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Lair of the Shadow Broker Discussion (Spoiler Warning!)


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#1376
Litos456

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Ayanamifan wrote...

Deltaboy37-1 wrote...

Sique Foque wrote...

Ayanamifan wrote...

Litos456 wrote...

Ayanamifan wrote...
*huge post*


No.



What a compelling argument.  You have swayed me.  I denounce everything I said and this is the best DLC in the history of man kind.  Thank you for showing me the error of my ways with your astounding debate skills.


Given the fact that you don't really give reasons for your disappointment ("this felt bad, that felt bad") - despite the length of your post - I think the response was quite appropriate.

Why did this or that felt bad, what exactly didn't you like? You should at least try to get some arguments together. :)


Thanks Sique Foque, that sums it up perfectly. I hate it when haters try to start foolishness all the while only making themselves look like large... hind-parts

*more large post*





Whoa.

*large post*


Hey guys hang on. I made that post mostly as a joke, and partially because I didn't agree with your original post in almost every section of it so I just decided a simple "No" would sum up my response, but in this case I'll go ahead and respond to your post fully. Oh and I did read the whole thing by the way.

Alright, the first thing about Tali/Garrus. Note that I do agree it would be nice to have some banter between them, but at the same time we've learned from previous DLCs that party members from ME2 aren't really very focused upon at all in DLCs. I don't know the exact reason for this, but one might be that they want to focus on Liara and the Shadow Broker completely, and they can't know who you will select. Logically the chances of someone selecting Tali and Garrus are low. Theoretically, they are quite high as many people might think the way you do because we all played ME1. I guess for whatever reason they chose to go the logical way. Or maybe they just didn't have access to the voice actors, lol.

About the combat and action in your next paragraph: Notice how that's the majority of what you do in ME2's original story. It's also the majority of what you do in any video game. It's a game. You run around and shoot people. Honestly, can you suggest something other than this? Many people praise this DLC for perfect balance between action and everything else. And theyr'e right, because this DLC did feature a good balance. I agree sometimes I was like "When is this going to be over, I want some dialogue" but I was patient because I knew the dialogue and whatever else will be (and it was) rewarding.

I love how after complaining about that you proceed to complain about the car chase. Wait a second. The car chase is exactly one of those few things that are NOT running around in corridors and shooting endless waves of enemies. Isn't that what you just wanted? But no, for some reason you don't like it. What would you expect to have them put in it instead? MORE running around in corridors? Or nothing at all? That'd shorten the DLC . And this I thought was one of the nicer tidbits in ME2 overall, it's not like you drive cars every day in ME2.
I'll go a little bit more in depth for this one. You say it was unnecessary. Again, my point, it was necessary to break the action and give you something different to play with. Now I know it's linear, but it's FUN. That's another reason for it being there. It was damn fun, and it was also like a preview of TOR's flying system. If you're going to play that game, this is what you'll be doing when you're out in space. Flying along a linear path and dodging obstacles.
I honestly don't know how you crashed because I didn't crash once. It felt very natural to me. Another reason for it being there was because it was FUNNY - the banter between Shepard and Liara was hilarious. They wanted to add proper humor to the DLC and this was the perfect time to do it. The scene also played out like an interactive cutscene - it had a lot of scripted scenes that triggered at one point flawlessly, such as the truck coming crashing at you. It was also not too long to get tedious, and not too short to have not enough of it. It was the perfect length, and then it got back to action.

About the Shadow Broker boss battle: Boss Battles aren't always about being difficult. Some are about being interesting and innovative. I found it more interesting than the first boss battle, as the Asari chick (her name escapes me) just did charges back and forth and she was fairly predictable and repetitive. He on the other hand would do stuff, such as pull out a shield at one point, causing you to have to aim better. They finally put the melee function of the game to use, and it featured some awesome cutscenes like Shepard jumping onto him in a very badass way, followed by the SB blocking his jump. I found that cutscene very enjoyable. In comparison to the first boss, this one featured more cinematism, innovation, and was generally different. If you want a bigger challenge, you got one from the Asari chick. I think you and more people would be upset if he was the only boss, and there was no challenge - well, Asari Spectre saves the day!

