http://social.biowar...rial_Properties
is it what I think? the sound a weapon will make when hit? or is it something else?
Relationship between Material and Sound Material Type
Débuté par
Dark_Ansem
, sept. 06 2010 09:18
#1
Posté 06 septembre 2010 - 09:18
#2
Posté 06 septembre 2010 - 11:19
More for floor surfaces - footstep sounds.
#3
Posté 06 septembre 2010 - 11:35
ah. and if one wanted to change the "swing" sounds? I thought materials meant: silverite, dragonbone etc. or I'm looking in the wrong place?
#4
Posté 06 septembre 2010 - 12:43
That wiki entry is referring to the material editor for textures. Weapon/armour materials (steel, silverite, etc.) has no bearing on sound FX. The type of sound is based on the weapon type (sword, axe, etc) and what it is hitting (leather armour, metal armour, wood, etc.). These are global as far as I know - you can't specify unique sounds for a particular weapon, at least not one conforming to the vanilla weapon categories. Look at Sound_Weapon.xls in the 2DA folder.
#5
Posté 06 septembre 2010 - 01:12
and, to get the most out of new vfxs, I could also create a new weapon type?





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