wwwwowwww wrote...
My party standing around in camp like they are all waiting on someone to show up to talk to them in secrecy
they already said that your party members will have their lives outside of just being your companions
wwwwowwww wrote...
My party standing around in camp like they are all waiting on someone to show up to talk to them in secrecy
nightcobra8928 wrote...
wwwwowwww wrote...
My party standing around in camp like they are all waiting on someone to show up to talk to them in secrecy
they already said that your party members will have their lives outside of just being your companions
wwwwowwww wrote...
nightcobra8928 wrote...
wwwwowwww wrote...
My party standing around in camp like they are all waiting on someone to show up to talk to them in secrecy
they already said that your party members will have their lives outside of just being your companions
and what exactly does that mean? Does it mean their won't be a party camp? Does it mean that I will have to go to their home and knock on the door to see if they can come out and play? What does it mean..............
Suprez30 wrote...
2h warrior attack
SWWWWWWWWWWWWWWWWIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
Thief dodge
Modifié par Lotion Soronnar, 07 septembre 2010 - 11:50 .
nightcobra8928 wrote...
wwwwowwww wrote...
nightcobra8928 wrote...
wwwwowwww wrote...
My party standing around in camp like they are all waiting on someone to show up to talk to them in secrecy
they already said that your party members will have their lives outside of just being your companions
and what exactly does that mean? Does it mean their won't be a party camp? Does it mean that I will have to go to their home and knock on the door to see if they can come out and play? What does it mean..............
i'm guessing it could be like the early star oceans where your party members explore the city on their own, sometimes giving fun cutscenes
Dare to dream.wwwwowwww wrote...
nightcobra8928 wrote...
i'm guessing it could be like the early star oceans where your party members explore the city on their own, sometimes giving fun cutscenes
Interesting
Ravenfeeder wrote...
Things I don't want to see
1. Anything that requires twitch responses. When I come home from work I'm knackered. The last thing I want from my games is something that requires physical effort. My brain never switches off, so I want my games to primarily use that.
2. Taunt/Threaten mechanics and 'pure' tank options. I like playing warriors not meatshields. I like how the current game turns my shield into the offensive weapon it should be, don't make S&S into a purely defensive option.
3. Radial menus, but I've already lost that battle. We'll see if there is enough good stuff to make me want to buy the game despite that.
4. Mages who can do everything. I'm particulalry looking at Arcane Warrior, I'd prefer to see it replaced with a more interesting specialisation. But it also goes for the entropy/element etc groups. If warriors and rogues have to specialise in a single combat area, why shouldn't mages? And yes I do play mages as well as the other classes.
Modifié par Killjoy Cutter, 07 septembre 2010 - 02:51 .
Knight Templar wrote...
No more broken items.
When an entire bonus, armour set or even item type is broken things get confusing.
I'm looking at you crossbows.
Shiroukai wrote...
Party members who run/stop when you are walking.
Who didnt think it was retarded to see your party members run, stop, run, stop, run, stop, when you are walking?
Lotion Soronnar wrote...
EDIT: Also, keep looting down. Massive, epic LOOTZ is not what makes a game great. Some might disagree, but there have been plenty of sucesfull games with little to NO LOOT. It's not the point of the game. Keep it rare and keep it special.
NoPhainNoGhain wrote...
I don't know how possible this is, but I really really don't want to see any trace of DA1's simply awful combat system.
DA1's combat system was a pure WoW rip-off. All it was was select enemy then press buttons 1, 3, 7, oh 1 again! 2, 8 etc. with the player just staring at the cooldowns instead of at the action.
Even KOTOR had better combat, with the important interface stuff IN THE MIDDLE OF THE SCREEN, and more importantly in the middle of the action, so players don't need to keep staring at the bottom left of the screen.
Also, try having enemy types which actually require different approaches. Instead, in DA1 all you have to do, no matter what enemy type is infront of you, is press the exact same buttons in the exact same order, EVERY single fight. This is especially true for non-mage characters.
If they want to go towards it being more action oriented, I say go for it! Adopt Mass Effect's combat system completely, or go back to KOTOR's system. But leave no trace of the rubbish MMO style number pressing combat.
Modifié par hitorihanzo, 07 septembre 2010 - 04:30 .
Niarviel wrote...
And uh...perhaps a KotoR style bash system? Where if we don't have the dex to open a door/chest we can bash it open, please? I was rather frustrated that every time i traveled i had to have a rogue with me just to unlock chests.
No. I don't agree with any of this. Not even a little bit. In fact I'm tempted to try and pass my hand through the screen and slap you. (that was meant humorously, don't take it seriously) If there is anything from DA:O that I absolutely do not want to see taken away from DA][ it is the combat. The combat sytem was nearly perfect. I accept tweaking, but do not change anything about the basic mechanics of it.NoPhainNoGhain wrote...
I don't know how possible this is, but I really really don't want to see any trace of DA1's simply awful combat system.
DA1's combat system was a pure WoW rip-off. All it was was select enemy then press buttons 1, 3, 7, oh 1 again! 2, 8 etc. with the player just staring at the cooldowns instead of at the action.
Even KOTOR had better combat, with the important interface stuff IN THE MIDDLE OF THE SCREEN, and more importantly in the middle of the action, so players don't need to keep staring at the bottom left of the screen.
Also, try having enemy types which actually require different approaches. Instead, in DA1 all you have to do, no matter what enemy type is infront of you, is press the exact same buttons in the exact same order, EVERY single fight. This is especially true for non-mage characters.
If they want to go towards it being more action oriented, I say go for it! Adopt Mass Effect's combat system completely, or go back to KOTOR's system. But leave no trace of the rubbish MMO style number pressing combat.
Wishpig wrote...
Elves... get rid of the elves. All of them.
Niarviel wrote...
Wishpig wrote...
Elves... get rid of the elves. All of them.
I have to ask...Why?
And just for insulting purposes...why not get rid of dwarves? Darkspawn can overrun them and kill them all.