector cruiser was sufficient for taking all colonials.  They were not limited to soft targets though.  Small hard targets like Normandy (SR1) could be handled early in ME2 by the Collectors.  The Collector tech, which is actually based on Reaper tech, made them look much more capable as they were successfully striking targets accross the Terminus Systems.  

Note an observation: Tthe space station may have been just a re-purposed Collector Dreadnaught instead of an actual space station.  I say that because of the hologram Shepard and his team had up in the conference room as they planned their attack on the base.  That hologram depicts the same sillouette as the Collector Cruiser as seen standing on it's nose.  

The Collectors themselves were too few in number to be a major threat by themselves.  After all they seemed to be the crews of just one cruiser and a space station.  To augment their numbers, the collectors hired local mercenaries.  You could buy off a merc, and the credits certainly did not mean anything to the Collectors. 

1.)  The most obvious case of Collectors using Mercs happened during Mordin's recruitment mission.  The Blood Pack on Omega was trying to destroy the Blue Suns and the non-human elements on Omega.  The Vorcha in particular seemed interested in taking Omega for their own so indoctrination was not required.

2.)  The Blue Suns never spoke up on the topic of working for the Collectors. 
       A.)  However, Zaeed trying to kill Santiago may have kept Santiago below the Collector's radars so one stop shopping for control was never set up with the Blue Suns.  
       B.)  Elements of the Blue Suns fought each other for control of various operations, and many of these elements seemed very interested in Prothean Technology.  Why, other than maybe credits, is unclear. 
       C.)  There was also the elements of the Blue Suns that seemed intent on accessing and gaining control of the Citadel via Harkin.  These Blue Suns may or may not have been trouble waiting to happen if they had techs there to fix the gate to Dark Space.
       D.)  Oh, yes; lest we forget the Warden's attempt on the prison barge Purgatory to capture Shepard for sale to his customer.  It may have been the Shadow Broker or perhaps the Collectors directly.  Not sure really not that it made a difference to the end destination.   

3.)  During the Archangel mission, Shepard can recover an Eclipse datapad.  This datapad indicated all three merc groups, Blood Pack, Blue Suns, and Eclipse were preparing to take Aria's organization down.  Hopefully giving Aria the datapad allowed her to clean that mess up before the Collector's could make the merc occupied Omega a forward base and listening post.  In other missions, elements of Eclipse may nave been sent specifically after Cerberus.  For example, the mission in which Shepard is sent to recover the captured Cerberus Operative.

A parting thought - When you add the use of the mercs, I think the Collectors are an on-going threat.

Image IPB 


Eh. The reason I still think they weren't a good enemy is there are much better ways to present a "shadow war".

Maybe it's me, but I didn't feel like the Collectors were these mysterious shady villains who inspired great interest with their every mysterious action. The thing with enemies like that is we need to get an impression of their intelligence. We need to feel like we're playing chess with an entity in the shadows. I didn't feel that way. It's because the Collectors didn't feel present enough.

And even in shadow wars, the enemy needs to feel present. Consistently. We need to feel like they're around every corner. We didn't.



Well Nightwriter, I honestly cannot respond to your statement about 'much better ways to present a "shadow war" ' as I have no clue as to what your definition is. 

As far as the Collectors being "shady villains who inspired great interest with their every mysterious action", that isn't going to happen here.  There is not enough of them shown, and it is not condusive to their efforts to be attacking everywhere.

The Reaper Harbinger is leading the Collectors like a puppet master from long distance.  The few Collectors Harbinger had were nothing but minions with no will of their own.  As Mordin put it, "replaced by tech."  These Collectors were drones programmed with very specific goals;  ie. capture entire human colonial populations and use them to build a Reaper locally to replace Soverign and also capture Shepard for study.  Anything else (Like perhaps infiltrating the Citadel to open the gate to Dark Space as a backup plan) is being done by mercs that were likely hired by the Shadow Broker, and probably have no idea who is even paying them.

I guess my only question is, "Why would you be particularly interested in a minion as a villian?"

