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Yet another Lightmapping Post


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#1
Bonehakka

Bonehakka
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Ok ive read through loads of lightmapping problem posts on here and I still cant fix this

Tried so far.......

Intall Active Python 2.5.5.7

Uninstall Active Python and Installed Python 2.5.4 and the pywin32-214.win32-py2.5

Uninstalling everything and installing Python 1st then da toolset


Log...

E: 16:40:47 - Failed to submit lightmap layout [lair]

E: 16:40:47 - Failed to run 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\dragon age origins\\tools\\Lightmapper\\EclipseRay.exe LightMapper.py --terse -cpus=2 --numSubJobs 1 --inputDir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\B37B8C3A-8834-429D-9C21-1316DC845F37\\ --outputTGADir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\B37B8C3A-8834-429D-9C21-1316DC845F37\\TGA\\ --outputAoTGADir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\CachedScene\\AO --combinedDDSDir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\PreAtlas\\ --atlasedDDSDir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\B37B8C3A-8834-429D-9C21-1316DC845F37\\Atlased\\ --compressedDDSDir C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\CombinedMaps --atlasFile C:\\Users\\Dave\\AppData\\Local\\Temp\\DALightmap\\lair\\B37B8C3A-8834-429D-9C21-1316DC845F37\\job_atlas.xml --in_width 512 --in_height 512'.

W: 16:40:47 - No lightmap atlas found. Falling back to display legacy lightmaps in editor.


Any Ideas?

#2
Lord of Fangs

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I'm not very good with error logs so this is a total shot in the dark, but would it have anything to do with your Dragon Age folders being within the Steam directory? Just something I noticed quickly, I could be totally off.

#3
TimelordDC

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I've found that using Program Files (or the x86 one) in Win7 leads to access problems a lot of times - not only for DA but for other apps too.

You could try putting that command in a batch file and running it as an administrator to see if it woks. If it does, right-click EclipseRay.exe and make sure run as administrator is checked and see if that helps running the lightmapper from within the toolset.