Things from DA:O you DON'T want to see in DA2
#26
Posté 06 septembre 2010 - 01:38
Happens in both Dwarf origin stories and silverite mines in Awakening.
Definitely agree about bear asses.
#27
Posté 06 septembre 2010 - 01:42
Modifié par wowpwnslol, 06 septembre 2010 - 01:43 .
#28
Posté 06 septembre 2010 - 01:45
#29
Posté 06 septembre 2010 - 01:45
#30
Posté 06 septembre 2010 - 02:40
Pretty hard-line stance on RPG systems you have there. You aren't the first guy to have such thoughts, though games that are actually designed with such logic are rare and don't tend to be very popular.Lotion Soronnar wrote...
Self explanatory really..I'll start.
* REDICOLOUS MATERIAL SYSTEM.
Let's face it, it sucks. You've got 7 (SEVEN!!!) different material, each superior i EVERY way to the one before. It makes no sense - it's like using bronze, iron and steel weapons at the same time. And history thought us, that weaker materials get phased out. The difference here might be a bit less, but it's still SEVEN materials.
A setup like this alos offers no tactical choice. Dragonbone of Silverite? It's a no-brainer. It shouldn't be.
My suggestion - less mateirals, more diversity is their stats. Not to mean oyu shouldn't have better an worse materials, but have it in tiers. Let's say veridium and steel are the lower tier and silverite and dragonboe higher tier. This way you still get choice, and the credibility of hte world gets vuffed.
* LVL REQUIREMENTS (or attribute requirements that don't make much sense)
No item should ever, EVER require you to be a certain levle. They should only require you to be capable of using it...within bounds of logic. Why does a armor made of lighter material require more STR than a armor made of heavier material???? Becase logic is inverted in DAO?
* NON-INTUITIVE ATTRIBUTE SYSTEM.
DA:O system of attributes is wonky. You supposedly start as a averge-to-above-average warrior/mage. As a warior, you are a exceptionaly fit individual...yet starting with 16 STR, it appears you're a weak baby..as you can get that stat up to 60+
If 15-16 is above average, what the hell is 60? Why do the attributes change that much anyway? If you're already physicly fit, you won't change drasticly from that point on.
Less attribute points, less frequent changes, lesser changes...kinda like in Balduris Gate.
* HP INFLATION
HitPoints should be determined only by your CON attribute. Nothing else. Player power should be based on skills and abilities, and the players own knowledge of enemies and his own experience
People don't really like getting 1 attribute point to spend every five levels. I don't think any of that stuff matters to the gameplay, really. It just offends your sensitive sensibilities. Pet peeves, if you will.
I just want the camera to let me see and click on things without all the hassle and when an enemy is moving, I want to be able to hit him. I'm easy.
#31
Posté 06 septembre 2010 - 02:42
Ortaya Alevli wrote...
Lip animations.
Leliana singing at the camp was a pleasant surprise. Would be a lot more pleasant if not for the horrible mouth.
God this! I can't watch that scene
#32
Guest_slimgrin_*
Posté 06 septembre 2010 - 03:00
Guest_slimgrin_*
no fade
no more half-baked side quests
#33
Guest_Cartims_*
Posté 06 septembre 2010 - 03:06
Guest_Cartims_*
#34
Guest_Cartims_*
Posté 06 septembre 2010 - 03:07
Guest_Cartims_*
wowpwnslol wrote...
I want a world where people realize that there is no "e" in the word "ridiculous".
There's not?
#35
Posté 06 septembre 2010 - 03:08
And Killing and not ganing anything like exp.. or even money..
#36
Posté 06 septembre 2010 - 03:08
#37
Posté 06 septembre 2010 - 03:19
And the fade. I loathe the fade.
#38
Posté 06 septembre 2010 - 03:21
#39
Guest_Blasto the jelly_*
Posté 06 septembre 2010 - 03:21
Guest_Blasto the jelly_*
#40
Posté 06 septembre 2010 - 03:38
Also, as has been noted, no bits in which you get your inventory taken away or are forced away from your party. Personal taste, I know, but I've always hated those. I guess I'm an insecure kind of guy and losing my friends and my stuff makes me cringe
Last but not least, no long sections of the games with filler combat with waves and waves of enemies (*cough* deep roads *cough*).
Modifié par Pedrak, 06 septembre 2010 - 03:39 .
#41
Posté 06 septembre 2010 - 03:41
#42
Posté 06 septembre 2010 - 03:42
#43
Posté 06 septembre 2010 - 03:44
#44
Posté 06 septembre 2010 - 03:50
Then again I always have a soft spot for the disenfranchised who don't get along well with lawful good types
#45
Posté 06 septembre 2010 - 03:52
ErichHartmann wrote...
No more junk loot and recycled armor/weapon models. The amount of unique item sets needs to be increased across the board for all classes. Also, items in locked chests need to be revamped. Tired of finding a single mushroom in a chest that requires high lock picking skills. Gets very tedious fast.
yeah I'm all in favor of less loot that is better. Finding 5 chests with good stuff >>>>>>> finding 30 chests when only 5 of them have good stuff
#46
Guest_Lemarcheur_*
Posté 06 septembre 2010 - 03:57
Guest_Lemarcheur_*
#47
Guest_Cynical Being_*
Posté 06 septembre 2010 - 04:02
Guest_Cynical Being_*
#48
Posté 06 septembre 2010 - 04:04
#49
Posté 06 septembre 2010 - 04:05
Also, overwhelm, at least give us an ability to resist it or something.
And no more cheesy love scenes please, but there's already a whole thread on that topic
If you're going to put crafting in the game, please make it useful and/or more interesting. The only time I found that I needed herbalism or rune-crafting was for the special gear from Wade in Awakening, otherwise, it was a waste of time.
Modifié par leonia42, 06 septembre 2010 - 04:07 .
#50
Posté 06 septembre 2010 - 04:05
ErichHartmann wrote...
No more junk loot and recycled armor/weapon models. The amount of unique item sets needs to be increased across the board for all classes. Also, items in locked chests need to be revamped. Tired of finding a single mushroom in a chest that requires high lock picking skills. Gets very tedious fast.
yeah nothing like getting a deep mushroom in a dragon treasure hoard -





Retour en haut