Image IPB

#109
mopotter

mopotter
  • Members
  • 3 743 messages

Nightwriter wrote...

Right, so now I'm bored in a different way and would like some non-trivia type discussion. New discussion thread!

So how many people out there felt emotionally compelled and engaged by the Collectors as an enemy? Did you feel like they were an important and engrossing threat? Did you feel inspired to stop them?

If you were not terribly engaged by them (like me), why not? If you were engaged by them, why so?


I found them interesting, but engaged the way Saren engaged me?  No.  I think it was because there was no personal interaction like I had with Saren.   

I did want to stop them.  The idea of something taking a whole colony gave me the motivation to stop them.  I have to admit, though, I would have liked saving some of the colonist or seen the collectors doing something in the ship.  Something to give them a personality.  Listening to Tali talk about the Geth helped give them a personality even before Legion, but I think of the collectors as a bunch of insects in a hive.  

#110
cachx

cachx
  • Members
  • 1 692 messages
By the Collectors? no, not really.

By my squad and later for my missing crew? Yes.

#111
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

ThisIsMadness91 wrote...

SonofMacPhisto wrote...

Haha, I wonder if they'd had at least one Collector break out with some kind of emotional moment, we'd all be complaining that it's unrealistic.

'Oh, yeah right.  That one Collector that cries about the fate of his species?  Totally unbelievable.'


For reasons unknown to me, as soon as I read this post, my head became full of thoughts of "Collector sole survivor for squadmate and LI in ME3"...


DO IT.

We have to name him Bubbles, though.

#112
Iakus

Iakus
  • Members
  • 30 414 messages

Nightwriter wrote...

Right, so now I'm bored in a different way and would like some non-trivia type discussion. New discussion thread!

So how many people out there felt emotionally compelled and engaged by the Collectors as an enemy? Did you feel like they were an important and engrossing threat? Did you feel inspired to stop them?

If you were not terribly engaged by them (like me), why not? If you were engaged by them, why so?



Collectors, Collectors, hmm, which merc group was that again?

Oh, wait, it was those bug-aliens we fought in a couple of missions.  Yeah, i don't think of them as "Collectors", I think of them as "wasted opportunities" or sometimes "Macguffins"

Seriously, a lot could have been done with them.  They could have been a constant threat overshadowing everything Shepard did, wherever Shepard goes.  Perhaps using other groups as cats-paws, like the vorcha in Omega.  Maybe observing and recording Shep's activitiees.  Maybe Shep stumbles into one of their plans, again like the plague in Omega.  Perhaps more ambushes like the Collector Ship mission (except less, you know, obvious)  Instead it's just one merc group after another.

When we do learn about them as debased Protheans, that should have been an incredible reveal.  But everyone save Mordin essentially just shrugs and keeps shooting.  That they have an interest in Shepard over and above the rest of humanity is barely touched on, save TIM dangling Shepard and the Virmire Survivor out as bait.  The game provides this big mystery as to who the Collectors are and why they are doing what they're doing, then proceeds to ignore them.  Even the characters show little interest in them.  How is the player supposed to feel engaged?

Emotionally compelled and engaged by the Collectors as an enemy?  I was as compelled to stop them as any other threat the story demanded I address.  I was as engaged with them as much as any other target on the screen, yeah.  If more had been made of them, if they had been developed more over the course of the game.  If something had been done to make them stand out as "servants of the Reapers" I could have really gotten into them.  The groundwork was there.  But nothing was done with it.

Honestly, the villain group could have been Collectors, batarians, space pirates, heretic geth, or an indoctrinated Conrad Verner and a band of renegade volus for all the difference it made.

In my opinion, of courseImage IPB

#113
Admiral Awsome

Admiral Awsome
  • Members
  • 44 messages

Upsettingshorts wrote...

I pitied Saren, and view the Collectors the same way one might view a virus or bacterial infection.


They're the disease, I'm the cure!