So there you go. Why does everyone think it's one of the best DLCs they've ever played, and certainly the best of ME2? It had a perfect balance of action, epic, humor, drama, emotion, and so on. It's all about the balance. That was one of the key things in this DLC. It varied - it had so many things in it, despite that it was only a short DLC that takes you less than 2 hours to complete, maybe even less than one. Yet it had some of the most enjoyable content in the whole game. Seriously, I found myself staring at the epic SB ship when you land on it for minutes. Hell, I even showed it to my mom because the scene looked so epic.
In addition to the perfect balance, it had a lot of good Liara action which we all missed in the original game, and some say it also set the standards to ME3. Why? If you notice, Liara had a lot of new facial expressions and more emotion and body language. It's funny how I actually noticed this when playing the game. I didn't really think of it as being important, and thought it was something I just didn't notice in ME2, but then I realized wow, something feels different about these cutscenes. I DEFINATELY noticed her face in the Normandy scene. I want to go back and take a screenshot of one of her expressions (after Shep asks her about the tour), I thought she looked damn cute on it.

You know, it's the little things. So there's your proper response, and I don't mean any trolling to you - my original response was a joke, although as people say, it was indeed appropriate.  I think.

And let's not escalate this into a trollfest or something. I feel like this is a good opportunity to throuroughly discuss the various good and bad of the DLC from different perspectives. Personally myself, and many, many others here do not feel like there is anything wrong with the DLC at all, and if there was, it was made up for with other things. But it appears that if one person does think there was something wrong with it, we shouldn't go ahead and lynch them, but rather try to make them change their mind or understand the DLC better. Then we lynch them. :lol:

Modifié par Litos456, 09 septembre 2010 - 11:59 .


#1377
didymos1120

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Ayanamifan wrote...
Though, I am under the impression you have no interest in a discussion, but would rather thump your chest and make really threatening displays of aggression.


What's with the chest-thumping?  You really seem to like applying that description to behavior that's actually not particularly similar.  Like your saying that's what Garrus cocking his weapon during the confontation w/ the Broker was, when really it's just a sensible precaution to take in the face of a direct threat.  And actually that's just a generic animation that every squadmate uses, which is a much more valid basis for criticism.

Modifié par didymos1120, 10 septembre 2010 - 12:12 .


#1378
Lord Jaric

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I've heard a couple of times that there is a fourth interrupt but only last for like half a second, if this true, when does it show up.

#1379
didymos1120

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Litos456 wrote...

Or maybe they just didn't have access to the voice actors, lol.


I think it's most likely they didn't have access to the money to pay all the voice actors.  I suppose you could argue that they could have just gotten the VAs for Tali and Garrus back, but then just imagine the amount of indignation and whining that would ensue over the unfairness of it all.  Besides, that would actually give ExtremeOne a genuine example of ME1 favoritism and we wouldn't want that.

#1380
Dee Cazo

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Very confused if I do say so myself if other players will get to learn who the Shadow Broker is because they put it in as DLC?



I mean he was a character for the past 2 games and played a minor role to the main story but he was basically the godfather of all crime going on in the galaxy so I think some people will pick up the final installment and be scratching their heads as to why they never let you find him. (assuming they don't check XBL marketplace or the internet for new DLC)

#1381
AresXX7

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@ Litos456

Image IPB Image IPBImage IPBImage IPB

You did present a well thought out response though. Kudos



EDIT: didn't realize original image was that big Image IPB

Modifié par AriesXX7, 10 septembre 2010 - 12:27 .


#1382
kaskouka

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Nerevar-as wrote...

Another point for going preSM is that Liara stays behind because she is doing something that will help in the future and that now only she can do instead of completely obsessed about avenging Shepard and Feron. I´ll probably play it after Collector Ship for my other Shepards. The weapon specialization/upgrade helped here a lot.


In another playthrough I did It just after the collector ship, and I was surprised how the dialogues changed when talking with Liara in my cabin. We talked about Horizon and specifically how coldy Ashley welcomed Shep (I chose the "frustrated" option in the dialogue wheel if I remember right). She also worried about Shep's future trip to the Omega-4 relay and feared that he'll not coming back from the suicide mission.
There are aslo little differences in SB's dialogue. Instead of talking about the collector ship, he said that the collectors are still interested in Shep's body.

