Alright, first off, a superb DLC. Dialogue is great, though I still miss the team members comments (esp. Tali and Garrus of course, at least I got a comment by the SB about Legion). Nevertheless, what is there is great, Liara becomes more understandable, the asari spectre is a great character IMO, a great reflection of Shepard, working with a shady organization.
The car chase was good, though I thought it's good it didnt take any longer, if we had something like tat with weapons next time, that'd be even better (maybe a gunship chase).
I was a little disappointed by the SB, I have to admit. Making him just another monstrous alien was a bit lame IMO. It'd have been great if it would have been s group of people, some of which you even know (like a counselor, the volus or elcor ambassador from ME1, the consort or others). But the fight was very well done and making Liara the new SB was a great ending. Also I love the information hub with the dossiers about team and other, some great fun in there (Grunts search for the Tyrannosaurus Wrex, etc

).
Also the locations (outer hall of the ship, Illium Hotel etc) and the gameply/pacing were really well done.
So all in all a great peace of DLC
One thing though:
Kreidian wrote...
One detail that kept bugging me and probably could have been addressed was the constant assumption that Shepard was fully working with Cerberus. A lot of people blew up the base rather then continue working with them, a lot of people don't like the idea that we're still forcibly tied to this organization. I was given the impression that once you tell the Illusive Man off you're no longer working with Cerberus anymore. But once again Cerberus are the ones that give you the Shadow Broker intel, and throughout the game your ties with Cerberus are brought up over and over again. The Spectre Vasir says as much quite bluntly and never once can you say you've cut ties to the organization, that's one option that most definitely should have been included in my mind.
Are we going to be stuck with Cerberus from now on? What about ME3? This is going to get extremely frustrating if we never get the choice in this matter. Considering how important your choices are in this game, this is quite a letdown.
Couldn't have said it better. It's high time to allow us to get rid of cerberus. I said before, Vasir is a great character because she is just like you in that she works with bad people if that is what it takes. I get that, that is what Shep has to do in ME2 but we blew up the collector base (you know, the paragons did). We screwed TIM and he was not best pleased about it. We are out. Given that BW guy (Chis, I think it was) said that the DLC is primarily meant to be played after the suicide mission, you'd think they'd have accounted for that. I really hope that in future DLC, we'll not have to put up with im an his gang anymore if we don't want to.
Lastly one issue I ran into is with the hostage negotiation scene with Vasir. There are renegade and paragon options to resolve the situation but I was never allowed either option. My renegade bar was maxed out by this point but still I wasn't able to pick anything. Requiring a high renegade or paragon choice is one thing, but this just seems way too high if you need a paragon/renegade score that is literally off the charts to pick either one. Granted the renegade option to shoot Vasir through the hostage was pretty badass, but still it's annoying that I didn't get the option when I feel I should have.
Don't know what happened there for you, I played as a paragade with strong renegade bias and I had the option available (being lvl30). I think my renegade-meter isn't even full. I was playing on hardcore, maybe it's harder to get it on insanity, I'm not sure.