#114
NanQuan

NanQuan
  • Members
  • 343 messages
There were brief moments where the Collectors were interesting. In the very beginning I thought they were mysterious and intriguing (I have not read any of the books btw, so I didn't have any knowledge of them prior). I was curious about them all up through when TIM was telling me about them, and then... well we didn't see them for a long time.  And then the next time we see them is on Horizon, which is one of my least favorite levels.

So after that, I wasn't too interested in them anymore. I was briefly engaged when it was revealed that the Collectors were Protheans, but then I was introduced to the Widow immeaditely afterwards and I forgot what my squad and I had been talking about.;)

#115
Brp650

Brp650
  • Members
  • 247 messages
Yeah, the Blue Suns were a bit of a bother.......

Oh you ment the collectors?

#116
Skyblade012

Skyblade012
  • Members
  • 1 336 messages

BurningArmor wrote...

Nightwriter wrote...

BurningArmor wrote...

The lack of an in-your-face kind of enemy may have been intentional.  Shepard's war is a shadow war after all.

The discussion with Vigil on Illos mentioned a tactic of the Reapers was to send indoctrinated individuals of the target spieces to infiltrate the target before the attack comes.  It makes me think of Horizon when they lost communications.  The stealth of a predator has been the Collector's method of attack  The Collectors don't want you thinking about them constantly.   Makes their next strike easier.  Collectors like the Stealth, the Bobbie Traps, the Trojan Horses and the Slight of Hand type tactics.

The Collector threat was mostly to soft targets like undefended colonies.  With the swarms, a single collector cruiser was sufficient for taking all colonials.  They were not limited to soft targets though.  Small hard targets like Normandy (SR1) could be handled early in ME2 by the Collectors.  The Collector tech, which is actually based on Reaper tech, made them look much more capable as they were successfully striking targets accross the Terminus Systems.  

Note an observation: Tthe space station may have been just a re-purposed Collector Dreadnaught instead of an actual space station.  I say that because of the hologram Shepard and his team had up in the conference room as they planned their attack on the base.  That hologram depicts the same sillouette as the Collector Cruiser as seen standing on it's nose.  

The Collectors themselves were too few in number to be a major threat by themselves.  After all they seemed to be the crews of just one cruiser and a space station.  To augment their numbers, the collectors hired local mercenaries.  You could buy off a merc, and the credits certainly did not mean anything to the Collectors. 

1.)  The most obvious case of Collectors using Mercs happened during Mordin's recruitment mission.  The Blood Pack on Omega was trying to destroy the Blue Suns and the non-human elements on Omega.  The Vorcha in particular seemed interested in taking Omega for their own so indoctrination was not required.

2.)  The Blue Suns never spoke up on the topic of working for the Collectors. 
       A.)  However, Zaeed trying to kill Santiago may have kept Santiago below the Collector's radars so one stop shopping for control was never set up with the Blue Suns.  
       B.)  Elements of the Blue Suns fought each other for control of various operations, and many of these elements seemed very interested in Prothean Technology.  Why, other than maybe credits, is unclear. 
       C.)  There was also the elements of the Blue Suns that seemed intent on accessing and gaining control of the Citadel via Harkin.  These Blue Suns may or may not have been trouble waiting to happen if they had techs there to fix the gate to Dark Space.
       D.)  Oh, yes; lest we forget the Warden's attempt on the prison barge Purgatory to capture Shepard for sale to his customer.  It may have been the Shadow Broker or perhaps the Collectors directly.  Not sure really not that it made a difference to the end destination.   

3.)  During the Archangel mission, Shepard can recover an Eclipse datapad.  This datapad indicated all three merc groups, Blood Pack, Blue Suns, and Eclipse were preparing to take Aria's organization down.  Hopefully giving Aria the datapad allowed her to clean that mess up before the Collector's could make the merc occupied Omega a forward base and listening post.  In other missions, elements of Eclipse may nave been sent specifically after Cerberus.  For example, the mission in which Shepard is sent to recover the captured Cerberus Operative.

