I've encountered the error a couple of times before, and each time my only solution was to make the entire tile from scratch. Hopefully I won't have to do that this time...
So, anyone able to help?
Modifié par _six, 06 septembre 2010 - 02:28 .
Modifié par _six, 06 septembre 2010 - 02:28 .
Zwerkules wrote...
The problem is caused by two faces with the same vertices. In the wok
you will somewhere find an entry that tells you the average position of
those. So you know where to start looking for them. Still it's often not
easy to find them. You have to select faces and use 'hide mesh' until
you find one
Just for the record this isn't a "bad edges" issue, and no information other than the one line "aabb split problem" is listed in the sanity check. It's not very enlightening.Bannor Bloodfist wrote...
To use the sanity check file, it will give you the same info and actually tell you the bad edges, if you find the vert mentioned in the sanity check file, then select edges at that location until you find the edge number that matches the edge reported bad edge in the sanity check and delete it.
Modifié par _six, 07 septembre 2010 - 04:59 .
Michael DarkAngel wrote...
Would a WOK Checker that actually worked, or worked better (depending on which you use) be of use.
I ask because for some time the "WOK Checker Tool" in NWmax for 3DSMax v8 would always crash for me. A couple years ago, I fixed that problem so that it displays the bad edges/verts and allows them to be selected from the display box.
Also, I changed some of the Listener display for the "WOK-Check" tool in VelTools. I can no longer remember why, I just know that it didn't make the results very clear to me.
If either of these would be considered helpful, I would happily make them available.
MDA