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Things from DA:O you DON'T want to see in DA2


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#176
Paul E Dangerously

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Before I start this, does anyone else feel that a lot of DA's shortcomings are simply because Origins was an older game? It was in development for a long, long time and the fact that Mass Effect and ME2 don't share the same shortcomings are because they're newer games. Especially in the cases of the animation and lip syncing.

That out of the way:
1) Loot. Please God, don't mess with this too much. I love Mass Effect 2 and all, but I do not want it to be where my characters have less than a handful of weapon choices and no armor choices aside from palette swaps and DLC. When people say "fix the loot" I hope they mean "so we get less random crap" and not "remove it entirely". Or I'll have to clobber them.

2) More worthwhile DLC. I haven't picked up Witch Hunt yet, but I've been fairly unsatisfied with what we've gotten so far. I'd be willing to pay a bit more for longer DLC. One of the better examples here I can think of is Bethesda's Fallout 3 DLC "Point Lookout".

3) Fix the armors, please. All of the Light was just too generic, and some of them just don't WORK (Why haven't you fixed the Armor of the Sentinel yet?). I shouldn't have to nuke other content or find a workaround in order to properly use some things. I have no gripe with the Medium or Heavy armors, and some of those are just beautiful. The Juggernaut set in particular may be my favorite.

4) The Fade. I don't want it removed because I love the concept and some of the execution, but the Mage's Tower quest honestly just came off like game padding.

5) Not having the character save limit on the 360 would be nice, but I'm not sure if that's anything Bioware can change due to space limitations.

Modifié par Sopa de Gato, 08 septembre 2010 - 09:34 .


#177
Lotion Soronarr

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^

When I say "Fix the Loot" I mean, more like it worked in Baldurs Gate. Logical drops.

Good starting stuff (I used a +1 sword for almost the whole game, and switched to Spiders Bane only near the end), no overabdundance of magical items (If the whole party can be fully eqipped with excellent magical items, SOMETHING IS VERY WRONG)



I'm not holding my breath tough. The MMO crowd and hack-and-slasher like their LOOTZ and shineys too much.

#178
KLUME777

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No boring Dungeon filler like the deep roads or in dust town gangs of Orzammar.

#179
Lumikki

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Lotion Soronnar wrote...

^
When I say "Fix the Loot" I mean, more like it worked in Baldurs Gate. Logical drops.

When I mean "Fix the loot" I mean more like if there is two box , one is open and other is locked. Every living thing in the world would think, the locked has something more valuable. In DAO loot was same in both, meaning hole locked chests only exists so that rogue can lockpick, not because there was something valuable pick up.

#180
Lotion Soronarr

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^ In addition to that of course. Logical drops should include that (enemies droping things one would expect them too, quantities and quality reasonable too)

#181
Wishpig

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Lotion Soronnar wrote...

^
When I say "Fix the Loot" I mean, more like it worked in Baldurs Gate. Logical drops.
Good starting stuff (I used a +1 sword for almost the whole game, and switched to Spiders Bane only near the end), no overabdundance of magical items (If the whole party can be fully eqipped with excellent magical items, SOMETHING IS VERY WRONG)

I'm not holding my breath tough. The MMO crowd and hack-and-slasher like their LOOTZ and shineys too much.


THIS 10X over! Now that I think about it, BG2 had a really great loot system. Tons of good stuff and sensible drops, as well as rewarding locked up goods, and a few very VERY cool and unique items (this I really missed).

BUT and this is a big BUT, I easily equipped my BG2 group from head to toe with magical items. I don't know what your talking about on that front... and I think this should be the case.

#182
Behindyounow

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Enemies should drop what they're wearing.

#183
Lotion Soronarr

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Regarding the amount of loot, I was talking more about Baldurs Gate 1. It didnt have as much loot as BG2.



I remember I got all gigity when I got a set of plate armor. Regular plate armor. No magic or anything. Because that's how it should be.