Modifié par kaskouka, 10 septembre 2010 - 12:34 .


#1383
Kristofer1

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hmm i suppose i should download this DLC at some point

#1384
langleymichael

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Did anyone else feel like the narrative regarding the Shadow Broker made him a little more menacing than indicateed in ME1 and ME2?
Read my review at "The Bunker". http://jasonkobely.c...ker-dlc-review/

#1385
obiwan1975

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Correct me if I'm wrong, but in order for anything that happened in the new dlc or any dlc to become a part of the character I will import into ME3, I need to complete all the quests before doing the Suicide Mission right? Once you complete the SM, everything up to that point is your import character. Anything after that won't be saved as part of that character. Am I right? I'm just asking because I know alot of people have completed the SM and have their character waiting on the bridge of the Normandy waiting for DLC. I hope this makes sense.

#1386
Yakko77

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I think the only disappointing thing with the Intel Center is that there's a terminal which tells you where more minerals are instead of being able to sell them or otherwise trade them. I only made the mistake of trying to strip mine the galaxy with my first play through (6 total) but finding minerals isn't a problem IMO.. Getting back the money for spending too much on probes and fuel going after resources is a problem with that one play through for me.

#1387
unclee

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obiwan1975 wrote...

Correct me if I'm wrong, but in order for anything that happened in the new dlc or any dlc to become a part of the character I will import into ME3, I need to complete all the quests before doing the Suicide Mission right? Once you complete the SM, everything up to that point is your import character. Anything after that won't be saved as part of that character. Am I right? I'm just asking because I know alot of people have completed the SM and have their character waiting on the bridge of the Normandy waiting for DLC. I hope this makes sense.


I don't believe so. Since this game has post game play, meaning you can go back and do stuff you missed, I don't believe it makes an "import" save like the first one did. I think we'll just be importing our regular save games.

#1388
obiwan1975

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I'm not sure. I know if you beat the ME2 and then import your ME2 character again for another playthrough you get to keep your armor and weapons. I need to test it by not purchasing a particular weapon or piece of armor and then beating the SM and then going back and making the purchase. Then import that character and see if he has the weapon or not. Something tells me the data for an import character is the data saved when you complete the SM. Like I said, I'll have to test it out. It would suck to import your character in ME3 and then realize anything you did after the SM wasn't imported.

#1389
JockBuster

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obiwan1975 wrote...

Correct me if I'm wrong, but in order for anything that happened in the new dlc or any dlc to become a part of the character I will import into ME3, I need to complete all the quests before doing the Suicide Mission right? Once you complete the SM, everything up to that point is your import character. Anything after that won't be saved as part of that character. Am I right? I'm just asking because I know alot of people have completed the SM and have their character waiting on the bridge of the Normandy waiting for DLC. I hope this makes sense.

Incorrect, it is the LAST AutoSave that counts. Just like you can finish the SM, go back to the Normandy, change your armor & redo your talent points and THEN start a NG+ with those settings (minus all the purchased/found upgrades), just remember to use the elevator to do an AutoSave.
The "bridge" DLCs will change things in ME3, I think we'll just have to wait and see how it all play out and what BW delivers. LofSB was the first of the "bridge" DLCs, how many more, your guess is as good as mine? How often, my best guess is every 3-6 months until ME3 is available. Why, simple, keep up the interest and cash flow (Econ 101). I would hope that BW does NOT expect everyone to have to start all over from square one each time they release a new DLC. You'd have to ask BW (a moderator) for sure, but I'm willing to guess that you can "add them after finishing the game."

#1390
The Enkindler

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So many pages of text! Probably everything's been said already, but here's my stuff.



I downloaded Lair of the Shadowbroker today and played through it twice (because it was that good!) with two different Sheps just to see the differences.