A parting thought - When you add the use of the mercs, I think the Collectors are an on-going threat.

Image IPB 


Eh. The reason I still think they weren't a good enemy is there are much better ways to present a "shadow war".

Maybe it's me, but I didn't feel like the Collectors were these mysterious shady villains who inspired great interest with their every mysterious action. The thing with enemies like that is we need to get an impression of their intelligence. We need to feel like we're playing chess with an entity in the shadows. I didn't feel that way. It's because the Collectors didn't feel present enough.

And even in shadow wars, the enemy needs to feel present. Consistently. We need to feel like they're around every corner. We didn't.



Well Nightwriter, I honestly cannot respond to your statement about 'much better ways to present a "shadow war" ' as I have no clue as to what your definition is. 

As far as the Collectors being "shady villains who inspired great interest with their every mysterious action", that isn't going to happen here.  There is not enough of them shown, and it is not condusive to their efforts to be attacking everywhere.

The Reaper Harbinger is leading the Collectors like a puppet master from long distance.  The few Collectors Harbinger had were nothing but minions with no will of their own.  As Mordin put it, "replaced by tech."  These Collectors were drones programmed with very specific goals;  ie. capture entire human colonial populations and use them to build a Reaper locally to replace Soverign and also capture Shepard for study.  Anything else (Like perhaps infiltrating the Citadel to open the gate to Dark Space as a backup plan) is being done by mercs that were likely hired by the Shadow Broker, and probably have no idea who is even paying them.

I guess my only question is, "Why would you be particularly interested in a minion as a villian?"

Image IPB


A better way to portray a shadow war?

Make them more involved.  We weren't fighting a shadow war against the Collectors in ME2, because we weren't fighting the Collectors.  We face them in three missions.  Whoop-de-doo.

The Collectors should have been made far more powerful.  Let their technology really make an impact on the battlefield.  And then, intersperse them through the missions.  We don't have to fight wave after wave of them, just have one or two present, constantly organizing things against Shepard.  Have them taking an active part in the universe, just from the shadows.

Their interactions in ME2 are basically "fly to a colony, kidnap, rinse and repeat".  You take them on in three head on assaults, once on a rescue mission, once on an infiltration mission, and once on an assassination mission.  That's not a shadow war.  Fighting your way through a mission against a foe, only do find the unmistakable outline of a Collector at the end and realizing how they had set up the situation, and why...  That's a shadow war.

#117
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
Yep. That's how you do a shadow war. Just because it's a shadow war doesn't mean the presence of the enemy shouldn't be continuously felt. It's still felt, just in less straightforward and out-in-the-open ways.

Also, I really got a kick out of your post, iakus.

The Collectors really needed more screentime. Period. I felt like even the writers didn't really care about them - they were more in love with the characters and each character's story. They didn't even really try to connect the characters to the Collectors in any particular way. The Collectors merely seemed like an excuse to bring all these people together to tell all their separate stories. And it's hard to be motivated by an excuse.

Modifié par Nightwriter, 07 septembre 2010 - 09:33 .


#118
Guest_Trust_*

Guest_Trust_*
  • Guests
I pretty much agree with @Ieldra2.

Modifié par AwesomeEffect2, 07 septembre 2010 - 06:40 .


#119
Iakus

Iakus
  • Members
  • 30 414 messages

Nightwriter wrote...

Yep. That's how you do a shadow war. Just because it's a shadow war doesn't mean the presence of the enemy shouldn't be continuously felt. It's still felt, just in less straightforward and out-in-the-open ways.

Also, I really got a kick out of your post, iakus.

The Collectors really needed more screentime. Period. I felt like even the writers didn't really care about them - they were more in love with the characters and each character's story. They didn't even really try to connect the characters to the Collectors in any particular way. The Collectors merely seemed like an excuse to bring all these people together to tell all their separate stories. And it's hard to be motivated by an excuse.



That's me, making unpalatable truths easier to bear using humor Image IPB

I can see that Bioware wanted to try something different this time around.  Which in itself is cool.  And not all experiments can be winners.  It happens.  I just hope in the future they lay off the experimentation in the middle of a trilogy!!!

