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Relationship between Material and Sound Material Type


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#1
Dark_Ansem

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http://social.biowar...rial_Properties

is it what I think? the sound a weapon will make when hit? or is it something else?

#2
DarthParametric

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More for floor surfaces - footstep sounds.

#3
Dark_Ansem

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ah. and if one wanted to change the "swing" sounds? I thought materials meant: silverite, dragonbone etc. or I'm looking in the wrong place?

#4
DarthParametric

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That wiki entry is referring to the material editor for textures. Weapon/armour materials (steel, silverite, etc.) has no bearing on sound FX. The type of sound is based on the weapon type (sword, axe, etc) and what it is hitting (leather armour, metal armour, wood, etc.). These are global as far as I know - you can't specify unique sounds for a particular weapon, at least not one conforming to the vanilla weapon categories. Look at Sound_Weapon.xls in the 2DA folder.

#5
Dark_Ansem

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and, to get the most out of new vfxs, I could also create a new weapon type?