Things from DA:O you DON'T want to see in DA2
#101
Posté 06 septembre 2010 - 11:25
By the end of Awakening you cant fit them all!
I dont mind fewer talents, cause it was just overload on them really.
Even Mages were borderline at the end of Origins.
#102
Posté 06 septembre 2010 - 11:29
#103
Posté 06 septembre 2010 - 11:30
Also.
No more fade.
*edit*
And actually, maybe balancing the skills etc a bit more to make more sense. I found my warrior with two handed specs did far better as a TANK let alone as DPS than my sword and shield specced one. Probably due to the rigged passive ability whose name I can't remember that rendered you immune to knock-down, any type of stun, AND increased your damage. Nonsense.
Modifié par Lorianno, 06 septembre 2010 - 11:32 .
#104
Posté 07 septembre 2010 - 02:11
(Spears would be nice, as would more actual armor for casters...)
#105
Posté 07 septembre 2010 - 02:13
#106
Posté 07 septembre 2010 - 02:13
#107
Posté 07 septembre 2010 - 02:37
Gorilla hands=bad. Seriously, the hands are just flippin' massive on all the characters, especially the females. I understand that it was rig limitations, but I also hear that it is in response to having oversized weapons.
If we have to spend two dozen hours looking at the same character over and over--especially in cut scenes--they damn well better be proportional.
#108
Posté 07 septembre 2010 - 02:38
Onyx Jaguar wrote...
Blank Vellum
I never understood it's purpose.
Modifié par Dave of Canada, 07 septembre 2010 - 02:38 .
#109
Posté 07 septembre 2010 - 02:46
Dave of Canada wrote...
Onyx Jaguar wrote...
Blank Vellum
I never understood it's purpose.
From what I've come to understand it is just Vendor Trash. That said, at first I thought you were supposed to be able make/do something with it...
#110
Posté 07 septembre 2010 - 03:05
#111
Posté 07 septembre 2010 - 03:15
#112
Posté 07 septembre 2010 - 03:17
#113
Posté 07 septembre 2010 - 04:10
ErichHartmann wrote...
I seriously hope Bioware never listens to the people who want to get rid of the Fade entirely. Just needs to be redesigned.
The "fade" is fine, the run back and forth over and over fade sucked. The level design on it was annoying and the animation to change shapes was way too slow. Other than that, the fade was cool.
#114
Posté 07 septembre 2010 - 04:11
Gilbert Salarian wrote...
How about getting more save slots. Kinda annoying when you have to create a new game for all the new DLC but then have to delete a current character in order to play it.
Yes, I'm gonna have to whack all kinds of folks if Witch Hunt needs "new" chracter slots.
#115
Posté 07 septembre 2010 - 04:17
#116
Posté 07 septembre 2010 - 04:19
1. Vendor trash, bye bye
2. Lack of storage at the party "hub" - I don't want to have to wander to WK to store stuff.
3. The skill/spell system. There's just a ton of things I don't use and yet I have to bleed points on Mana Drain whihc I never use to get to the useful Mana Clash
4. Sustained power animations. Things get too busy as you and your party layer them on. Can actually become hard to see. There was some power in Awakenings (fade shield?) that actually made me motion sick.
5. The way, way too big weapons. Can we get more real looking weapons, the hammer looks like a carnival strength tester not a weapon.
#117
Posté 07 septembre 2010 - 04:19
#118
Posté 07 septembre 2010 - 04:22
#119
Guest_Loria232_*
Posté 07 septembre 2010 - 04:33
Guest_Loria232_*
2)giant freakin spiders ugh
3)vendor trash has to go
4)buffs glows..dear lord..like Christmas tree
5)rogue armor....*cries* why? warriors have some nice decent armor but rogues and mages just look silly
6)two-handed sword is big..too BIG
7do something about archers
8)cc hair makes me cringe ,kill it please i want pretty hair or a hat or something that doesn't look like utter crap
Modifié par Loria232, 07 septembre 2010 - 04:41 .
