This is going to sound really dumb, but I can't find a decent guide anywhere. I've modified a conversation from the Single Player campaign using the toolset, and I can export it and it works fine in my game. I've made a .dazip using Builder to Player out of the Single Player module, and I can install it and it works.
What my problem is is that inside the .dazip are the two .erfs that are named Single Player_modlue and Single Player_package. If I upload the .dazip as-is, anyone installing it with a pre-existing Single Player_module/package.erf will have it overwritten, which isn't good for compatibility with other mods.
So what I want to know is how I can make this work. I'm guessing that I need to do a Builder to Player from a different (new) module, but I can't access the conversation from a different module because it belongs to the Single Player module.
Thanks.
Modifié par SynysterLyfe, 07 septembre 2010 - 02:52 .





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