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So will we be seeing the Adept upgrade any time soon?


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#26
The Runeseeker

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JaegerBane wrote...

Kronner wrote...

It would give another great CC power to Adept, but unless Adepts get some damage bonus against Stasis compared to other classes, I think Sentinel (as usual :D) would benefit even more thanks to superior CD reduction.


To be honest, if it worked the same way as it did in ME1 it probably won't offer that much, as Heavy Singularity functions in a similar method to Stasis did as it is.

'Course, it it allows warp explosions in defended opponents... ay carumba... :P

Even so, Sentinel will still benefit the most from what we know. It was precisely what the needed ;)


I did a little testing myself. You can't even target the person in Stasis, and even when I launched a Warp at it, it didn't explode. Sadly, it also deflects bullets as well. After reading her diary, it seems that it was developed as a panic button for hunters and krogans. Which, from what I can see, is it's only use.:(

I hope that there is more to it that I'm missing, but it seems like a throwaway power, maybe useful in place of Barrier...

#27
Kronner

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Power against krogans? That has got to be a joke. There is not a single enemy krogan in the game that actually presents any kind of threat. Even the boss krogans are pathetic. Sounds like Stasis is pretty much useless then.

#28
termokanden

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I've been testing Stasis and it's hardly useless. At 1 point it's a good interrupt if something dangerous gets close. And here's the part that isn't mentioned anywhere. When the target leaves Stasis, it's knocked down and will receive the usual extra damage. It even worked against an YMIR mech. Quite cool if you ask me.

If you take the Deep Stasis version, it takes any enemy out of the battle for 12 seconds through any defenses. That's quite a lot. You're telling me this is not useful?

Sure other powers are good too. But I think Stasis very much fits the Adept class and is actually quite useful, regardless of whether you can hurt things in Stasis or not.

But a buff for Adepts? There is none to be found. In fact it's quite amusing that Sentinels can cast this power with a lower cooldown.

Modifié par termokanden, 07 septembre 2010 - 05:41 .


#29
sinosleep

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Hold up it works through defenses on things like YMIR mechs? That would be incredibly useful for portions of the game where you have a heavy at the same time as normal guys. The YMIR mechs that are flanked by normal enemies on Jack's recruitment come to mind, as does the first YMIR mech on Garrus' loyalty mission which is flanked by a legionnaire and a few other mobs. 

Modifié par sinosleep, 07 septembre 2010 - 05:44 .


#30
termokanden

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It does.

Like I said, when I tested it the mech also fell down for a while after Stasis, presumably allowing extra damage.

Modifié par termokanden, 07 septembre 2010 - 05:46 .


#31
Kronner

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Well, since I have PC version I can't play around with it..yet. btw BioWare screwed and the DLC cant be installed at the moment.

But based on what Christina posted - anti-krogan power, I thought it was a joke. If it works on YMIR, nice :)
But in that case, Adepts do not get anything special, all classes can get the Stasis.

Modifié par Kronner, 07 septembre 2010 - 05:46 .


#32
termokanden

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True. There is no Adept buff from what I've seen, and I've played through LotSB now.

But I think it still think Stasis suits an Adept nicely.

Modifié par termokanden, 07 septembre 2010 - 05:47 .


#33
The Runeseeker

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I thought the Vanguard I tried it on ragdolled, but I wasn't sure. I kept Stasis'ing him to try more powers on him. And it makes a YMIR ragdoll with full shields? I hardly have any problems with them at all, but if that happens...perhaps Stasis the YMIR, take out everyone around him, and get bonus damage on his shields and armor when he falls...



It seems I must retract my previous statement then.

#34
sinosleep

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Kronner wrote...

Well, since I have PC version I can't play around with it..yet. btw BioWare screwed and the DLC cant be installed at the moment.

But based on what Christina posted - anti-krogan power, I thought it was a joke. If it works on YMIR, nice :)
But in that case, Adepts do not get anything special, all classes can get the Stasis.


Well that was a wasted 1.5 gig download. **** my life.

#35
Kronner

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sinosleep wrote...

Well that was a wasted 1.5 gig download. **** my life.


haha I thought the same thing. On the other hand, it is impressive they can **** it up so much lol.

#36
sinosleep

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Kronner wrote...

haha I thought the same thing. On the other hand, it is impressive they can **** it up so much lol.


I know right, it's not like it's just a portion of the file that's jacked, it's quite literally 1.5 gigs of ZEROS. How does that happen? I was positively giddy about this DLC too. First DLC for any game on any platform I've EVER bought day one, and this happens. Oh well, I'm dropping it in this thread, if you want to continue this discussion I'll be in the tech support and announcement threads.

Image IPB

Modifié par sinosleep, 07 septembre 2010 - 06:14 .


#37
Athenau

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it's quite literally 1.5 gigs of ZEROS


Looool.

I probably shouldn't laugh at your misfortune--I'd be in the same boat if I had access to my comp today.

#38
Freakaz0idx

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sigh, It sounds like stasis isn't very useful. Why freeze someone for 9-12 secs without being able to inflict damage upon them, and add a 12 second cooldown on top of that, when you can slap a singularity on them which also freezes them, and it allows bonus damage on their defenses, and you can warp explosion them, and it has a 4 sec cooldown. 

#39
sinosleep

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Because YMIR mechs are immune to singularity.

#40
BlackbirdSR-71C

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Ok, here's a question:



Is there any explanation whatsoever why stasis is the only biotic power that works even through defenses?

