Witch Hunt DLC
#301
Posté 08 septembre 2010 - 03:32
#302
Posté 08 septembre 2010 - 03:37
I played 10 minutes of LotSB right after WH and it is really like 2 totally different companies created it. It just felt like we only got half of what we were supposed to. I stepped through that mirror with Morrigan expecting to finish the adventure and then...boom...credits.
Bugs aside (which are well documented and truly suck), this DLC brings no closure of any kind . That is the most frustrating part. If it was supposed to wrap things up and get me excited for DA2...it failed miserably and I am certainly thinking twice about picking up that title.
I don't know if they are outsourcing this stuff to a smaller company or if EA is pushing them to do stuff, but they need to either find better partners or create this stuff themselves.
#303
Posté 08 septembre 2010 - 03:40
Maconbar wrote...
Danjaru wrote...
lolwut? That was a short ass DLC and it confused me to a degree..
***SPOILERS***
So Flemeth is something other than an abomination, as some have suggested, she's probably a godchild herself from one of the previous Archdemons, or she's something else entirely. (Maybe some old deity)
But what got me weirded is that Bioware has said that they're not done with Morrigan, and my Warden followed her through the mirror. Does that mean that if we meet Morrigan in DA2, she'll be all like "oh the Warden? he's over there picking flowers, Way over there so you can't see him" or "he's dead.." o.O
Morrigan won't be in DA:2 as reported at PAX
She won't? Oh, could've sworn I remember saying that Morrigan's story isn't finished with Witch Hunt.. Hope it's not just some half assed DLCs they were refering to if what I heard is true.
#304
Posté 08 septembre 2010 - 03:44
varel1 wrote...
I thoroughly enjoyed DAO, was disappointed by DAA, and feel ripped off by this.
Honestly, while recycling areas is a bit cheap, I wouldn't have felt ripped off by this DLC if the ending had just been better. Finn and Ariane were awesome companions and I really enjoyed their dialogue. But, even getting past the bugginess of the ending, there doesn't appear to be any way of conveying to Morrigan that a female Warden might personally care a great deal about the god-child's wellbeing and happiness...
Any Warden who romanced Alistair cannot have a child with him, and may find herself really wanting to know how his son is doing and what Morrigan plans for him... She may find herself feeling a great deal of responsibility for and to that child. I mean, Alistair's life was marked by not knowing his own father. My Warden is haunted by the idea of this cycle repeating itself and wants to try to prevent that. Much as she adores Alistair, if she'd gotten the option to go with Morrigan and help look after the child, she probably would have taken it (after writing a message explaining things for her companions to bring back to Alistair).
I don't know. Much as I love some aspects of Morrigan, my city elf can never quite rid herself of the memory of Morrigan advocating that she sacrifice her own father in a blood magic ritual. That's not the woman she wants caring for Alistair's child - not alone, anyway. But there was nothing even approaching this - not even in the non-bugged non-Morrigan-romance ending I had to go to YouTube to even see. The only mention of the child there was, as before, as an heir to Ferelden's throne. But my Warden didn't love Alistair because he was a Theirin, and her concern for his son is also nothing to do with the throne. Her concern is simply because he is an innocent child. Argh...
In terms of the non-DR endings, it would have been good to be able to show more bitterness towards Morrigan, particularly for a Warden who had to watch Alistair die. But enough complaining for now - except to say that I may now understand why Witch Hunt was the last DA:O DLC. I'm not sure I'd want to buy any more after this. (ME2 DLC has, by contrast, been awesome, and I'll happily continue to buy it.)
Modifié par Estelindis, 08 septembre 2010 - 03:46 .
#305
Posté 08 septembre 2010 - 03:46
Seems like the DA DLC team needs to take lessons from the ME2 team, you can't have DLC for story heavy games fail to deliver on story, especially when a main character is involved. Lets cross our fingers that just as ME2 improved the core game and DLC over ME1, DA2 will do the same for DA:O
#306
Posté 08 septembre 2010 - 03:50
It seems they are setting up DA3.Danjaru wrote...
She won't? Oh, could've sworn I remember saying that Morrigan's story isn't finished with Witch Hunt.. Hope it's not just some half assed DLCs they were refering to if what I heard is true.
Despite the ending bug which is very big, and a few other things, I thought the DLC was good and was more what I expected a DA DLC to be like. Interesting companions with good banter (though no chance to really talk to them personally- I had hoped for at least one "tell me about yourself" conversation), moving the plot forward, humor, lore development. I don't mind recycled areas if they are presented logically and with interesting things going on, as these were. It was great to have Dog back and on the game where Morrigan correctly recognized the DR having been done, the ending with her felt like good resolution.
#307
Posté 08 septembre 2010 - 03:52
sammcl wrote...
Pretty disappointing =.= This is the only additional content I've actually bought for DA:O, it should really have been named "The Elven Mirror (with Morrigan cameo)" It failed to answer any questions about her. While I believe she's not evil, there's no evidence either way, only her word. As people have said the only thing we really found out was that Flemeth was some unknown being of immense power with a devious plan to change the world. I kinda got the impression that Morrigan's goal was to train her child to defeat Flemeth permanently.
Seems like the DA DLC team needs to take lessons from the ME2 team, you can't have DLC for story heavy games fail to deliver on story, especially when a main character is involved. Lets cross our fingers that just as ME2 improved the core game and DLC over ME1, DA2 will do the same for DA:O
You know...I'm really starting to think that DA2 should be considered more of an expansion than a sequal. After the WH ending, it's pretty obvious that the Origins story line isn't done yet and DA2 is going to be more of something that fits along side DA:O rather than in continuation of it. Awakenings appears to be more of a sequal.