#184
Ortaya Alevli

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Wishpig wrote...

BUT and this is a big BUT, I easily equipped my BG2 group from head to toe with magical items. I don't know what your talking about on that front... and I think this should be the case.

While this is indeed what happens in BG2, BG1 was less generous in that regard. You wouldn't happen to find something you would keep until the end of the game in every room you entered. Add to that the number of possible party members you can recruit, and there it is.

#185
Wishpig

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Ortaya Alevli wrote...

Wishpig wrote...

BUT and this is a big BUT, I easily equipped my BG2 group from head to toe with magical items. I don't know what your talking about on that front... and I think this should be the case.

While this is indeed what happens in BG2, BG1 was less generous in that regard. You wouldn't happen to find something you would keep until the end of the game in every room you entered. Add to that the number of possible party members you can recruit, and there it is.


Lol, I guess he meant BG1. Sorry, I'm just so use to people meaning BG2 when they say Baldur's Gate.

I liked BG2's system more. Not because the items you found were so uber and frequent, but because there was extreme variation in the magical items you could collect. For example, flail of ages, a three headed flail with three elemental ends. Awesome. Or a lion figure that could summon, well, a lion. A helmet that could shoot flames. Ect. There may have been allot, but if you looked, you could find a great deal of items that stood out and really really REALLY effected your strategy.

Dragon Age certainly didn't have this. You had some cool looking armor and weapons, but nothing that stood out from any other fantasy game.

Now Hawke's Sword Staff... thats a step in the right direction!

Modifié par Wishpig, 08 septembre 2010 - 03:29 .


#186
deaths origin

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nightcobra8928 wrote...

no more retextures on armors, give us more different armor models that actually look like they are made from different materials instead of just a recoloring.

YES YES YES YES YES and the same goes for the weapons the more epic they are or if they are special they should have different modles

#187
Killjoy Cutter

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Behindyounow wrote...

Enemies should drop what they're wearing.


In a fantasy video game, that would be breaking one of the unwritten rules, it would be blasphemous.  Enemies never drop what they're carrying, and wild animals with no pockets or hands will drop coins and weapons.

Image IPB

#188
Ulicus

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Enemies shouldn't drop the armour they're wearing, because I've ruined it in order to kill them. :P

#189
NamelessLight

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i wish summoned creatures have creature armor to put on like armored ogres..or in case of characters like Dog.. see what they wear or at least have rune slots for thier paws or sumthing, or a ranged firing creature... uh uh! and familiar for mageeee that we can tweak the attributes...



owh.... and change to cooler animals pls pls bioware... haha i said this again...

#190
Taleroth

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Obscene dangling plot threads. TO BE CONTINUED while leaving me with no actual information on what is being continued. Resolve as much as you can. If you want to dangle something, dangle something. Don't dangle 5 things under one header.

Hard decisions that aren't hard at all. Make up your mind, be sensible, be consistent. If the game is supposed to be hard decisions, don't put in as many "save everyone" options. If you are avoiding a save everyone option, at least make sure it makes sense and doesn't make the characters look like idiots.

If you want "necessary actions" to be necessary, back them up with consequences, not exposition.

Modifié par Taleroth, 08 septembre 2010 - 05:55 .


#191
Freezingfire

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It's actually from Awakening, but the totally idiotic system of clicking objects, just to talk to your companions. It drove me batty. And it could do with a few less bugs as both DA:O and Awakening.

#192
Taleroth

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Okay, just remembered a gameplay issue I had with DA:O.

I don't want to have to mouseclick spells. More hotkeys (like WoW rows, SHIFT+1 for a spell on a different row) or hotswap bars (like NWN, SHIFT+2 for a different bar, then # for a spell). Or a system where you only ever really need 10 spells (such as skills improving spells instead of all granting new spells).

Modifié par Taleroth, 08 septembre 2010 - 06:14 .


