Aller au contenu

Photo

So will we be seeing the Adept upgrade any time soon?


  • Veuillez vous connecter pour répondre
143 réponses à ce sujet

#76
sinosleep

sinosleep
  • Members
  • 3 038 messages
The PC version is finally working, redownloading now, will comment later.

#77
termokanden

termokanden
  • Members
  • 5 818 messages

Grumpy Old Wizard wrote...

True enough, the first quote is technically a question but with the question she implied the adept would be buffed. People obviously tied the second statment to her first tweet as saying there would be a buff to the adept in Shadow Broker..


Well if there is an adept-specific buff, they hid it well. That said, I'm not going to complain about LotSB. I love it.

#78
lazuli

lazuli
  • Members
  • 3 995 messages

Grumpy Old Wizard wrote...
True enough, the first quote is technically a question but with the question she implied the adept would be buffed. People obviously tied the second statment to her first tweet as saying there would be a buff to the adept in Shadow Broker..


You're right.  When new research was mentioned, I was among those thinking there would be some Biotic upgrade.

#79
RGFrog

RGFrog
  • Members
  • 2 011 messages
Lol, after having the DL crash firefox 3 times at 1.4gb... i had to start up crappy IE to finnally get it to DL. Sheesh, I hope Stasis is worth it.

And I hope BW learns what a torrent is in the future.

Anyways, CN said on her dev blog that Stasis was it. I would have thought a buff would be allowing existing biotics to be less affected by protection; biotics having more power or better cooldowns; but i wasn't expecting a warmed over old power as the emperor's new clothes.

Time to mod the c.ini so I can just use what powers I want :)

#80
sinosleep

sinosleep
  • Members
  • 3 038 messages
So, finished the DLC a while ago, and I think stasis is friggen AWESOME. Nothing irritates me more than those damned engineers running around shooting off their stupid droids and with stasis you can just tell em to **** off until everyone else is dead and then kill them at your leisure. Same goes for basically any sub boss. Switched to it as my bonus power immediately on my sentinel.

#81
numotsbane

numotsbane
  • Members
  • 523 messages
I think Its a soldier buff. Which is ridiculous, as they definitely didn't need a buff, they're fine as is. I'll be looking to test it on a neutralising engineer build, and of course with the Adept. they're the three major players for benefit from Stasis, as I see it from the little time I've had with it.

#82
termokanden

termokanden
  • Members
  • 5 818 messages
In a sense, every good bonus power is a soldier buff. And yet soldiers are probably going to be using Adrenaline Rush most of the time anyway. No need to worry so much about it :)

#83
lazuli

lazuli
  • Members
  • 3 995 messages

termokanden wrote...

In a sense, every good bonus power is a soldier buff. And yet soldiers are probably going to be using Adrenaline Rush most of the time anyway. No need to worry so much about it :)


The Soldiers will probably get more mileage out of all of the weapon damage upgrades in this DLC than they will out of Stasis.

#84
sinosleep

sinosleep
  • Members
  • 3 038 messages

lazuli wrote...

The Soldiers will probably get more mileage out of all of the weapon damage upgrades in this DLC than they will out of Stasis.


Yup, I can't fathom how this could be viewed as soldier biased. For one spamming AR is still the way to go on soldiers, secondly EVERY other class in the game can cast it more often than the soldier since they have no CD reduction passive.

Modifié par sinosleep, 08 septembre 2010 - 01:23 .


#85
Kronner

Kronner
  • Members
  • 6 249 messages
Sentinels..once again, benefit the most from Stasis because they have the lowest cooldown times. I really like Stasis, 1pt makes it already great power. But I'd hardly call Stasis "Adept buff". On the other hand now I have excuse to start Adept playthrough too :D

Modifié par Kronner, 08 septembre 2010 - 01:27 .


#86
Khuutra

Khuutra
  • Members
  • 121 messages
I may actually test this on my Vanguard. I don't really need Shockwave anyway, and it could allow me to tear the Collector missions apart much more easily if I don't need to worry about Scions/Harbinger constantly.

