No more crash bugs which get totally ignored by BioWare for months at a time, despite the fact that they are reproducible and render certain aspects of the game unplayable, and never, ever get fixed, even as they continue to produce additional paid content.
Oh, also, how about the "yeah, we're making bug reports, we'll fix them, we swear!" bull****? Maybe you've got a monkey in a cubicle filing bug reports, that's fine (no offense to said monkey, it's a job). Don't pretend that you do or ever plan to take that feedback into account, or that Dragon Age will see significant support past the last DLC. We know how EA works as a business and you should just come out straight and admit that the people holding the reins don't give a flying **** about the customers once their money is pocketed.
Things from DA:O you DON'T want to see in DA2
Débuté par
Lotion Soronarr
, sept. 06 2010 12:03
#201
Posté 08 septembre 2010 - 11:01
#202
Posté 09 septembre 2010 - 03:24
Behindyounow wrote...
Because it added nothing to the plot. It was just pointless filler to stretch out the circle quest.
Plot is not everything. Story*, atmosphere, level-up opportunities, challenges and gameplay are all vitally important to a game like this, I'm sure you'll agree (If you don't, then you really should be reading books instead of playing games). And the Fade added something unique on all of those fronts. In fact, the experience was more unique than the average location in Dragon Age - as evidenced by the fact that it so often gets singled out by people. Like it or hate it, I don't think it qualifies as being called "pointless filler". Pointless filler is a tenth dungeon that looks and feels and plays just like the first nine.
* To avoid confusion, "story" is very different to "plot". By story I mean things like lore, backstory, and setting. You're right that the Fade didn't add much to the plot (ie. it didn't change the course of the main story arc), but it did help 'flesh out' an important part of the Dragon Age universe (the Fade), which helps enrich the overall story and your immersion in it.
#203
Posté 09 septembre 2010 - 03:33
You ever notice how sometimes when a charater is displaying some sort of emotion on their face, like sadness, in between their lines, the face briefly resumes a neutral state, then returns to a sad expression.
Yeah, that.
Yeah, that.
#204
Posté 09 septembre 2010 - 07:08
The random encounters. I hate them so much.
#205
Posté 14 septembre 2010 - 12:43
Unique animations!
It was totally cool to see my swordsman leap onto the ogre's chest, and then bury his sword into his face. That was until I saw the same character bury a mace into an ogre's chest, and later an axe.
And the worst part, the two handed animation was the exact same as the one handed animation. You guys built up unique death animations so hard prior to release, and we got the same **** recycled and rewashed.
It was totally cool to see my swordsman leap onto the ogre's chest, and then bury his sword into his face. That was until I saw the same character bury a mace into an ogre's chest, and later an axe.
And the worst part, the two handed animation was the exact same as the one handed animation. You guys built up unique death animations so hard prior to release, and we got the same **** recycled and rewashed.





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