#193
Sylvius the Mad

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Lotion Soronnar wrote...

Regarding the amount of loot, I was talking more about Baldurs Gate 1. It didnt have as much loot as BG2.

I remember I got all gigity when I got a set of plate armor. Regular plate armor. No magic or anything. Because that's how it should be.

Baldur's Gate was great for that.  There were a bunch of hobgoblins behind the Friendly Arm Inn, and their armour and longswords were a terrific source of early wealth in the game.

#194
Killjoy Cutter

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Taleroth wrote...

Okay, just remembered a gameplay issue I had with DA:O.

I don't want to have to mouseclick spells. More hotkeys (like WoW rows, SHIFT+1 for a spell on a different row) or hotswap bars (like NWN, SHIFT+2 for a different bar, then # for a spell). Or a system where you only ever really need 10 spells (such as skills improving spells instead of all granting new spells).


I'd rather have a wide collection of spells and use the mouse to select them.  But then, I pause the game a lot and look at angles and combos and so on.  I don't play it as a fast-twitch game.

#195
Taleroth

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Killjoy Cutter wrote...

Taleroth wrote...

Okay, just remembered a gameplay issue I had with DA:O.

I don't want to have to mouseclick spells. More hotkeys (like WoW rows, SHIFT+1 for a spell on a different row) or hotswap bars (like NWN, SHIFT+2 for a different bar, then # for a spell). Or a system where you only ever really need 10 spells (such as skills improving spells instead of all granting new spells).


I'd rather have a wide collection of spells and use the mouse to select them.  But then, I pause the game a lot and look at angles and combos and so on.  I don't play it as a fast-twitch game.

Why would you ever want to use the mouse to select them?  My idea doesn't preclude the possibility of more spells.  Of the three possiblities, only one suggests frewer spells.

Even while pausing, focusing on using mouse for targetting while keyboard for commands is simply comftorable.

#196
nuclearpengu1nn

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the random loot crap

i hate reloading and doing the same stuff over and over again!!!!

oh and those circles on your feet when combat starts

#197
Killjoy Cutter

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Taleroth wrote...

Killjoy Cutter wrote...

Taleroth wrote...

Okay, just remembered a gameplay issue I had with DA:O.

I don't want to have to mouseclick spells. More hotkeys (like WoW rows, SHIFT+1 for a spell on a different row) or hotswap bars (like NWN, SHIFT+2 for a different bar, then # for a spell). Or a system where you only ever really need 10 spells (such as skills improving spells instead of all granting new spells).


I'd rather have a wide collection of spells and use the mouse to select them.  But then, I pause the game a lot and look at angles and combos and so on.  I don't play it as a fast-twitch game.

Why would you ever want to use the mouse to select them?  My idea doesn't preclude the possibility of more spells.  Of the three possiblities, only one suggests frewer spells.

Even while pausing, focusing on using mouse for targetting while keyboard for commands is simply comftorable.


Just not a big fan of "1-10" keyboard shortcut lists for games.  I use left-shift in ME2 all the time instead of trying to remember which key I have which ability linked to, especially when I might not have the same squadies with me on each mission. 

#198
Sidney

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Freezingfire wrote...

It's actually from Awakening, but the totally idiotic system of clicking objects, just to talk to your companions. It drove me batty. And it could do with a few less bugs as both DA:O and Awakening.


This was good except is shouldn't be the ONLY way to interact with them.

ME2 had the hub chats and the localized conversations. It made for a good mix. When I took Mordin to certain places he had things to say about those places. It made the world outside the ship feel a bit more alive.

#199
Ravenfeeder

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Another thing I don't want

5. Appalling accents. Marjolaine I'm looking at you. Especially when compared to 'real' (yes I know it's a fantasy world) accents like Leliana <swoon>.

#200
Rzepik2

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KLUME777 wrote...

No boring Dungeon filler like the deep roads or in dust town gangs of Orzammar.


QFT