I have seen a few posts talking about moving nif files from Oblivion the Elder scrolls over to DA:O. Is this done via blender ?
Or another type of program?
I only ask as there is some nice armour and weapons in Oblivion I would like to try and see if I can get it into DA:O.
nif meshes in DA:O?
Débuté par
Relshar
, sept. 06 2010 05:59
#1
Posté 06 septembre 2010 - 05:59
#2
Posté 06 septembre 2010 - 06:07
Presumably Blender I would imagine. Certainly all the initial Oblivion/Fallout 3 ports were done that way and unless there is some standalone NIF converter I assume most (if not all) still are.
#3
Posté 06 septembre 2010 - 06:32
there are also nif tools for 3dsmax and gmax - with eshmes max tools for da:o there is also a high chance for a successful port.
#4
Posté 07 septembre 2010 - 06:02
importing armor is more difficult than weapons, I believe.
#5
Posté 07 septembre 2010 - 07:17
It shouldn't be overly difficult for users of Eshme's Max/GMax script, as long as the NIF tool preserves weighting/skin info. It would be more difficult for Blender users due to the comparative lack of featureset in their DA script.
#6
Posté 08 septembre 2010 - 06:00
I was thinking of making it compatible for the characters models (I'm looking at you, dwarf
)
#7
Posté 08 septembre 2010 - 07:34
Well that's a whole other kettle of fish and really has no particular relevance to ports of armour from other games. Any one model, regardless of its source, is obviously going to be insufficient if you want versions for all races and sexes.
#8
Posté 08 septembre 2010 - 04:15
Humm interesting thank you. Will look more into it.





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