First time I played it with my canon Shep - he's the default look soldier Shep. Last time I played him was for Overlord and I was happy to get to use the Adrenaline Rush again. It's so cool to be able to use time dilation effects. Anyway, he romanced Liara in ME1 but in ME2 he got together with Miranda (for that awesome scene in the engine room). I really enjoyed seeing Liara's reaction to that, especially her comments on Miranda's clothing, and being the perfect woman. I tried most of the paragon interrupts but missed the last one (the really short one) which probably had an awesome scene but on a canon playthrough everything I do must remain as it is :(



And I loved all the other stuff too - I brought Garrus and Tali along for the Illium portion and when the building blew up it showed a closeup of Tali saying "Keelah!" which just made me happy they got some dialogue in for the squad mate. Well, at least one line. I was disappointed in Overlord how they were silent. And then I loved how the Shadow Broker referenced Archangel when I brough Garrus along to the ship.



But one other bit I liked was the Spectre's mention of Akuze! I thought it was funny how everyone kept bringing that up often in ME1 and so I was glad that at least one person mentioned it in ME2.



Second time through, I used my paragade Shep, who uses more of the renegade dialogue but is still heroic. This one, he romanced Ashley in ME1, but after her rejection on Horizon I got him to hook up with Jack for the full romance (not the quickie). I like how Liara can mention Ashley in the scene in Shep's bedroom, and also ask if Shep was fighting for a better world for Jack.



Because there was no Liara romance in this one, I got to see what "Liara friend" version of the dialogue was in this one. Lots of minor differences, such as the bit where Shep asks if Liara and Feron are a couple. I thought it was funny how the first Shep got asked if he was jealous, but this time "friend Shep" got a slightly different answer.



I like Bioware's attention to details, especially with the complex branching dialogue now that there are so many different dialogue paths we could have taken through the two games. This time, my Shep is a ruthless spacer, so instead of Spectre lady mentioning Akuze, she ends with referencing Admiral Kahoku's death. Sounds generic though, instead of mentioning the specific background story for being ruthless.



Also I noticed the paragon interrupts were less. They must have been specifically romantic ones and not applicable to "friend Shep". Even Liara's dialogue about seeing Joker on the Normandy was slightly different about the "embracing eternity"!



Overall, I must say that I enjoyed the whole thing and think it was definitely worth getting. Now I just want more! But I am skeptical that there will be DLCs for Ashley/Kaiden because it seems like they planned the Liara mission from the beginning (people found partial files for this DLC in the main game before this release).



It's great to have the Shadow Broker base to visit too. I haven't tried it out much, because I need to wait for the results of those investment opporunities at the terminal. But I bet it would have been useful during the main game if I ever decide to do a pre-collector base playthrough.

#1391
Ayanamifan

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Litos456 wrote...

snipped for the sanity of everyone.



I appreciate the response as it was what I had expected to receive after I made my post.  I wasn't trying to say it was the worst DLC on the planet, I was just trying to say why I felt disappointed in it.  Allow me, if you will, to reply in kind.
I understand why Garrus and Tali (and all the other characters, far as I am aware) don't have any lines in this DLC.  I guess it is a fault of mine, but I am approaching this as content that is on par with what ME2 delivered.  As additional content that had the same level of polish and heart into it that the original had.  I'm not trying to imply that BW had no heart or can't polish content, I guess I personally don't feel it's to the level that ME2 was.  This would be an example of what I mean.  Play ANY level in ME2 and find me one instance where ANY of your squad mates say nothing.  It just isn't in there.  They always say something.  I guess you can argue that it was Liara taking up this mantle this time around, but it would at least change up a bit depending who your brought with you.  I feel like arguing this point is almost like semantics.  Yes, I understand the voice actors may not have been available, yes I understand its about Liara and the SB and to a lesser extent Shepard.  I suppose I just wanted more out of the interactions with the entire squad in this DLS - specifically Garrus and Tali w/ Liara - than what I should have expected.  I appreciate that you can understand how I feel about while not necessarily feeling the same way.