#308
Posté 08 septembre 2010 - 03:57
So ... he must've voiced him in WH too? Could his voice have changed a lot? He looked a little different too. Are they trying to show us that Sandal is changing?
#309
Posté 08 septembre 2010 - 03:57
#310
Posté 08 septembre 2010 - 04:01
#311
Posté 08 septembre 2010 - 04:03
i guess theres more -.-
#312
Posté 08 septembre 2010 - 04:04
Also, she's left a gift for me, then? You mean this book sitting next to the Dalish elves book? That the Warden takes a quick glance at then takes off?
I don't know, I just suspected that since this was the last DLC for DA:O and that it is the end of your Warden's story that it would you know, have some kind of an actual ending? Very anti-climactic.
#313
Posté 08 septembre 2010 - 04:07
#314
Posté 08 septembre 2010 - 04:08
Oh you know, I kept thinking the same thing. "Wasn't Sandal's VA... uh... Finn's VA?" So they thought maybe having the same VA for Sandal and Finn would be... I dunno, that makes no sense whatsoever!! You can't just change the most recognizable single word in DAO and not have people notice or care.tuppence95 wrote...
I just looked up the voice cast, and big surprise. Finn was voiced by the VA who did Sandal.
So ... he must've voiced him in WH too? Could his voice have changed a lot? He looked a little different too. Are they trying to show us that Sandal is changing?
Edit: Unless, like you say, it's to show that Sandal is changing. Maybe turning into a ghoul?
Modifié par Addai67, 08 septembre 2010 - 04:10 .
#315
Posté 08 septembre 2010 - 04:10
I for one will not be interested in continuing with Morrigan's tale in a sequel if my warden cannot be imported...
Modifié par Bielie, 08 septembre 2010 - 04:11 .
#316
Posté 08 septembre 2010 - 04:12
Gaider was circumspect when asked in a PAX podcast if the Warden could come back. I don't see how you could bring the Warden back into a voiced PC world, but maybe in unvoiced cameo.Bielie wrote...
I cannot see how Morrigan's story can be continued in DA3 without the Warden, especially if the he/she follows her into the mirror. And BioWare said that this the last we will ever see of the Warden, right?
I for one will not be interested in continuing with Morrigan's tale in a sequel if my warden cannot be imported...
#317
Posté 08 septembre 2010 - 04:18
Addai67 wrote...
Gaider was circumspect when asked in a PAX podcast if the Warden could come back. I don't see how you could bring the Warden back into a voiced PC world, but maybe in unvoiced cameo.Bielie wrote...
I cannot see how Morrigan's story can be continued in DA3 without the Warden, especially if the he/she follows her into the mirror. And BioWare said that this the last we will ever see of the Warden, right?
I for one will not be interested in continuing with Morrigan's tale in a sequel if my warden cannot be imported...
Or they could just voice it and say 'people fear change.' They're clearly willing to ****** off the RPG fanbase and hope they just get used to it, or it doesn't matter to the overall numbers. And they're probably right. The number of people who expect and demand an unvoiced RPG for roleplay is small and getting smaller. Do I think a voiced PC in an RPG is a horrible idea? Yes. Do I think they might do it anyway, if they want to use the warden again? Absolutely.
#318
Posté 08 septembre 2010 - 04:21
You run through some reused areas with no challenge to em.
And then get to spend 5-10 minutes in dialog with Morrigan, which i just find pretty damn lazy of bioware, imo.
I know i know, they got their hands full with DA2 ect, but these latest DLC seem just to be some crap to promote DA2 rather then actually continue or ending the DAO story.
#319
Posté 08 septembre 2010 - 05:38
#320
Posté 08 septembre 2010 - 05:46
#321
Guest_Jynthor_*
Posté 08 septembre 2010 - 05:58
Guest_Jynthor_*
Because of a bug Morrigan thinks we never did the Dark Ritual.
Son I am dissapoint.
#322
Posté 08 septembre 2010 - 06:07
Jynthor wrote...
Dissapointing ending.
Because of a bug Morrigan thinks we never did the Dark Ritual.
Son I am dissapoint.
Same here and I've done it twice with both of them having done the "Dark Ritual" just to make sure. Though the first time I went with her and the 2nd time it wouldn't let me. Bioware must fix.
#323
Posté 08 septembre 2010 - 06:09
It's from Origins, after the epilogue... when you guys let us pretend we are doing things before the final battle...
The bug is Morrigan doesn't recognize the Dark Ritual.
1. Loaded my character from awakening, in which I loaded from a post-epilogue save... bugged.
2. Loaded same character from epilogue save itself, the post-campaign one... no bug.
3. Then to prove it wasn't awakening, I imported the epilogue save to awakening, then to golems, then to Witch Hunt, and no bug. She reacted correctly.
The reason why so many people are getting this bug is because most people play after the epilogue, even if it's just to switch equipment. So that's what I think.
#324
Posté 08 septembre 2010 - 06:14
night0205 wrote...
I'm sure you guys already have an idea of the bug, but I have played through several imports of the same character and I know what causes it.
It's from Origins, after the epilogue... when you guys let us pretend we are doing things before the final battle...
The bug is Morrigan doesn't recognize the Dark Ritual.
1. Loaded my character from awakening, in which I loaded from a post-epilogue save... bugged.
2. Loaded same character from epilogue save itself, the post-campaign one... no bug.
3. Then to prove it wasn't awakening, I imported the epilogue save to awakening, then to golems, then to Witch Hunt, and no bug. She reacted correctly.
The reason why so many people are getting this bug is because most people play after the epilogue, even if it's just to switch equipment. So that's what I think.
Your post to Bioware's eyes.
#325
Posté 08 septembre 2010 - 06:14





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