So newest first, Weapons Comparison: Adrenaline Rush vs Armor in order of most damage
The big shock was the carnifex coming in second. Didn't see that coming in a million years. Though I suppose that's what can happen when you can get random criticals.
mattock (king of a hill by quite a wide margin)
carnifex
widow head shot
revenant
viper head shots
vindicator
phalanx
charged geth plasma shotgun
predator
eviscerator
mantis
incisor
geth pulse rifle
claymore
scimitar
avenger
katana
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Vindicator vs Mattock vs Armor
Got some unwanted headshots in with the vindicator but the mattock still
came out on top.
vindicator 16.2 seconds
mattock 12.983 seconds
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pistol comparison test vol. 1 vs armor
http://www.youtube.com/watch?v=gR9XpWKTCDM&hd=1
This one is pretty straight forward, no weird happenings to clear up.
Carnifex 10.313 seconds
Phalanx 10.683 seconds
Predator 13.017 seconds
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Shotgun comparison test vol. 3 vs armor
http://www.youtube.com/watch?v=GcDmx3OFl98&hd=1
Ok, this volume 3 so you guys know what's up at this point no need for another long intro. Instead I'll start things off with what I'm sure is going to lead to a lot of WTF. How on earth did the charged shot gps take longer than the uncharged shot gps. Well, bad luck basically. I throw my melees in the same order every time and only do two in a row onthe evi where it fits in between the frames. If a weapon runs out of ammo after the melee strikes then I wait until I can shoot again to start using melee attacks again. And that's what happened to the GPS. Without the melee strike the first shot after the reload took an eternity and that's what made for the strange time.
Moving on though, here are all the times.
gps no charge: 8.2 seconds
gps charged on first shot: 8.35 seconds
evi: 8.433 seconds
scimi: 10.733
katana: 9.483
claymore reload trick: 7.317
claymore: 10.1
The claymore makes it's triumphant return as king of the hill!
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Shotgun comparison test vol. 2 vs shields
http://www.youtube.com/watch?v=qp2jHxmM07I&hd=1
First things first, this vid isn't particularly practical but I couldn't thinkof too many other enemies to fight where a charged gps shot didn't killthem outright so YMIR mech it was. The reason this presents aproblem isthat for standard mobs a lot of what this video shows doesn't apply. For instance, the Evi looks particularly bad in this vid, but when it comes to standard mobs it's a one shot and melee finisher. The ammo rarely becomes an issue like it did in this vid forcing a reload 3/4 of the way into shooting off the shield and costing the gun a lot of time. Iguess you could take away that if you are going to fight heavy duty minions with a shotgun, the evi might not be the one to do it with.
Secondly,the reason I melee is that you would be silly not to. There is a gap in between shots during which there is literally nothing else you could do to increase your damage out put other than to go ahead and melee in between shots. The number of melees for the different weapons are timed based on the number of frames in between reloads. You WILL lose DPS if you don't melee in between shots, even on the fast shooting scimitar.
Alright,with all that out of the way, here are the numbers
uncharged GPS 3.517
first shot charged GPS 1.9
evi 6.967
scimi4.9
katana 4.683
reload trick claymore 3.65
claymore7.367
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So many people call the mattock a viper sans scope, I wanted to test
that theory against YMIR mech armor and shields.
Mattock vs Viper comparison test shields and armor
http://www.youtube.com/watch?v=Zb9RUdB7-ko&hd=1
The times
vs shields
viper 17.55 some how I missed a shot, scope looked on point, no idea how on earth it missed but whatever
mattock 15.35
vs armor
viper 7.834
mattock 11.734
Mattock beats the viper against shields, but the viper positively CRUSHED the mattock against armor. I would think if it was head shot versus headshot the viper would win flat out due to 50% headshot damage.
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I posted this in the vanguard sticky cause that's where the debate started but really I think this is good for general info so I may as well post it here in it's own thread for all to see.
Basically the whole thing started up based on a debate about what weapon to take on the collector ship and whether or not the mattock would be redundant on certain classes. I mentioned that while it may kinda be redundant, I felt that it takes down armor at a faster rate than the pistol and would save you money and research materiels on upgrades you wouldn't have to get since pistol replacement is essentially what I use it for. This is helped by the fact that I tend to choose missions based entirelyon upgrade priority so on my playthroughs I tend to have stuff like 4/5 AR and Shotgun upgrades but 1/5 pistol upgrades. Any way, a direct comparison was called for so here it is.
Mattock vs Carnifex comparison test vs armor
http://www.youtube.com/watch?v=vkjuPa8cKnw&hd=1
Here are the numbers
4/5 research upgrades for both
Carnifex 11.8 seconds
Mattock 11.297 seconds
take into account I missed wide right twice on the second round of mattock shots.
It's a small difference, but if it allows me to play through the game with only having to use 2 weapons instead of 3 or 4 then it's worth it IMO.
[edit here] Why is copy and paste formatting so jacked up on these boards?
Modifié par sinosleep, 21 septembre 2010 - 05:16 .





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