#87
termokanden

termokanden
  • Members
  • 5 818 messages
Yes Kronner, I am somewhat baffled by the fact that Sentinels have 10% lower cooldown times than engineers and adepts. Did they not realize how insanely good Tech Armor is and though "hey, let's buff them more"?



It also means that adding any new power that every class can use inevitably benefits sentinels more than adepts and engineers. It's quite silly.

#88
OniGanon

OniGanon
  • Members
  • 4 829 messages
Unlike Sentinels, Adepts rely entirely on CC for their survival, and yet they have only one ability that CCs through defense. Stasis doubles that number. I'd call that a pretty big Adept buff.



Stasis is more a buff for Sentinels? Making an invincible guy more invincible isn't all that much of a buff, guys.

#89
RGFrog

RGFrog
  • Members
  • 2 011 messages
OniGanon, I don't see stasis as abuff, either. I can lock down most targets as an adept with singularity... AND ... damage them at the same time.

Stasis, is a tactical cast allowing the player to negate a target for a time, but nothing else. So, it doesn't buff a week point. If I could cast stasis then cast something else on a target that's usually immune, like pull on a scion, then stasis would be a buff.

If Stasis included a +power or an additional cooldown, then that would be a buff. Stasis is just another specialized tool that really is not necessary on the adept.

The reason it is usefull on the Sentinel is due to the lack of singularity in that class. On a Sentinel, stasis is a buff as it makes up for missing option in that class. Same could be said of Vanguard. But not adept.

Modifié par RGFrog, 08 septembre 2010 - 07:03 .


#90
Kronner

Kronner
  • Members
  • 6 249 messages
I like the Stasis on an Adept, you can have both Singularity AND Stasis active at the same time. I just expected something exclusive to Adepts, this is available to all classes and Sentinels have the lowest cooldowns so I do not think Adepts got anything extra compared to other classes.

#91
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
I just don't like the fact that you can't do any damage to the target while it was in stasis. It would have been cool if you in fact could do damage to the affected target if you decided to go the bastion route instead of the nemesis route. Oh well... here is hoping the actually do take what we are saying to heart when ME3 comes out.

#92
OniGanon

OniGanon
  • Members
  • 4 829 messages
Yes... you can lock down one enemy with Singularity AND damage them at the same time!

But with Stasis you can... lock down one enemy, then lock down ANOTHER enemy with Singularity AND damage them at the same time!

Sentinel doesn't benefit all that much from Stasis. For the Assault types, they're too busy spamming Tech Armour. For the caster types, they are already so boringly survivable that casting Stasis is a bit of a waste of time. Sentinels do not lack survivability at all. Their bonus power should be used to add to their damage.

The Adept gains more survivability from Stasis than any other class.

Modifié par OniGanon, 08 septembre 2010 - 08:08 .


#93
RGFrog

RGFrog
  • Members
  • 2 011 messages
I understand you point, OniGanon, but I just don't see how a Sentinel wouldn't benefit from locking down an opponent. That's the class's, as well as vanguard, one weakness. Is it needed? Nope, both Sentinel and Vanguard obviously get along fine without that ability.

However, your argument concerning Sentinels could be carried over to adepts as well. Sure, I could lock down one with Stasis and one with singularity, but I can only think of one time I'd need that and in all fairness I've gotten along well enough without it. The need for Stasis with an adept is just the same as your notion of the Sentinel's need.

I understand the logic of creating something that's pretty much does what we wanted: a biotic that is not completely blocked by shields/armor. I just don't see it as a buff in any way.

It's cool and I'm glad for something new to toy around with, it's just not a buff. It's a miscommunication by C.N. Nothing wrong with that. I'm not saying take it away or holding my breath for something different. Just saying it's not a buff for the adept.

#94
Mr_Raider

Mr_Raider
  • Members
  • 593 messages
Forcefield from DA:O. Seen it before. Too bad youcan't stasis an ally.

#95
RGFrog

RGFrog
  • Members
  • 2 011 messages
Yeah, it seems like that, but in all reality DA:O's force field came after ME1's stasis that this power is based on.

And yeah, if you could put it on an ally, as Liara does in the dlc, that would be a interesting change up!

