Eurypterid wrote...
Just a heads up for you guys having issues with the DR not being recognized. Mark Darrah posted in This Thread that BioWare is aware of it and are working on a fix. As well, it looks like there is supposed to be an autosave at the end of WH, which is not firing, They're investigating on that too.
As a player who unfortunately got the DR bug at the end of Witch Hunt, I'm satisfied with that thread.
As for the DLC, I've had a night to sleep on it and here's my honest opinion. Witch Hunt was an okay DLC. It was good. Not great, not terrible, but good overall. I had more fun with RTO and WK, but that's probably because they were part of the original campaign. I wasn't blown away by Witch Hunt but that's probably my own fault, as I had very high expectations (hard to avoid doing this though). Honestly I'm not really sure WHAT I was expecting, just that, as a big Morrigan fan, my expectations were pretty big.
The opening at Flemeth's Hut was solid and set the tone pretty well, and I was glad to see the return of Dog (I also thought the codex entry would have been a decent explanation for his absence in Awakening, assuming you imported an Awakening character; I did not). I would have liked to see more popup examinables throughout the DLC...I thought that was a nice touch in the hut. On the other locations...it was interesting to the Circle Tower, and the ambient chatter/easter eggs were nice surprises in an old location. I wasn't thrilled to go back to the Deep Roads but at least it was (what I thought was) the most interesting of the old thaigs. The final area would have been more interesting if it had been larger and better explained.
It was really exciting to see Sandal but, as others have said, I was very disappointed with the way his voice sounded...can't tell if it was a different actor or the same actor just unable to make the same voice...bummer either way but really not that big a deal.
As for the new companions, I think you'd enjoy them more if you take them for what they were (likely) intended as: individuals with whom you shared a common goal. They weren't there to be your new best pals. They weren't there for you to get to know. There really was no reason to give a crap about them, and usually I would dislike them and think them weak, shallow characters for this (ie any companion other than Oghren and Nathaniel in Awakening for me personally, especially Velanna and Justice) but in this DLC, I think it made sense. My warden didn't care about helping find Dalish artifacts. He didn't care about helping a mage see more of the world or whatever Finn's real motives were. He was searching for Morrigan, would do anything to find her, and had reason to believe that Ariane and Finn two could help in his search. They probably didn't care about the warden either...they had their own reasons for tagging along. They served their purpose and served it well IMO...as side characters that have no longterm purpose or "big picture" role. There are at least 5 other characters that serve as party members at some point in DA:O and DA:A that are exactly like this. Their banter and comments...nothing incredible, but I found it amusing enough for what it was.
The combat was, for the most part, interesting and varied (all you people complaining about fighting "more darkspawn," I'm curious as to what you were expecting to be fighting), but battles overall were too easy, even on Nightmare (especially a battle that takes place during a certain ritual...). I liked the sentinels a lot...very clever and different to fight although I have to say I was disappointed that the mage sentinels didn't continuously revive alongside the warriors even on Nightmare. The final boss was predictable...not really sure why it was where it was (I guess because of the mirror?), but if you read the library books you could probably guess that you'd encounter one of these at some point in the DLC. It was, however, pretty easy for a boss...took a little while to burn down but I only had one party member die on Nightmare.
Boo to the fact that Awakening abilities were included, but I guess this had to happen to allow for imports. I personally think pretty much every ability introduced in Awakening is outrageously overpowered, but to each his own. It was nice as a DA:O import to get the respec book at the beginning of Witch Hunt.
I can't really comment much on the encounter with Morrigan since mine was bugged, so I didn't get the dialogue I should have gotten. There was nothing bad to say about the dialogue I did receive...her voice acting was good and the dialogue was typical of Morrigan. Unfortunately it did end suddenly...a quick 4 or 5 screen epilogue slideshow would have been nice. At least it ended with a cutscene though (in the ending I got anyway), which was one thing Awakening lacked and I -strongly- disliked.
On its length...it was about exactly as long as I expected it to be. Par for the course considering the other DLC. Anyone who really expected it to be longer was kidding themselves (although I didn't play Golems, so if that one was like 4 hours long and set the bar high for Witch Hunt, then disregard my comment).
Overall, it was a good DLC- hopefully I'll still feel the same once I see the intended ending/dialogue. Do I wish there was more story for my warden? Yep, but it is what it is. Maybe the modding community will come up with some interesting stuff.
Modifié par Lord of Fangs, 08 septembre 2010 - 11:30 .