Modifié par iakus, 07 septembre 2010 - 08:18 .


#120
wizardryforever

wizardryforever
  • Members
  • 2 826 messages
Well apparently people have this aspect (I'd call it a character flaw) in which they don't really care what happens to other people.  It doesn't matter that tens or hundreds of thousands of innocent human beings are being tortured and melted down by the Collectors on the orders of the Reapers, as long as they don't try something like that to me, we're cool.  That's the vibe I get when people say "the Collectors weren't personal."

Were they engaging?  Yes, though not as much as they could have been, especially after multiple playthroughs.  However any game is going to get that way.  The villian is going to be less and less engaging every time you play it, to the point that they become an annoyance.  I think the Collectors could have used more behind the scenes scenarios.  Since they have relatively few numbers, massive attacks like the Geth used aren't feasible, so they have to be shady and manipulate things quietly.  It's known that they pay exceptionally well for specimans for their research, and they do occasionally interfere with things in the Terminus (Mordin's recruitment).  I think they would be a much more compelling enemy if their influence showed up in unexpected places.  For instance, have a mission in which you are investigating smuggling (for whatever reason), and it turns out that the smuggler got started centuries ago (an Asari say, or a Krogan).  The smuggler started out smuggling small stuff, until she was contacted by the Collectors, who wanted some rare specimans.  The smuggler strikes a deal with the Collectors to be the first one they contact with a deal.  On occasion the smuggler also plants indoctrination devices on various worlds, to be "found" in some mine, so the Collectors can see how species react to indoctrination.  All of this is practically just stumbled upon by Shepard, and adds some depth to the Collectors, in that they have been preparing for the Reaper invasion for centuries.

I also think the threat they represented should have been more widely recognized.  Most people in the galaxy are only vaguely aware that something is happening in the Terminus systems, that human colonies are going missing.  Maybe some side missions involving retrieving some item or information from one of the abducted colonies, giving you more of an idea of how many colonies have been hit.  This would help the Collectors be more recognizable as the true threat.

#121
Mangalores

Mangalores
  • Members
  • 468 messages
At no time was I motivated by the Collectors or Harbingers... they didn't do anything but be targets and I didn't do anything in particular to stop them but stumble over them by accident.



I also think we saw more small cutscenes in ME1 with the Geth which indicated that there is some sort of brain in those cyborg suits (just showing reactions or doing something taking own initiative). To me the Collectors felt more like machines than the Geth. Case in point being that the Geth were cool enough to become an ally. The Collectors do not have that appeal. Their backstory and the revelation what they are, where they are and why they are doing it makes them pitiful and downgrades their threat considerably. So they are just a bunch of empty zombies living on a derelict space station with a single, halfbroken cruiser as their only operable ship in the middle of a scrapyard? If only the Systems Alliance or Council knew that a single squadron of cruisers should do... oh well, now me poor infantry grunt have to solve this on my own on foot...



Worse than that was only Harbinger which did not manifest as a particular bright mastermind by always spouting repeating nonsense while being shot at from all directions instead of mounting some kind of organized attack by his plentiful minions. We never see him do anything smart or calculating. This is again different with Saren where we saw him do various key things to further his plans or sabotage ours.



The premise of ME2 was great but the story flattens out too fast to give space for the formulistic "recruit squadmate and befriend him" subplots which were next to nowhere tied to the main plot (Imo that's why Tali and Legion stand out, they were actually involved in it).

#122
Iakus

Iakus
  • Members
  • 30 414 messages

wizardryforever wrote...

Well apparently people have this aspect (I'd call it a character flaw) in which they don't really care what happens to other people.  It doesn't matter that tens or hundreds of thousands of innocent human beings are being tortured and melted down by the Collectors on the orders of the Reapers, as long as they don't try something like that to me, we're cool.  That's the vibe I get when people say "the Collectors weren't personal."