Yes, yes .. I know the combat is nearly identical to the entirety of ME2.  I just feel like it may have just been too much, in order to just make the DLC seem longer.  In the regular campaign, I guess there were just areas that were about the story and exploring a little to break up the monotony of just killing people over and over.  It feels like right after the apartment scene, its non-stop gun fighting until the car chase scene, followed by another long stretch of fighting until you get to the SB.  you never really get a break from it.  You said yourself during some parts you were wondering when it was going to be over, so you can get to more interesting things regarding the actual story, rather than just killing bad guy #702.

The 'car chase' .. yes ... I understand and appreciate what you mean.  I did enjoy the conversation between Shepard and Liara during this scene.  I just didn't like the way it was done, personally.  I think I would have preferred to have more freedom, a little more room to explore.  No, I'm not saying run off to the top of a building or some sort of GTA experience, I just mean being able to maneuver more.  Being able to climb or descend would have added a lot to the feeling, I think.  As is it is now, you really only just move left or right.  I never really felt tested or excitement, because I knew all I was going to have to do was move left or right and avoid the obvious obstacle flying at me.  When she started dropping the proximity mines, I thought it would be a bit more exciting, but they might as well have just been other vehicle or buildings I had to move left or right to avoid.  I think a little more freedom to move, while still maintaining the chase would have added a lot to it for me.  It never really felt like I was driving a flying car to me, I guess is the only way to say this.  These types of events are what I'd like to see more of, I just wish it was done in a different way.

I guess I just expected the end fight to be more difficult, its not any one else's fault but my own.  There were some nice things to it, as you mentioned, like the shield and meleeing portion of the fight.  But what good does the shield really do him?  As far as I recall, he never actually takes cover behind the thing.  He just kind of holds it in his hand, effectively lowering his hit box.  That's about all that was tricky for that part, was that you just had a smaller hit box to shoot now, rather than having to deal with an enemy that was using a shield for cover.  I enjoyed the cut scenes as well, I'm sorry I did not mention that before.  I felt they added to the fight quite a bit.  I guess I just have issues with the way he moved around.  I guess I would have expected more from an enemy that was supposed to make the Krogen look like little school children out for a sunday stroll.  Least, that's the impression I got from Liara's recounting and later, the dossier.  True, I would have been more upset if there was only the SB and I enjoyed the fight with the Asari a lot.  I suppose I just built up the final fight in my mind, based on that fight.  It was more challenging to me because after a few hits, she would always teleport away to a new spot.  This in itself wasn't terribly hard to deal with, but as far as I could tell, was always random.  There were a few points I almost shot  Liara instead, because I was zipping my mouse around trying to find that damn Asari.

I'm not trying to say the DLC isn't a good addition to the game.  I have no doubt that it'd the best DLC that has been released yet.  I'm not saying I didn't have fun with portions of it.  I enjoyed the hell out of the emotion and the banter between Liara and Shepard.  What my disappointment came from was I don't feel like its an extension of ME2.  I feel like its ... detached from the game.  The feeling is hard to describe.  For example, if the DLC was made by another company, trying to make it like ME2 as much as possible, having the assets to make it look identical, but just not having that's same ... feeling to it.  It doesn't feel connected to ME2 at all, it feels like I'm playing "Episodes of ME" or something.  Does no one else feel the same way, at all?  Can you honestly tell me, that it feels like you are playing ME2, rather than something separate from the game?  Perhaps I have a difficult time describing the way I feel about it or perhaps I'm the only one in the world that has played this and felt that way.  I can accept that I suppose.

It's funny you mentioned the normandy scene, its one of the few parts of the DLC that popped in my mind that 'this feels like ME2 now'.  I loved it as well.

I guess my issue is approaching the DLC as content from ME2 and holding it to those standards, rather than saying ... "well, it is JUST DLC, what do you expect?"  Well, quite frankly, that it would feel like ME2 and not "just DLC".

In any regard, I was hoping for some sort of discussion on this.  I was wondering if anyone else felt the same way I did or if perhaps there were others that are having this ... disconnected to ME2 feeling.  I beginning to see that apparently, it's just me - at least on these forums - and I can accept that.  I just wanted to actually talk about it, rather than say "A+++ would play again!"

