Aller au contenu

Photo

Things from DA:O you DON'T want to see in DA2


  • Veuillez vous connecter pour répondre
204 réponses à ce sujet

#51
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
No more ****ty looking light armor. I'm always in plate no matter the class because the leather models are all crap.

#52
Revan312

Revan312
  • Members
  • 1 515 messages
The things I want to stay from DA:O far outweigh anything I don't want.



But to stay on topic.. remove the effects of constant spells and abilities after a few seconds.. I hated having spell might/blood magic/wisp/shield on while speaking to anyone, My character looks like he/she is going to explode any minute and the framerate takes a digger as well...

#53
Perfecti0nist

Perfecti0nist
  • Members
  • 218 messages
Lelliana.

The Fade.

Clumsy and slow attack animations.

Ridiculous music during sex scenes.

Modifié par Perfecti0nist, 06 septembre 2010 - 04:10 .


#54
Pedrak

Pedrak
  • Members
  • 1 050 messages

Revan312 wrote...

The things I want to stay from DA:O far outweigh anything I don't want.

But to stay on topic.. remove the effects of constant spells and abilities after a few seconds.. I hated having spell might/blood magic/wisp/shield on while speaking to anyone, My character looks like he/she is going to explode any minute and the framerate takes a digger as well...


This!

#55
Leonia

Leonia
  • Members
  • 9 496 messages
Aww, am I the only person that liked the Fade? I wouldn't mind more puzzle-solving.

#56
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Pedrak wrote...

Revan312 wrote...

The things I want to stay from DA:O far outweigh anything I don't want.

But to stay on topic.. remove the effects of constant spells and abilities after a few seconds.. I hated having spell might/blood magic/wisp/shield on while speaking to anyone, My character looks like he/she is going to explode any minute and the framerate takes a digger as well...


This!


There's addons for it now, there will no doubt be addons for DA2 as well.

#57
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

leonia42 wrote...

Aww, am I the only person that liked the Fade? I wouldn't mind more puzzle-solving.


I liked the Fade.  Only I want more intuitive puzzles or riddles and much less combat.  

#58
scootermcgaffin

scootermcgaffin
  • Members
  • 724 messages

leonia42 wrote...

Aww, am I the only person that liked the Fade? I wouldn't mind more puzzle-solving.

The Fade and The Gauntlet were the only dungeons in DA:O that I did like, honestly.

More puzzles, less hallways connecting giant rooms with enemies and fourteen treasure chests containing elfroots, please.

#59
Vandrayke

Vandrayke
  • Members
  • 643 messages

ErichHartmann wrote...

leonia42 wrote...

Aww, am I the only person that liked the Fade? I wouldn't mind more puzzle-solving.


I liked the Fade.  Only I want more intuitive puzzles or riddles and much less combat.  


I liked the fade and thought the combat was fun and necessary.  Shapeshifting and experimenting with abilities was pretty cool.

You can't go too long without combat imo and the fade sequence was pretty long

#60
SoR82

SoR82
  • Members
  • 296 messages
the fade i found interesting from a lore and explore standpoint from a gaming stand point i found it tedious.



Spose we should be glad we didnt have to do a level there everytime the warden had a nap.....

#61
Vandrayke

Vandrayke
  • Members
  • 643 messages
I really hated the fade at first



Then I started having fun finding skill increases and changing forms and throwing fireballs and using crushing prison and boulders!

#62
Chuvvy

Chuvvy
  • Members
  • 9 686 messages
I think the Fade has allot of potential, if implemented properly.

#63
Xewaka

Xewaka
  • Members
  • 3 739 messages
Overpowered mages.

Seriously, the difficulty levels in DA:O should be labeled:

Three Mages (Easy)
Two Mages (Regular)
One Mage (Difficult)
No mages (Insane)

I do not want to see mages being better at everything than the other two classes combined.
It's ridiculous.

#64
Warheadz

Warheadz
  • Members
  • 2 573 messages
-I would like to see archery improved alot. In my opinion it was completely useless in DA:O.

-useless stats(willpower and Constitution).

-collecting "bear asses"

-blood magic that isnt as powerful as it should be. Also using it should have consequences.

-those ridiculous, ridiculous mage hats (and some of the armor). They were horrible.

-I also would personally enjoy more secrets to find, more elite bosses (and one that's really hard. I mean really) and optional dungeons/locations to explore. The game could be a bit more challenging.



Yes, I have a long wishlist, but i don't expect any of these to be fulfilled (except archery and stats). They are just my personal wishes.


#65
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

Warheadz wrote...]
-those ridiculous, ridiculous mage hats (and some of the armor). They were horrible.
-I also would personally enjoy more secrets to find, more elite bosses (and one that's really hard. I mean really) and optional dungeons/locations to explore. The game could be a bit more challenging.