#96
RGFrog

RGFrog
  • Members
  • 2 011 messages
double your pleasure, double your fun, with BW's new double-double mint post.

Modifié par RGFrog, 09 septembre 2010 - 06:02 .


#97
Ch40sFox

Ch40sFox
  • Members
  • 187 messages
Crap.... double post.... >___> 

Modifié par Ch40sFox, 09 septembre 2010 - 06:44 .


#98
Ch40sFox

Ch40sFox
  • Members
  • 187 messages

termokanden wrote...

Yes Kronner, I am somewhat baffled by the fact that Sentinels have 10% lower cooldown times than engineers and adepts. Did they not realize how insanely good Tech Armor is and though "hey, let's buff them more"?

It also means that adding any new power that every class can use inevitably benefits sentinels more than adepts and engineers. It's quite silly.


Actually, the reason why they gave the Sentinel high cool down rates, was to balance out the gameplay for them. Without 30% cooldown rate in their repitoire, they would undoubtedly be a VERY difficult class to play, which in my opinion, they already are if you choose the Caster route.

All of their powers in general, have a high cooldown rate to being with.... Warp and Overload being 6 seconds, Tech Armor being 12 seconds, throw is 3 seconds but really isnt viable, and Cryo Blast is very very very difficult to set up, or even use properly.

In the original, Sentinels were may favorite, but Im slowly starting to lean away from them, and favor the Engineer and most DEFINITELY the Infiltrator class...

Shame really, the Sentinel in ME2 is a mere shadow of what it used to be in the first.

#99
OniGanon

OniGanon
  • Members
  • 4 829 messages

RGFrog wrote...
However, your argument concerning Sentinels could be carried over to adepts as well. Sure, I could lock down one with Stasis and one with singularity, but I can only think of one time I'd need that and in all fairness I've gotten along well enough without it. The need for Stasis with an adept is just the same as your notion of the Sentinel's need.


Sentinel survivability depends on Tech Armour. This is enough to make it nigh immortal.

Adept survivability relies on the ability to lock down a protected enemy.

Sentinel is the most survivable class in the game.

Adept is the least survivable class in the game.

Stasis adds to survivability, by locking down a protected enemy.

Adept has more to gain from Stasis than any other class.

#100
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

Ch40sFox wrote...

Actually, the reason why they gave the Sentinel high cool down rates, was to balance out the gameplay for them. Without 30% cooldown rate in their repitoire, they would undoubtedly be a VERY difficult class to play, which in my opinion, they already are if you choose the Caster route.

All of their powers in general, have a high cooldown rate to being with.... Warp and Overload being 6 seconds, Tech Armor being 12 seconds, throw is 3 seconds but really isnt viable, and Cryo Blast is very very very difficult to set up, or even use properly.


Below are 3 videos of a cyro-throw caster. Taken from the The Sentinel - The Turnip that WILL bleed for you (Guide) thread.



http://www.youtube.com/watch?v=tPOg-SmxAuA


A sentinel can cast warps faster and more damaging than an adept can if you want to chose to emphasize warp explosions. He is simply a better caster with better durability than an adept.

OniGanon wrote...

Sentinel survivability depends on Tech Armour. This is enough to make it nigh immortal.

Adept survivability relies on the ability to lock down a protected enemy.

Sentinel is the most survivable class in the game.

Adept is the least survivable class in the game.

Stasis adds to survivability, by locking down a protected enemy.

Adept has more to gain from Stasis than any other class.


The adept does not need another lock down ability. I've played several adepts through insanity and I've never had problems with survivability. Survivability is not what adept players have been complaining about at all.

Stasis does not compare well to what other powers can offer an adept. I'm certainly not saying it is not a viable or fun choice, just that it is not the choice that offers the most benefit to an adept and so it can hardly be called an adept "upgrade" or adept buff.

It is also not the most optimum choice for a sentinel, but the sentinel can cast it more often than an adept can. Stasis doesn't really fit in well with the changes in gameplay that ME2 made. And to be honest I did not use it much in ME1.

Modifié par Grumpy Old Wizard, 09 septembre 2010 - 08:27 .