When the mouse hits the screen in Overland map the screen doesn't roatate. It stays fixed and won't budge is there anything to do to get the camera rotating in overland map?
Thanks
Camera Won't rotate In Overland Map
Débuté par
Chomple
, sept. 07 2010 08:26
#1
Posté 07 septembre 2010 - 08:26
#2
Posté 07 septembre 2010 - 08:30
Nothing you can do. The Overland Map is designed to work this way, with a locked camera.
#3
Posté 08 septembre 2010 - 01:12
Damn, Thank you Very much Sucks that the camera is locked though.
#4
Posté 21 avril 2013 - 08:52
What if your caravan is waylaid right in front or above a city? One of my caravans is stuck because when I try to click it so I can give it gold, trade bars, or goods, to reactivate it, I'm selecting the city. It's frustrating because it's just sitting there doing nothing and Ive got no way to get it moving again.
#5
Posté 21 avril 2013 - 09:45
hows your compile-fu?
btw, camera can be unlocked w/ 'toggleoverlandcamera' -- i like Character mode on the OL.
Compile the script as 'kd1_caravan_jump' to MyDocs->Override
Stand somewhere so that the stuck caravan is the closest caravan. Then:
`
DebugMode 1
rs kd1_caravan_jump
DebugMode 0
`
- it should pop over to your PC; then get out of its way 'cause the HB ought set it moving again.
// 'kd1_caravan_jump'
void main()
{
object oPC = OBJECT_SELF;
string sLeft, sCaravan;
int i = 1;
object oCaravan = GetNearestObject(OBJECT_TYPE_CREATURE, oPC, i);
while (GetIsObjectValid(oCaravan))
{
sCaravan = GetTag(oCaravan);
sLeft = GetStringLeft(sCaravan, 11);
if ("nx2_caravan" == sLeft) break;
++ i;
oCaravan = GetNearestObject(OBJECT_TYPE_CREATURE, oPC, i);
}
if (GetIsObjectValid(oCaravan))
{
AssignCommand(oCaravan, ClearAllActions(TRUE));
AssignCommand(oCaravan, JumpToObject(oPC));
}
}btw, camera can be unlocked w/ 'toggleoverlandcamera' -- i like Character mode on the OL.
Compile the script as 'kd1_caravan_jump' to MyDocs->Override
Stand somewhere so that the stuck caravan is the closest caravan. Then:
`
DebugMode 1
rs kd1_caravan_jump
DebugMode 0
`
- it should pop over to your PC; then get out of its way 'cause the HB ought set it moving again.
#6
Posté 21 avril 2013 - 10:06
*ahem*
I'm afraid there was some misinformation posted here three years ago.
`
debugmode 1
toggleoverlandcamera
debugmode 0
`
I'm afraid there was some misinformation posted here three years ago.
`
debugmode 1
toggleoverlandcamera
debugmode 0
`
#7
Posté 04 juillet 2013 - 05:38
//Thread Necromancy!
How would one do this for the players on a PW? The difference is pretty huge.
How would one do this for the players on a PW? The difference is pretty huge.





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