Second

#66
Pedrak

Pedrak
  • Members
  • 1 050 messages
It's not from DAO but from Awakening, but it's worth saying anyways:



THE AWAKENING DIALOGUE SYSTEM.


#67
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
No more crashes just because I cast a big spell, or 80% of the way through a big fight I can't save during. Or at least no more save-lockout during fights...



No more having to wait for DLC to "validate" online ever time I have to restart the game from a crash...


#68
nhsk

nhsk
  • Members
  • 1 382 messages
Equally powered mages.



Seriously, the difficulty levels in DA:O should be labeled:



Three Mages (Easy)

Two Mages (Regular)

One Mage (Difficult)

No mages (Insane)



I do want to see mages being better at everything than the other two classes combined.

Mages are feared across Thedas, if every upstart rogue or warrior equals them there are no reason to fear them... And it's singleplayer (with a party of 4) so even people who choose a warrior can still include 1 or 2 mages if they so desire.



Mages are glass cannons, they discharge their stuff and then they are dry after a short while where a warrior might continue till the battle is over.



Better to cut down on the number of lyrium potions and not have a conveniently located vendor where the ingredients for lyrium potions are sold in infinite numbers.

#69
graavigala85

graavigala85
  • Members
  • 457 messages
the butt ugly armors!

#70
Vandrayke

Vandrayke
  • Members
  • 643 messages
yeah classes don't need to be balanced, they just all have to have some utility



this isn't an MMO




#71
Xewaka

Xewaka
  • Members
  • 3 739 messages
Mages are glass cannons, they discharge their stuff and then they are dry after a short while where a warrior might continue till the battle is over.



My play experience shown me it's the other way around. Mages get much more mana than rogues/warriors get stamina, which means that they keep casting spells than warriors/rogues using abilities. Also, Mages get enough crowd control to ignore the glass part of glass cannon. And this is ignoring the fact that blood mage/arcane warrior combo exist, making the mage a better armored warrior than the Warrior class while still being a superior spellcaster.

Using fluff to justify a faulty and imbalanced gameplay experience doesn't make a good gameplay policy.

#72
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Xewaka wrote...

Using fluff to justify a faulty and imbalanced gameplay experience doesn't make a good gameplay policy.


It's a single player game, class balance isn't exactly as vital as in a multiplayer one.

#73
Warheadz

Warheadz
  • Members
  • 2 573 messages

Xewaka wrote...

Mages are glass cannons, they discharge their stuff and then they are dry after a short while where a warrior might continue till the battle is over.

My play experience shown me it's the other way around. Mages get much more mana than rogues/warriors get stamina, which means that they keep casting spells than warriors/rogues using abilities. Also, Mages get enough crowd control to ignore the glass part of glass cannon. And this is ignoring the fact that blood mage/arcane warrior combo exist, making the mage a better armored warrior than the Warrior class while still being a superior spellcaster.
Using fluff to justify a faulty and imbalanced gameplay experience doesn't make a good gameplay policy.


I think he meant mages SHOULD be glass cannons.

#74
nhsk

nhsk
  • Members
  • 1 382 messages

Xewaka wrote...

Mages are glass cannons, they discharge their stuff and then they are dry after a short while where a warrior might continue till the battle is over.

My play experience shown me it's the other way around. Mages get much more mana than rogues/warriors get stamina, which means that they keep casting spells than warriors/rogues using abilities. Also, Mages get enough crowd control to ignore the glass part of glass cannon. And this is ignoring the fact that blood mage/arcane warrior combo exist, making the mage a better armored warrior than the Warrior class while still being a superior spellcaster.
Using fluff to justify a faulty and imbalanced gameplay experience doesn't make a good gameplay policy.


I fail to find justification in balancing classes in a singleplayer game, I'm truly sorry. And like I said, cut down the infinite lyrium potions available policy to help balance the mana issue, but a mage versus a warrior 1on1 should be a no brainer for the mage IMO.

#75
Lumikki

Lumikki
  • Members
  • 4 239 messages
What I don't want to see.

1. Stat and attributes what has no meaning.
- This means that class is based one stat only, like rogue = dex, warrior = str and mage = magic.
- What's the point of having stats if they are class based.
- Every stat attribute should exists because it has real function in the game, not just because this is "RPG" and it has to be there even if it has not real use.

2. Looting items what doesn't make any sense.
- I don't want to loot items what has no use to me at all.
- I don't want to loot items from locked chests what are worst than open box next to it.
- - Meaning something is locked for reasons, not just provide gameplay what has no point to exists
- I don't want to see "my invetory is full" of junk items.

3. Companions what are forced to be companions
- Having temporary companion because story is fine, but force them become players companion isn't. Don't assume players likes them at all, let player choose to who to keep.
- Having hole main story to suck, because playing "house" with virtual barbie dolls with our companions is becoming the hole point of the games story.

Modifié par Lumikki, 06 septembre 2010 - 06:47 .