Grumpy Old Wizard wrote...
Below are 3 videos of a cyro-throw caster. Taken from the The Sentinel - The Turnip that WILL bleed for you (Guide) thread.
A sentinel can cast warps faster and more damaging than an adept can if you want to chose to emphasize warp explosions. He is simply a better caster with better durability than an adept.
Sentinels can use powers more often (Guardian) or powers will be more powerful (Raider + Power Armor); they can't have both. Difference is very small and hardly noticeable.
Sentinels have Tech Armor - Adepts can have same protection using Barrier; no difference in survivability. Yes, Sentinels can cast (a little) faster (again, only when using Guardian), but have less interesting powers to cast (no Singularity or Pull).
I prefer the more useful powers available to the Adept over the tiny advantage Sentinels have on cooldowns (I don't care using 9 (Adept) instead of 10 (Guardian Sentinel) Warps in same timeframe.
The Thisisme Cryo caster vid has nothing to do with Sentinels, Adepts can do the same: Remove defenses > use Mordin's (not Sentinel) Cryo Blast > use squadmates Pull (Adepts don't even need a squadmate for this) > and finish using Throw. Don't really see you point though it's a great vid.
Stasis does not compare well to what other powers can offer an adept. I'm certainly not saying it is not a viable or fun choice, just that it is not the choice that offers the most benefit to an adept and so it can hardly be called an adept "upgrade" or adept buff.
Agreed, Singularity is 95% of the time a better option - Stasis is only superior against YMIRs (it works on other enemies who are not affected by Singularity too, but they are dealt with easily and using a 12s cooldown power against Varren is not that effective)
It is also not the most optimum choice for a sentinel, but the sentinel can cast it more often than an adept can. Stasis doesn't really fit in well with the changes in gameplay that ME2 made. And to be honest I did not use it much in ME1.
Stasis can provide non-Adepts with useful CC ability that works against protected enemies - I consider Stasis to be one of the worst bonus powers for an Adept. It isn't better on Sentinels though; yes they can use it more often (Guardian) but their Stasis duration is 20% shorter compared to the Adept (Bastion). This makes Stasis a better option for Adept because of the 10% cd advantage (Sentinel) is less usefull compared to the 20% duration bonus (Adept)





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