In part, you are right.  We are all aware that in the real world, people do get hurt, get sick, die in wars, and so on.  It's a sad thing to contemplate, but unless it affects you or someone close to you, it's not something you really dwell on.  Unless you are a truly saintly altruist.  How much harder is it to feel for fictional characters?    For some Shepards It's not until your crew gets attacked on the Normandy.  And for some not even then.  It depends on the connection you have to the characters in the game.

One can use the same criteria using the Collectors.  Despite their interest in Shepard, they don't seem to make much effort to come after you. Three missions, and one you're going after them.  That's it.  You hear about disappearances, sure.  But before Horizon, you don't actually see it, just the aftermath on Freedom's Progress.  The info you get is really all secondhand.   The Collectors don't involve themselves in Shepard's life,  No spying, no subcontracting your capture or death, no other ambushes.  In fact, I do not believe it is until Horizon that you can see the Collectors have the same kind of ship that blew up the Normandy.  And not until the Collector ship ambush that you identify it as the same one.

The geth and Saren, however, make it very personal from the beginning.  You see the attack on Eden Prime, watch Corporal Jenkins get gunned down by geth right in front of you.  You pick up a sole survivor from her unit, witness geth use Dragons Teeth on colonists to make husks.  In the end, Saren tries to blow up the colony and you along with it.  All for a Prothean beacon you were supposed to safeguard (and ended up breaking).  Afterwards, to add insult to injury, Saren mocks you in front of the Council. 

Between that and the fact that Shepard and Saren were the only living beings to receive the visions from the beacon, Shep and Saren become inextricibly bound in the game.  It's quite personal.

Were they engaging?  Yes, though not as much as they could have been, especially after multiple playthroughs.  However any game is going to get that way. The villian is going to be less and less engaging every time you play it, to the point that they become an annoyance . 


I dunno, a good villain is a good villain. One problem with the Collectors is they had no "face"  There was no single individual you can use to identify as their leader,  The one who represents all.  Not even the Collector-General.  He only appears in a couple of scnes and is just as generic and flat as any of the others.  He just looks different.  There is Harbringer, but that's just a voice who gives cryptic statements.  We needed another Saren.

Bioware might have tried to make them a symbol of what fate might be in store for humanity or others in the galaxy.  To be reduced to this.  But honestly, if that's true, they did not get the point across adequately.  We don't get to see them or interact with them enough to get that creepy "this could be me" feeling.  Even the characters don't care.  They might as well have said "Screw exposition!  Keep firing!"

 I think the Collectors could have used more behind the scenes scenarios.  Since they have relatively few numbers, massive attacks like the Geth used aren't feasible, so they have to be shady and manipulate things quietly.  It's known that they pay exceptionally well for specimans for their research, and they do occasionally interfere with things in the Terminus (Mordin's recruitment)  I think they would be a much more compelling enemy if their influence showed up in unexpected places.  For instance, have a mission in which you are investigating smuggling (for whatever reason), and it turns out that the smuggler got started centuries ago (an Asari say, or a Krogan).  The smuggler started out smuggling small stuff, until she was contacted by the Collectors, who wanted some rare specimans.  The smuggler strikes a deal with the Collectors to be the first one they contact with a deal.  On occasion the smuggler also plants indoctrination devices on various worlds, to be "found" in some mine, so the Collectors can see how species react to indoctrination.  All of this is practically just stumbled upon by Shepard, and adds some depth to the Collectors, in that they have been preparing for the Reaper invasion for centuries.

I also think the threat they represented should have been more widely recognized.  Most people in the galaxy are only vaguely aware that something is happening in the Terminus systems, that human colonies are going missing.  Maybe some side missions involving retrieving some item or information from one of the abducted colonies, giving you more of an idea of how many colonies have been hit.  This would help the Collectors be more recognizable as the true threat.


I agree with all of this

Modifié par iakus, 07 septembre 2010 - 08:56 .


#123
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

iakus wrote...

wizardryforever wrote...