#120
Posté 07 septembre 2010 - 04:42
#121
Posté 07 septembre 2010 - 04:50
Also I agree the powers making the character glow can be annoying, it would be nice if that changed somehow. There are too many different virtually-useless items as well, but I do like the Crafting system, it just needs some fine tuning is all. Agreed also about the armor, we need better armor, certainly the mods provide some really awesome looking armors, would be nice if there was more good armor in the game itself. I also agree that the whole 'overwhelm' thing can get really really annoying, maybe less of that would be good. But mostly DAO was just awesome, and hopefully the changes won't be too big, mostly just minor improvements here and there.
#122
Posté 07 septembre 2010 - 05:03
SirGladiator wrote...
I agree that the Fade is cool, but the Mage Tower Quest that had the Fade part in it, that part was indeed incredibly annoying. But in the Mage Origin you play part of the origin in the Fade, and that's really just awesomeness, maybe the coolest origin of all. Just need to make it more fun like the Mage Origin part, not incredibly annoying like the Mage Tower Quest part.
Also I agree the powers making the character glow can be annoying, it would be nice if that changed somehow. There are too many different virtually-useless items as well, but I do like the Crafting system, it just needs some fine tuning is all. Agreed also about the armor, we need better armor, certainly the mods provide some really awesome looking armors, would be nice if there was more good armor in the game itself. I also agree that the whole 'overwhelm' thing can get really really annoying, maybe less of that would be good. But mostly DAO was just awesome, and hopefully the changes won't be too big, mostly just minor improvements here and there.
What crafing system? Are you referring to the runes? I'd much rather craft my weapons and armor
#123
Posté 07 septembre 2010 - 11:25
Vandrayke wrote...
I mean that the attributes are symbolic so it doesn't really matter what you call them as long as the effect in combat remains the same. So if you have 100 HP and the enemy hits for 50, it hits you twice and you die. If you have 100 HP and the enemy hits for 100 but you have armor that reduces it to 50, it hits you twice and you die. If you have 1000 HP and the enemy hits for 500, it hits you twice and you die.
See what I mean? It's not all that important how you get there. Although I do agree that conceptually, I don't like HP increasing at every level because it doesn't make sense.
Ahh..but you fail to realise that in regular systems you start with 100 HP, doing 50 damage, and end up with 100 HP, doing 500 damage. As hte enemies get tougher, the earlier enemies become redicolous whimps. If the enemies scale up with you, then you have to ask yourself what was the point of the increase in the first place?
HP staying pretty much the smae makes balancing easier, is more realistic and keeps even early enemies challening later on. So why even go the other way around?
I want to get rid MMO feeling and level progression. It just feels...wrong.
#124
Posté 07 septembre 2010 - 11:32
i agreeSarevok Anchev wrote...
No more female Dwarfs with Damn-Monkey-long-Arms
#125
Posté 07 septembre 2010 - 11:33
SmokePants wrote...
Pretty hard-line stance on RPG systems you have there. You aren't the first guy to have such thoughts, though games that are actually designed with such logic are rare and don't tend to be very popular.
People don't really like getting 1 attribute point to spend every five levels. I don't think any of that stuff matters to the gameplay, really. It just offends your sensitive sensibilities. Pet peeves, if you will.
There's notrhing hard-line in my stance. Games that had similar mechanics exist and I loved them. The "it won't be popular" is poor, cath-all excuse that doesn't hold water.
Baldurs Gate 1&2 and NWN for one come to mind, with a 1 attribute point every few levels (I think it was 4). and it was glorious.
And no, it's just not my sensibilities. I can defend each of my poitns with logic, easiyl expalinigng why and how. The short gist of it - atmosphere and immersion is formed both conciously and sub-conciously. Thousands of little details and inconsistencies, each pretty much irrelevant on it's own, add up.
Bad gameplay mechanics can ruin immerison/atmosphere.
It's the reason I haven't bought any expansion for DA:O. The mechanics are so off-putting, that I stopped playing the game once I finished the Landsmeet. It took a month before I resumed playing and finally finished the game.





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