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Which Shotgun should my Vanguard use?


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44 réponses à ce sujet

#1
JnEricsonx

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Scimitar(I just love firing fast?), Eviscerator, or Geth Shotty?

#2
Mr_Raider

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Try them all and see what you like. I was most comfortable with the eviscerator. Decent medium range damage, 3 round clip, good damage, OK vs armor. The scimitar was a close 2nd for me, because i loved the fast firing. I never got used to the claymore's melee reload trick.



The GPS is interesting and depends on playstyle. For max damage you need to charge the shot which requires standing out of cover way to long for my tastes. If you have a more run and gun style, go for it.

#3
sinosleep

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I'm with Mr_Raider. The shotguns are incredibly well balanced (with regards to standard mobs in particular) and so feel is the most important aspect. Just play through a mission and use the mission save restart option to try out each weapon through the level. Go with whatever winds up being most comfortable.You never know which one you'll wind up liking best at any given time. I was first a staunch advocate of the claymore, then the scimitar went uncontested for months, now that I've been playing again I've been leaning heavily on the evi, and the more testing I do the more I want to try the katana for an entire playthrough.

Modifié par sinosleep, 07 septembre 2010 - 04:09 .


#4
AntiChri5

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Its entirely up to you mate.



Im partial to the Eviscerator myself.

#5
Big Yam

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Eviscerator works best for me. Enough power to one shot the standard enemies, and enough rounds to be able to attack a group of them.

#6
Randy1012

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I loves me some Geth Plasma Shotgun.

#7
Cypher0020

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haven't tried the geth one yet.... I'm a fan of the katana and claymore.....

#8
Elyvern

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Love the geth shotty, it's accurate at medium range! The "charging" up gimmick takes a while to get used to though, but after a while it becomes second nature to do that before you bio-charge an enemy.

#9
AdamNW

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Doesn't matter, but Katana is pretty bad.

#10
Kronner

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Katana is not "pretty bad". It is actually pretty awesome shotgun.



Try all the options. I like Claymore the best..by far.

#11
OniGanon

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The Katana is fantastic. Its only flaw is that the GPS completely replaces it.

#12
The Spamming Troll

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the geth pulse rifle is awesome. i rarely use anything else. i never take shotguns in videogames either but the geth pulse destroys things. sucks because i feel no need for the claymore and this only makes deciding on the sniper or AR for the vanguard more difficult.

#13
PsyrenY

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Claymore is very effective with the reload trick. Without that though, GPS beats it I think.



Which is fairly irritating to me, because GPS just looks weird and not shotgunny at all.

#14
Permutation

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How is the new geth shotgun? Haven't had a chance to try it yet.

#15
OniGanon

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GPS = Katana + medium range + a little damage + charge shot

#16
Prince of Kemet

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Permutation wrote...

How is the new geth shotgun? Haven't had a chance to try it yet.



Let me put it this way, I played through Haestrom on insanity  with Grunt and Zaeed while using this weapon and I was mowing down geth like my name was John Deere. It is definitely a wicked weapon.

#17
sinosleep

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AdamNW wrote...

Doesn't matter, but Katana is pretty bad.


The katana is no worse than any other shotgun.

#18
JohnnyBeGood2

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3 shots with evis I find versatilee. I like versatile


#19
nikki191

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Prince of Kemet wrote...

Permutation wrote...

How is the new geth shotgun? Haven't had a chance to try it yet.



Let me put it this way, I played through Haestrom on insanity  with Grunt and Zaeed while using this weapon and I was mowing down geth like my name was John Deere. It is definitely a wicked weapon.


i second that its also pretty lethal at medium ranges too i shiver at the thought of facing geth equiped with this weapon

#20
PsyrenY

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GPS is insane. Fully charged, it outstrips even the Claymore(!) in terms of damage, and that higher damage is spread across 3 pellets rather than 8, making it easier to land full damage outside of melee range. It also has a narrower spread, allowing all three pellets to land as far away as midrange.

Even uncharged, it still outclasses the Katana completely - same clip size, less spread, more overall damage and damage per pellet. A Vanguard can charge the shotgun prior to biotic charge and deliver the payload in the enemy's face during the slowdown, allowing for the vaunted Claymore alpha-strike without forcing you to give up a different secondary weapon like the Mattock or Viper - and you still have 4 clips left of katana damage in case you fail to finish the job in one hit.