Well apparently people have this aspect (I'd call it a character flaw) in which they don't really care what happens to other people.  It doesn't matter that tens or hundreds of thousands of innocent human beings are being tortured and melted down by the Collectors on the orders of the Reapers, as long as they don't try something like that to me, we're cool.  That's the vibe I get when people say "the Collectors weren't personal."


In part, you are right.  We are all aware that in the real world, people do get hurt, get sick, die in wars, and so on.  It's a sad thing to contemplate, but unless it affects you or someone close to you, it's not something you really dwell on.  Unless you are a truly saintly altruist.  How much harder is it to feel for fictional characters?    For some Shepards It's not until your crew gets attacked on the Normandy.  And for some not even then.  It depends on the connection you have to the characters in the game.

One can use the same criteria using the Collectors.  Despite their interest in Shepard, they don't seem to make much effort to come after you. Three missions, and one you're going after them.  That's it.  You hear about disappearances, sure.  But before Horizon, you don't actually see it, just the aftermath on Freedom's Progress.  The info you get is really all secondhand.   The Collectors don't involve themselves in Shepard's life,  No spying, no subcontracting your capture or death, no other ambushes.  In fact, I do not believe it is until Horizon that you can see the Collectors have the same kind of ship that blew up the Normandy.  And not until the Collector ship ambush that you identify it as the same one.


Well the difference between the player and the character here is that Shepard can actually do something about the Collectors, whereas the average real person cannot do anything about people dying in third world countries (despite what those commercials may tell you).  Not only can Shepard do something he/she should do something, because it is in his/her power and Shepard is supposed to feel something for these people.  Especially when he/she gets intel that the Collectors are involved with the Reapers, since Shepard is the only one really doing anything to combat the Reapers.  One could argue that the Renegade Shepard would fight the Collectors just for that, the abductions are just salt in the wound.

While it is true that they don't come after you much, it is probable that the Collectors didn't even know Shepard was alive until they encountered him/her on Horizon.  Afterward, they orchestrated the Collector ship trap to lure Shepard in just to capture/kill him/her.  That makes it pretty personal, not even counting the fact that they killed you at the start of the game (as well as killing Pressley and others in addition to destroying your ship).  So one out of the three encounters with them has them coming after you, while making it seem that you are coming after them (hunter becomes the hunted and all that). 

Like I said, the Collectors were engaging, they just weren't implemented as well as they could have been.  I'm not arguing with the opinions presented here, just adding some food for thought.B)

#124
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

wizardryforever wrote...

Well apparently people have this aspect (I'd call it a character flaw) in which they don't really care what happens to other people.  It doesn't matter that tens or hundreds of thousands of innocent human beings are being tortured and melted down by the Collectors on the orders of the Reapers, as long as they don't try something like that to me, we're cool.  That's the vibe I get when people say "the Collectors weren't personal."


I really don’t think it’s that at all. I think it’s that in a videogame, we can’t feel loss we don’t see. I think the same rule can be applied to any fiction really. Until your crew gets taken, no one the Collectors abduct matters to you.

In fact, the only colonist you’re really even shown is a total jerkwad. You’re like, “Why the hell am I trying to save people like you?”

In fiction you can’t motivate people with hypothetical characters. We know it’s just a story and no one is really going to die. Unless you make us feel for them they're total intangibles.

#125
phimseto

phimseto
  • Members
  • 976 messages
The Collectors were never meant to be comparable to Saren or even Sovereign for that matter.  ME2 is a "men on a mission" story.  What that means is that the enemy is almost a McGuffin - they're just a catalyst.  The real enemies are the team members themselves.  Where ME2 let down is not having nearly enough interaction between team members.  Ironically enough, getting rid of elevator chats hurt them in this respect.  In lieu of that, there should have been more cut scenes like the Legion/Tali and Miranda/Jack ones.  Also, special dialogues (a la Dragon Age) should have popped up if you had certain people at certain points on certain missions.  The tension in ME2 ought to have been with the team, but they did not interact nearly enough to establish that.