Persuasion / Coersion question
#1
Posté 11 novembre 2009 - 12:10
Coersion / persuasion in conversation is related to both cunning and the talent points themselves; this I get. But doesn't that mean that it obviously is best to focus your own main character on this talent, since it is the one you'll likely want to keep as the focused character, not to mention when it IS your ONLY character available?
Or is it like in KOTOR where the pc with the highest score is the one that is used in conversation, even if not focused before conversation is initiated?
#2
Posté 11 novembre 2009 - 12:19
#3
Posté 11 novembre 2009 - 12:20
Modifié par daguest, 11 novembre 2009 - 12:21 .
#4
Posté 11 novembre 2009 - 12:22
#5
Posté 11 novembre 2009 - 12:25
#6
Posté 11 novembre 2009 - 12:26
Usually : if your cunning is > to strenght : persuassion, if strength > cunning, so it's coercion. All dialog have both choice, but you will only see the more suited to your stats.FlintlockJazz wrote...
Only your main character can take persuade at all. It is unavailable to all your other characters, so if you want it you'll have to take it with your main. I have noticed also, that while coercion is supposed to work off cunning I sometimes get a persuade option and a cunning option when talking to people sometimes. Well, okay, just the once, but I don't know how that worked.
#7
Posté 11 novembre 2009 - 12:33
daguest wrote...
Usually : if your cunning is > to strenght : persuassion, if strength > cunning, so it's coercion. All dialog have both choice, but you will only see the more suited to your stats.FlintlockJazz wrote...
Only your main character can take persuade at all. It is unavailable to all your other characters, so if you want it you'll have to take it with your main. I have noticed also, that while coercion is supposed to work off cunning I sometimes get a persuade option and a cunning option when talking to people sometimes. Well, okay, just the once, but I don't know how that worked.
Yep, from the tooltip I saw that high strength gives me the intimidate option while high cunning will give me the persuade option when used with the skill, so I was just curious where the cunning option came from, since it was there along with a persuade option, and wondered if it was maybe separate from the actual skill and based purely off your stat maybe?
#8
Posté 11 novembre 2009 - 12:37
FlintlockJazz wrote...
daguest wrote...
Usually : if your cunning is > to strenght : persuassion, if strength > cunning, so it's coercion. All dialog have both choice, but you will only see the more suited to your stats.FlintlockJazz wrote...
Only your main character can take persuade at all. It is unavailable to all your other characters, so if you want it you'll have to take it with your main. I have noticed also, that while coercion is supposed to work off cunning I sometimes get a persuade option and a cunning option when talking to people sometimes. Well, okay, just the once, but I don't know how that worked.
Yep, from the tooltip I saw that high strength gives me the intimidate option while high cunning will give me the persuade option when used with the skill, so I was just curious where the cunning option came from, since it was there along with a persuade option, and wondered if it was maybe separate from the actual skill and based purely off your stat maybe?
Based off your Cunning stat - I'm positive. I've had Willpower conversation options, Coertion options and Intimidation options in conversations. I haven't had any Cunning options, but my main's cunning skill is under 20 so that's probably why.
#9
Posté 11 novembre 2009 - 12:37
#10
Posté 11 novembre 2009 - 12:50
daguest wrote...
I thinks it's about realism. You are
cunning, so you know how to manipulate people. You are strong, so you
can be sure they will be afraid. I never failed a persuasion test with
low cunning and high speech skill.
Yeah, I think the persuasion skill basically represents proper training in social skills: you may not have the gift of the gab but you know how to put forward your ideas in the proper manner for instance, while the straight stats are your natural gifts so to speak.
Thats interesting about the willpower options, not seen them yet, that's rather cool!Popinjay wrote...
Based off your Cunning stat - I'm positive. I've had Willpower conversation options, Coertion options and Intimidation options in conversations. I haven't had any Cunning options, but my main's cunning skill is under 20 so that's probably why.
#11
Posté 11 novembre 2009 - 01:02
Persuasion
Some player lines begin with "(Persuade)" or another prefix. If your skill is sufficient, the character you're talking to will bend to your logic, but if you fail, you might find yourself in a worse position than you were before. Persuade lines depend on your character's rank in Coercion and the cunning attribute.
Intimidation
Intimidation is the flip side of persuasion: it still depends on the Coercion skill, but is influenced by your character's strength attribute rather than cunning. There are fewer opportunities for intimidation than there are for persuasion, but the results can be more dramatic. As with persuasion, the price for failing an intimidate check can be steep.
Other attribute checks
Some other special lines check your character's attribute scores. For example, you might see a line prefixed "(Cunning)" where your character displays unique insight. If your attribute is high enough for the situation, other characters will respond favorably; if not, they might think less of you.
(I always read the manul during install)
#12
Posté 11 novembre 2009 - 01:16
Copyright Theft wrote...
From the manual:
Persuasion
Some player lines begin with "(Persuade)" or another prefix. If your skill is sufficient, the character you're talking to will bend to your logic, but if you fail, you might find yourself in a worse position than you were before. Persuade lines depend on your character's rank in Coercion and the cunning attribute.
Intimidation
Intimidation is the flip side of persuasion: it still depends on the Coercion skill, but is influenced by your character's strength attribute rather than cunning. There are fewer opportunities for intimidation than there are for persuasion, but the results can be more dramatic. As with persuasion, the price for failing an intimidate check can be steep.
Other attribute checks
Some other special lines check your character's attribute scores. For example, you might see a line prefixed "(Cunning)" where your character displays unique insight. If your attribute is high enough for the situation, other characters will respond favorably; if not, they might think less of you.
(I always read the manul during install)
Interesting, should really give that manual a whirl sometime.
#13
Posté 11 novembre 2009 - 01:34
daguest wrote...
I thinks it's about realism. You are cunning, so you know how to manipulate people. You are strong, so you can be sure they will be afraid. I never failed a persuasion test with low cunning and high speech skill.
My char is a mage and has relatively low cunning - only enough to take the Coercion tree. I failed coercion on a rare occasion when I had it at level 3 (cunning 16). Most prominently, e.g., I failed to coerce the Rev Mother to free Stan (of course, I didn't donate a bloody dime to the church when she asked, and this was supposed to increase the difficulty of the check). Had to threaten her with bodily harm to get that damned key, and Alistair really flipped - though Morrigan approved, hehe 8=)
Now I have it at level 4 w/18 cunning. Havent had much chance to test the new level though. I guess it's gonna work like 95% of the time, but still there may be a few situations when really high cunning would be required to succeed.
Modifié par Malcroix, 11 novembre 2009 - 01:36 .
#14
Posté 11 novembre 2009 - 11:10
#15
Posté 11 novembre 2009 - 11:12
Your stats is the secondary determin on success.
Like a thief with 4 levels of lock picking will still find chests he cannot open because his cunning is too low.





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