Aller au contenu

Photo

Problem with the head of a re-texturizaded high dragon.


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
EraKleS

EraKleS
  • Members
  • 3 messages
I have done a green high dragon but I can't link him the head with the new texture in the DA Toolset, the only head that i can select it's the original. Somebody know how do it.

#2
DarthParametric

DarthParametric
  • Members
  • 1 414 messages
Depends how you did it. The proper way would be a custom-named MMH/PHY with a custom MAO and custom textures. If you did that the naming convention could be an issue. It would help if you provided more info.

#3
FergusM

FergusM
  • Members
  • 460 messages
There is a 2DA called heads.xls or something like that which you will need to edit.

#4
EraKleS

EraKleS
  • Members
  • 3 messages

DarthParametric wrote...

Depends how you did it. The proper way would be a custom-named MMH/PHY with a custom MAO and custom textures. If you did that the naming convention could be an issue. It would help if you provided more info.


I did how you say, I have three modified files of textured (body, head and wings) and seven files that generated itself when retexturized the model (three from head and four from body).

The files are these:
bdy_hdra_v.mao
bdy_hdrga_v_0.mmh
bdy_hdrga_v_0.phy
wng_hdra_v.mao
hed_hdra_v.mao
hed_hdrga_v_0.mmh
hed_hdrga_v_0.phy

Textures:
cn_bdy_hdra_0d-Verde.dds 
cn_wng_hdra_0d-Verde.dds

FergusM wrote...

There is a 2DA called heads.xls or something like that which you will need to edit.


I see in the APR_Base.xls the ID 66 is the high dragon and has a field (head_worksheet) that i suppose link him the head; and in the Heads.xls that you say I see two head for high dragon (High Dragon head and Archdemon head) they are the two option that appear in the toolset for choose in the high dragon model.

I try to add a new line for a new option in a new modified gda file but the two previous option disapear from the toolset and the new one don't show the head. But that I see strange in that file is that there is no a field "modelname" like in APR_Base.xls for the body model.

#5
DarthParametric

DarthParametric
  • Members
  • 1 414 messages
OK, so what you need to do is extend both apr_base.gda and high_dragon_heads.gda. You can use either the Excel files in the Source folder, or convert the game GDAs in 2da.erf to Excel files via GDApp (which is sometimes a bit easier given the way some of the source files are laid out).



Start with apr_base. Delete every row except for the first two and the high dragon row. Change the ID number (column A) to something like 999 (if you are publicly releasing this you'll need to check for ID range conflicts). Change the label to something useful (e.g. Dragon, EraKleS). Change the model name to whatever you named your custom model. Leave all the other values as-is. Now change the sheet name to apr_base_XX, where XX is some unique identifier (e.g. apr_base_erakles). Save the file.



Open high_dragon_heads. If you are using the version in the Source folder you'll need to delete all the other sheets. Again, delete everything except the first two rows and the high dragon row. I think with head GDAs you need to keep the ID reasonably low, so you may need to experiment with that. Certainly 3 works, but again if you are releasing it publicly you'll need to check for conflicts. Change the label as before. For the model name, you'll see it's a bit different than abr_base. Instead of a single entry it's broken up into three parts. For example if your model name was cn_hed_grndrga_0 then the entries would be:

MODELTYPE	MODELSUBTYPE	MODELVARIATION
HED	GRNDRG	a

Leave the rest. Change the sheet name to high_dragon_heads_XX and save the file. Take both files into \\tools\\ResourceBuild\\Processors\\ and drag them over ExcelProcessor.exe. That will convert them into GDAs. Take the GDAs and put them in the Override folder alongside your models and textures. Now in the toolset you should be able to do something like this:



Posted Image

#6
EraKleS

EraKleS
  • Members
  • 3 messages
It's work, I can't found where put the name of the head model because it's divided in three field. Thanks.

Posted Image