Oddly, charging the gun seems to generate no additional heat (not that I'm complaining.) One caveat is that you can't charge the gun while in cover, so you'll have to manually break LOS by standing behind a tall crate or some other structure while it powers up (which doesn't take long.)

The DLC weapons are just OP in general.

Modifié par Optimystic_X, 07 septembre 2010 - 02:12 .


#21
Kronner

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I dislike the GPS. The charged up GPS is mostly overkill and in most cases it is better to fire twice, rather than charge it up (unless you go against bug guys like Commanders, Scions, Praetorians or YMIRs), for regular enemy, one shot+melee is better than charged up shot. It takes 2s to charge up too. So it is nothing special in close combat. Certainly comparable to other shoguns, I'd say it is a slighlty faster and slightly less damaging Eviscerator.
I enjoy using all the other shotguns more than GPS, which is not a shotgun imho, but a cannon. Also, it is pretty OP for mid-range combat. It takes away all the fun of playing a close combat specialst for me.

Modifié par Kronner, 07 septembre 2010 - 02:19 .


#22
sinosleep

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Optimystic_X wrote...

Oddly, charging the gun seems to generate no additional heat (not that I'm complaining.) One caveat is that you can't charge the gun while in cover, so you'll have to manually break LOS by standing behind a tall crate or some other structure while it powers up (which doesn't take long.)

The DLC weapons are just OP in general.


It takes 2 rounds to fire off a charged shot, wouldn't that count as aditional heat? As for the DLC weapons being OP, I'd say the mattock is definitely only OP in the hands of a soldier. Outside of AR it's actually weaker than the viper against armor and only outshoots the carnifex by the slimest of margins. I haven't done any tests on the phalanx yet but they are forthcoming.

Modifié par sinosleep, 07 septembre 2010 - 02:33 .


#23
Kronner

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sinosleep wrote...

It takes 2 rounds to fire off a charged shot, wouldn't that count as aditional heat? As far being the DLC weapons being OP, I'd say the mattock is definitely only OP in the hands of a soldier. Outside of AR it's actually weaker than the viper against armor and only outshoots the carnifex by the slimest of margins. I haven't done any tests on the phalanx yet but they are forthcoming.


That is because you fired at barely moving, big target. In the game, Mattock is much better than any Pistol. but I do agree that it is not really OP unless combined with Adrenaline Rush.

#24
PsyrenY

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sinosleep wrote...

It takes 2 rounds to fire off a charged shot, wouldn't that count as aditional heat?


My bad, so it does :P
But that still gives you two Claymore-sized shots before needing to reload (three if you can charge on the last sink, I forget) while the Claymore still only gives you just the one.

sinosleep wrote...
As far being the DLC weapons being OP, I'd say the mattock is definitely only OP in the hands of a soldier. Outside of AR it's actually weaker than the viper against armor and only outshoots the carnifex by the slimest of margins. I haven't done any tests on the phalanx yet but they are forthcoming.


In terms of raw power you are correct, but the Mattock offsets this by being useful at all ranges. Using the Viper at close range is dicey at best (particularly vs. multiple melee foes, or even worse a mix of melee and ranged), and the time you spend switching hurts your damage output at best, and can be fatal at worst.

I love the Viper - it's my favorite gun, in fact - but your test in the other thread only compared Mattock's sniping ability to that of the Viper; you rightly concluded that Viper is superior in that regard, but that isn't the same as Viper being superior overall.

#25
Kronner

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Optimystic_X wrote...
But that still gives you two Claymore-sized shots before needing to reload (three if you can charge on the last sink, I forget) while the Claymore still only gives you just the one.


Correct me if I am wrong, but it takes 2s to charge up, and the GPS reload time is like half a second at most, so the charging is much more important than reload on GPS.
Claymore can give you one shot every 1.5s if you can do the reload trick and 2.5 if you do not do the reload trick (in which case Claymore is the least efficient shotgun anyways).

Modifié par Kronner, 07 septembre 2010 - 03:00 .