It's the first and only DLC up to this point I've actually paid for (and played, put your pirate pitchforks down).  I felt that the DLC that was released with the game that was free, felt like an extension from the story - rather than something tacked on.  I guess I was just expecting the same feeling.

I appreciate you taking the time to actually respond and I have enjoyed the exchange.

#1392
didymos1120

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JockBuster wrote...
Incorrect, it is the LAST AutoSave that counts.


Incorrect: it's any save that has the "Finished- Not Dead" flag set.  The autosave files are no different from any other savegame except that they have a different name and are entirely managed by the game.

#1393
Yakko77

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Another touch I liked, when fighting your way across the SB ship, any time you sent an enemy flying into the air high enough, the wind catches him, send him flying and lightning cooks them midflight.







I watched that with satisfaction more than a couple times.

#1394
theelementslayer

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Image IPB

Made this from the Liara DLC, in celbration of its awesomeness. Tell me what you guys think:wizard:

#1395
Cossack72

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AriesXX7 wrote...

@ Litos456

Image IPB Image IPBImage IPBImage IPB

You did present a well thought out response though. Kudos



EDIT: didn't realize original image was that big Image IPB


Heh, this is my reaction :blink:

I'd really love to read whatever insightful things you guys are talking about (no sarcasm) but my eyes just can't take reading all that against a black background :(

#1396
didymos1120

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Yakko77 wrote...

Another touch I liked, when fighting your way across the SB ship, any time you sent an enemy flying into the air high enough, the wind catches him, send him flying and lightning cooks them midflight.


I caught a big group of guards with a pull field once, and they all went off into the afterlife together.  Good times.

#1397
Wraith_3

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I just finished it and I thought it was well worth the money. It's WAY above what I have expected with DLC in the past. I think this sets the bar for DLC for all games. The car chase looked almost exactly like the speeder chase in "Attack of the Clones', but that was my only complaint. I loved the "What kind of weapons are on this thing?" "It's a taxi! It has a fare meter!" dialogue.



I romanced Ashley so I'm still holding out for an Ashley related DLC!

#1398
Litos456

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Ayanamifan wrote...

Litos456 wrote...

snipped for the sanity of everyone.



snip


I'll make shorter responses this time.
I think it's just a DLC thing that squadmates don't say anything. You just kind of have to accept it, you yourself were making too high expectations of it, but it's how it is. Same way you have to accept Microsoft leveling up the prices for xbox live, same way you have to accept that you have to pay $4 for a drink in some stores. You know, it's stuff that you wish was different, but it just isn't. =\\

The combat - I think it's just a video game thing. Don't tell me you never seen repeatedly incoming waves of enemies in games before - there was a lot I know, but that's just video games. You gotta deal with it. Maybe there was too much of it, but it's no movie, and as I said the balance is still perfect - especially compared to other games (or even ME2 itself, maybe).

The car chase, as I said, was an interactive cutscene. I do agree it would be cool to be able to change altitude but I honestly don't care. It was there for you to watch and interact with a little, kind of like those crazy short but epic MW2 instances they placed all over the place in that game. It's there for your own amusement and you make what you want of it, but complaining about something like that needing improvement isn't really necessary. I mean you didn't ask for it, but you got it... you should be thankful for that. If they didn't have enough emotion in the DLC, THAT would suck and would be something good to complain about.

Two things I want to point out about the SB boss fight: First off if he used his shield, you'd complain about having to pointlessly wait until he lowers it down. Or having to repeatedly do something to make him lower it. Trust me, it'd be the same problem in a different manner.
Second, he's no Krogan. The guy weights like a thousand pounds. How do you expect him to run around charging into you? He does charge by the way, and destroys columns in the process. Liara has to pay the damages now :P

It's detached from ME2 because it's a completely different instance. You've already killed the collectors and this is a bridge to ME3. Also as I said before, it kind of sets the standards to ME3 - so when you play ME3, you might find this more attached to that rather than ME2.
In short, what I mean is: ME2 is over. This is new, fresh, and on it's road to ME3. That's how you gotta think and that's probably what you're going to get when ME3 comes out. I think you should look at it in a good way. It feels like you're moving on, like the story continues, like the universe keeps living.

