Were you motivated by the enemy in ME2?
#126
Posté 07 septembre 2010 - 10:16
#127
Posté 07 septembre 2010 - 10:20
Nope.
It started with Collectors collecting humans.
-Huh? Well, at least I can't guess their motives. Good, I like surprises. The design isn't that impressive though.
It continues dully shooting them through the entire game. Not any remembrable points, until...
HUMANREAPERLARVA!!!
Seriously? Why would they create that contraption? It looks inpractical, the science doesn't make any sense, aestheticly it looks silly.
So humans had a big role in destroying Sovereign, but is it seriously the best reason to build a hybrid? So although there are all kinds of talents like Shepard produced by humanity, but that same genetic code is also responsible for every down-syndromer, creationist, and other mass produced idiot in history. I just don't get it why the Reapers would be so stupid by seeing the humanity's biology as something special. How about collecting our brains and downloading our culture from em? That would still be stupid but at least little bit more believable.
And don't even mention "genetic variance", that's just... No.
And about the cycle, if it now is only for the reproduction, am I looking at an enemy that has no higher function than to come here to breed with one species that is chosen by a simple display of power at some random moment in time, and then they leave for 50 000 years to sit with their thumbs up their arses in dark space?
#128
Posté 07 septembre 2010 - 10:28
Christmas Ape wrote...
Well, they blew up my goddamn ship, so I'll admit I started things out with a certain amount of spite towards the Collector race.
Then it's revealed that they've already taken tens of thousands of human colonists, and everybody's sitting on their hands about it.
Then they boarded my new ship, abducted my new crew, and took my delightfully unprofessional personal assistant back to their lumpy-ass ship for some unwholesome purpose.
So yeah. I'll admit a strong desire to stick it in and break it off re: the Collectors, blended with a kind of nauseous pity over their "repurposed" existence.
But then, I'm like the king of buy-in, so it's easy for me to come at it from Shepard's angle instead of my own.
Yeah, this sums up my feelings pretty well too (although you can replace just Kelly with Kelly and Ken and Gabby and Chakwas and all the rest).
To me, the Collectors were way more personal than Saren. The Collectors inflicted real loss on you, more than once.
#129
Posté 07 septembre 2010 - 10:33
#130
Posté 07 septembre 2010 - 10:34
#131
Posté 07 septembre 2010 - 10:37
You require someone who can satisfy you more than the Collectors.Nightwriter wrote...
Every time I try to say I was unsatisfied, someone comes along and tells me I was supposed to be unsatisfied.
Sounds like a suicide mission, I volunteer.
#132
Posté 07 septembre 2010 - 10:42
Kaiser Shepard wrote...
You require someone who can satisfy you more than the Collectors.Nightwriter wrote...
Every time I try to say I was unsatisfied, someone comes along and tells me I was supposed to be unsatisfied.
Sounds like a suicide mission, I volunteer.
You'll be needing a team. I'll forward dossiers to you.
#133
Posté 08 septembre 2010 - 12:22
wizardryforever wrote...
Well the difference between the player and the character here is that Shepard can actually do something about the Collectors, whereas the average real person cannot do anything about people dying in third world countries (despite what those commercials may tell you). Not only can Shepard do something he/she should do something, because it is in his/her power and Shepard is supposed to feel something for these people. Especially when he/she gets intel that the Collectors are involved with the Reapers, since Shepard is the only one really doing anything to combat the Reapers. One could argue that the Renegade Shepard would fight the Collectors just for that, the abductions are just salt in the wound.
Well, like I said, I felt the need to go and solve the whole disappearing colony problem. I'm not questioning that part of the game. Humans disappearing =Bad Thing. Shepard's emotional responses and motivations, well, that's a topic on another thread, we'll just leave it at that
The problem for this thread is the villains The Collectors as a group were so underused and underexposed that it could have been pretty much any villain group swiping the colonies. The Collectors simply didn't feel like they were worth the buildup. Make them indoctrinated Blue Suns or a volus slaving operation and it would have made little difference overall. In the end, the villain of the story simply didn't matter.
#134
Posté 08 septembre 2010 - 12:29
phimseto wrote...
The Collectors were never meant to be comparable to Saren or even Sovereign for that matter. ME2 is a "men on a mission" story. What that means is that the enemy is almost a McGuffin - they're just a catalyst. The real enemies are the team members themselves. Where ME2 let down is not having nearly enough interaction between team members. Ironically enough, getting rid of elevator chats hurt them in this respect. In lieu of that, there should have been more cut scenes like the Legion/Tali and Miranda/Jack ones. Also, special dialogues (a la Dragon Age) should have popped up if you had certain people at certain points on certain missions. The tension in ME2 ought to have been with the team, but they did not interact nearly enough to establish that.
That is one direction the game could have gone and would have been quite cool. Having Jack maybe attack Miranda if you can't get her loyalty high enough. (Maybe Miranda lets Jack die if she's leading a second fire team and Jack's in it) Zaed and Samara sizing each other up. Grunt making everyone nervous. Lots of fights to break up. Make loyalty a bunch of plates you have to keep spinning. Gone this way, yeah I would definitely have forgivin the underuse of the Collectors. There's a dozen very different characters on board. Almost all of them angsty loners. There's got to be personality conflicts.
Alas, ME 2 did not go this route. Or any route that I can see.
#135
Guest_Trust_*
Posté 08 septembre 2010 - 09:04
Guest_Trust_*
NvVanity wrote...
Kaiser Shepard wrote...
You require someone who can satisfy you more than the Collectors.Nightwriter wrote...
Every time I try to say I was unsatisfied, someone comes along and tells me I was supposed to be unsatisfied.
Sounds like a suicide mission, I volunteer.
You'll be needing a team. I'll forward dossiers to you.
I've already compiled a list of soldiers, scientists and mercenaries. You'll get the dossiers on the best of them.
Finding them and convincing them to work could be challenging, but you're a natural leader.
#136
Posté 08 septembre 2010 - 10:30
#137
Posté 08 septembre 2010 - 10:44
KotOREffecT wrote...
I just came...Giggles_Manically wrote...
So killing the man who wiped out your family, and temple fellows.KotOREffecT wrote...
Barquiel wrote...
Nightwriter wrote...
Did you feel inspired to stop them?
no
But the archdemon/darkspawn or Saren/geth were not much better...imo.
I think John Irenicus and Sun Li are the best BW villains.
Meh, having your apprentice turn on you and take over your ship, then getting captured by the Jedi and gettting mind raped ,and then turning around and finding out later on by the man you've swarn to end tell you that you were formly the most notorious sith lord in the galaxy, my friends is inspiring. Then proceeding to slay Malak and the Jedi and reclaim your thrown(if you chose the darkside) never felt so personal and satisfying to me.
Kidnapped you, and twisted your entire life around a lie.
Trained you to be the best, but left an opening he could use.
Set up a chain of events that could lead to the end times.
Killed you.
Then smacking him down with your bare hands.
Wasent good enough for you?





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