#41
PsyrenY

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Freakaz0idx wrote...

sigh, It sounds like stasis isn't very useful. Why freeze someone for 9-12 secs without being able to inflict damage upon them, and add a 12 second cooldown on top of that, when you can slap a singularity on them which also freezes them, and it allows bonus damage on their defenses, and you can warp explosion them, and it has a 4 sec cooldown. 


Isn't the singularity bonus only applied when they are ragdolled, which will also only happen if their defenses are already down?

In any case, Singularity does not stop heavies (YMIR etc.) with defenses up, while this does, so it is already better for those situations. Hell, I can think of several times where removing a YMIR from play while mopping up the peanut gallery can be useful - Jack's recruitment, Kasumi's loyalty, Garrus' loyalty etc. I am definitely putting this on my Adept, especially since Barrier already found a home on my Vanguard and I want to differentiate him. If it shuts down Scions/Harbinger too then I am SOLD, especially in the courtyard on Horizon.

As for Sentinels, yeah they can also put it to great use - but you give up Reave/Energy Drain to do it! If you want a bonus power that CC's on a Sentinel, just take Flashbang Grenade for criminy's sake! No just no.

#42
sinosleep

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I'll probably take it my sentinel.

#43
PsyrenY

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sinosleep wrote...

Because YMIR mechs are immune to singularity.


Nitpick - they get ragdolled like everything else once you drop defenses ;) Of course, by then you usually don't need a power to save your bacon.

BlackbirdSR-71C wrote...

Ok, here's a question:

Is there any explanation whatsoever why stasis is the only biotic power that works even through defenses?


It's not, Singularity has an effect (albeit reduced) through defenses as well. Just apply that logic to Stasis, sacrificing the permeability to gunfire in order to gain increased stopping power.

#44
Freakaz0idx

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It could also help adepts out against rushing enemies Varren, Mech dogs. I'd put a point in it, there doesn't seem to be any point in getting deep or enhanced, but I need to play the thing first.

Modifié par Freakaz0idx, 07 septembre 2010 - 06:47 .


#45
PsyrenY

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Freakaz0idx wrote...

It could also help adepts out against rushing enemies Varren, Mech dogs. I'd put a point in it, there doesn't seem to be any point in getting deep or enhanced, but I need to play the thing first.


It's a HELL of a better one-point wonder than Shockwave, which is what most Adepts (including mine) were stuck with.

#46
Walker White

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Optimystic_X wrote...

It's a HELL of a better one-point wonder than Shockwave, which is what most Adepts (including mine) were stuck with.


I agree, and anyone who thinks a "freezes everything, regardless of defenses" is useless has never played an Adept on Insanity.  Though has anyone checked if you can Stasis Harby?  That would be incredibly broken if you could freeze him in place while you wipe out his future surrogates.

WIth that said, the problem is that this does not replace Shockwave.  It replaces Energy Drain or a Ammo Power.  If I could drop Shockwave for this power I would do it in an instant.  But now, I am not so sure.

#47
The Runeseeker

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So, let me ask...do you think it is comparable to other bonus powers that the adept can get (aka Energy Drain, Warp Ammo, etc.)?



I'm starting a new playthrough to see if it gets some use, but...I don't know. I can't remember the last time I was killed by a FENRIS, Varren, or YMIR. Maybe the ragdoll effect could help me kill them faster, though.

#48
OniGanon

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So it works on defended enemies. That's pretty awesome. Harsh cooldown though. Hmm...

#49
JaegerBane

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The Runeseeker wrote...

So, let me ask...do you think it is comparable to other bonus powers that the adept can get (aka Energy Drain, Warp Ammo, etc.)?

I'm starting a new playthrough to see if it gets some use, but...I don't know. I can't remember the last time I was killed by a FENRIS, Varren, or YMIR. Maybe the ragdoll effect could help me kill them faster, though.


I can't see myself replacing my current modded load of Warp Ammo and Barrier. Sure, it may do a number on ymirs... but to be honest, I never really had a problem with them anyway as they're too fat to get around most cover quicky.

On anything else, Heavy Singularity seems to do the same job, just with less duration (but equally with less cooldown, does damage and and ragdolls them if they take too much abuse).

Meh. Still, I'm looking forward to the car chase :D

#50
The Runeseeker

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JaegerBane wrote...

The Runeseeker wrote...

So, let me ask...do you think it is comparable to other bonus powers that the adept can get (aka Energy Drain, Warp Ammo, etc.)?

I'm starting a new playthrough to see if it gets some use, but...I don't know. I can't remember the last time I was killed by a FENRIS, Varren, or YMIR. Maybe the ragdoll effect could help me kill them faster, though.


I can't see myself replacing my current modded load of Warp Ammo and Barrier. Sure, it may do a number on ymirs... but to be honest, I never really had a problem with them anyway as they're too fat to get around most cover quicky.

On anything else, Heavy Singularity seems to do the same job, just with less duration (but equally with less cooldown, does damage and and ragdolls them if they take too much abuse).

Meh. Still, I'm looking forward to the car chase :D


Exactly my thoughts. We seem to think alike.:)

And the car chase is quite nice, mostly for the banter between Liara and Shepard.

Edit: More about Stasis: It can act as a quasi-Medi-gel if the person you Stasis is the last person on the field, and it works for both partners, reviving them. Not practical, but interesting nonetheless. Tested it on the YMIR on Freedom's Progress.

Modifié par The Runeseeker, 07 septembre 2010 - 07:49 .