#1399
CMD Sheppard

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I must say this shadowbroker DLC was well worth the wait. I noticed some very refreshing bridging aspects which i was hoping for and waiting for in ME2 but did not see until now.



GRENADES:

Firstly the return of the grenade disc which don't exactly hover in the air then explode but do get thrown in proximity them explode, was a definite MUST have. I can't understand why they took those away? They are unique and original and should hover in the air like ME1. I miss them very much and would like to see them in more DLC and in ME3.



MUSIC:

I was soo happy to see the return of ambient tracks like those used on Ilos and other areas of ME1 used in ME2 Shadowbroker. This was and is a very needed linking aspect to bridge both games and both the players emotions in RPG game play. Having brand new tracks is not always a good thing, it can sever association with player and overall environment and bring new ideas which can clutter the clarity and continuity of otherwise perfect gameplay.



ME2 in GENERAL :

Game mechanics and FPS style... I just wanted to make mention that I do feel the game play mechanics of CMD Shep have improved in the fact that he feels quite like many other successful FPS characters BUT at the cost of his unique quirky style which made him so unique and different from all those other FPS guys who feel the same... either way its a draw, you like it or hate it.. I'll take it, it certainly did not let me down... what did let me down was the unique sounds and chemical rounds coming from the shotguns... that was in fact very hip and I was horrified to see that go bye bye???? Bring the chemical rounds back dummy, are you nuts?




#1400
MrFob

MrFob
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Ayanamifan wrote...

*snip*

I'm not trying to say the DLC isn't a good addition to the game.  I have no doubt that it'd the best DLC that has been released yet.  I'm not saying I didn't have fun with portions of it.  I enjoyed the hell out of the emotion and the banter between Liara and Shepard.  What my disappointment came from was I don't feel like its an extension of ME2.  I feel like its ... detached from the game.  The feeling is hard to describe.  For example, if the DLC was made by another company, trying to make it like ME2 as much as possible, having the assets to make it look identical, but just not having that's same ... feeling to it.  It doesn't feel connected to ME2 at all, it feels like I'm playing "Episodes of ME" or something.  Does no one else feel the same way, at all?  Can you honestly tell me, that it feels like you are playing ME2, rather than something separate from the game?  Perhaps I have a difficult time describing the way I feel about it or perhaps I'm the only one in the world that has played this and felt that way.  I can accept that I suppose.

*more snip*


OK, just wanted to reply to the quoted part. I understand and in some parts agree with the criticism in the rest of the post but I wanted to address this paragraph in particular.
I just want to say that I don’t get this impression at all and I think the way the DLCs have been designed until now was just incredible.
In ME1, pinnacle station felt like an attachment that didn’t quite fit into the game (because it was made by another company I guess) but that is not the case for ME2 IMO.
To go through it:
Zaeed is just the run of mill ME2 experience and for all intends and purposes I think it can be considered part of the main game.
Firewalker fekt like a test of game mechanics with the Hammerhead. That way it felt a bit detached from the main game but I think it was worth it, considering that we now have a vehicle for future DLCs (see Overlord).
Kasumi had the whole James Bond/Oceans 11 atmosphaere which was very well executed.
Overlord was introducing the Hammerhead for real IMO and had just a great mysterious story + some great new level design.
And finally LotSB with the car chase, he outer hall section and new combat gameplay (not only the boss fights but also the flanking enemies on the parking lot and the lightning rods on the hall, new squad member with new power, etc) + just great dialogue and background story addition via the dossiers.

So IMO the pattern is, that every DLC tried to introduce some new element to the game (with the possible exclusion of Zaeed) while keeping the core gameplay, dialogue and story (with the possible exclusion of Firewalker) that people enjoyed in the main game. I am not a game designer but I can imagine this is very difficult to pull of and I think BW executed it very well so far. I am sorry if you didn’t get the impression of an ME experience out of LotSB but actually, even after your post I can’t understand why.
IMO BW should keep up bringing new features to the game. That is the opportunity they have with the DLCs, to introduce experimental and maybe a bit risky but innovative additions on a smaller scale and I think they should keep up being creative.

Sorry for another wall of text :).