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Game way too easy?


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#1
Ayadori

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Yes indeed, there are difficulty settings, but I firmly believe, that even on Normal some fights should be hard.

The only difficult fight I can recall, was fighting Flemeth around level 9. High Dragon was a decent one, but nowhere near I expected it to be ...

Cauthrien (sp) after rescuing the Queen and her betraying you - until I realized I shouldn't have killed her plot-wise and missed out a portion of the game....

Gaxkang was tank and spank. Archdemon was laughably easy - I used no ballistas and summoned no allies - even then it was a cakewalk.

Been playing CRPGs for almost 15 years and this was probably the easiest game to play through the first time.

I guess I'll go for the hardest difficulty setting for 2-nd playthrough (although the replay value seems tad too low) and see, whether the game gives me the run for my money or not.

#2
jasiones

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all depends on player skill. when i first played the game it was on normal i felt it was too hard at times...now im my 4th play through it's a breeze especially since i made a mage and can lock down hordes of enemies before they have the chance to attack

#3
Leoroc

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I agree, I remember having a really tough time on the Revenant Fights for the Juggernaut armor my first playthrough on normal, my last playthrough was on Hard though and it was pathetically easy.



Going Dual Weapon on my last one rather than Two-Handed like my first made a huge difference I imagine.

#4
eqzitara

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Of course normal is easy when its option 2 of 4. Normal is for people with "little experience to strategy rpgs". Easy is your first time playing one.

Play nightmare with 1 or 0 mages and 0 mods. You will have a good challenge.

Modifié par eqzitara, 08 septembre 2010 - 12:11 .


#5
keesio74

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Remember that Bioware had to lower the difficulty on the console because people were complaining that the game was too hard. I think console gamers are less into intricate RPGs.



Anyway the first time I played, it was on hard and I found it challenging. As the game progressed, I felt it got easier.



What I think really messes up the game balance is the DLCs... not the DLCs quest itself but the items from the DLC. They are way too overpowered. The first time I played, I played the whole game without the DLC. Subsequent playthroughs I used the DLC gear and it made the game much much easier.



IMHO the game is best when you play base Origins game. No Stone Prisoner, No Warden's Keep, etc. The difficulty balance is pretty fair.

#6
Pysces

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Yes, the game is frighteningly easy with the DLC's, especially the items. They put you ahead on levels as well, and that makes a difference. The only DLC I'd recommend enabling is the Stone Prisoner, and thats only if you want to recruit Shale.



I'm thinking of redoing a play through on Nightmare and disabling the items until the end game basically. I kind of wish I did this from the start to preserve the challenge.

#7
searanox

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If you know how to build your characters and how to set up tactics, the game will be ridiculously easy, Awakening even more so. I fully expect Dragon Age 2 to be even more simplified hack-and-slash fluff.

#8
Mr_Raider

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searanox wrote...

If you know how to build your characters and how to set up tactics, the game will be ridiculously easy, Awakening even more so. I fully expect Dragon Age 2 to be even more simplified hack-and-slash fluff.


They better not pull an ME2 on it.

#9
Lord of Fangs

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Try it on Nightmare with no mage in your party (yourself included). Although since you've beaten it once, chances are it will not be that difficult even if you do that since you now know what you're doing.

#10
DhammaWings

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When you say "Game way too easy" I wonder how many times you had to revert to savegames because you got "killed"? Also, have you been able to play through the entire game without ever being "knocked out"? If you answer "no" to either question, I submit instead of the game being too easy, it is in fact too hard.

#11
Moondoggie

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All depends on personal skill. DA:O was my first time playing these kind of RPG's i played on Normal thinking i'd be okay and i had a lot of trouble early on, Circle Tower/Fade was one of the first things i did and it took me forever with my mage character, Sloth Demon took a good 20 attempts Can't imagine how hard it is on console. As i got through the game i got better at it and now it's got easier i can notch up the difficulty. Some hardcore RPG players may find it all easy so it's probably best to play at high difficulty levels to preserve the challange.

#12
Lumikki

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I don't know, I have only played game ones with mage in normal difficulty. Most of the game was very easy for me, but there where few situation I had problems. Like fighting my first time agains Revenant. I wasn't ready for that fight, had wrong spells agaist it and maybe did those fights little too early in game. Had to wait long time that Alistair was higher enough in levels to have even enough str to wear those armors.

Modifié par Lumikki, 10 septembre 2010 - 08:28 .


#13
Nonoru

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Try a solo run on Nightmare ^^.



I can assure you it's a lot different :).

#14
keesio74

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DhammaWings wrote...

 Also, have you been able to play through the entire game without ever being "knocked out"?


What is amusing is that when I first played it, I had no idea that when you got "knocked out" during combat, that you would get up afterwards with just an injury! I thought you had died. And I would reload the game before combat ended so I never found out about this until late in the game! It didn't help that when someone got knocked out, they had a picture of a skull (looking like they died).

Anyway I have a rule where I still treat it as a death if someone gets knocked out. So if that every happens (me or any companion), I have to restore the game.

#15
AdrianC25

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guy played threw on normal and actually makes a thread about the game being to easy ... at what point did you think "this is to easy" and at that point why didnt you switch the game up to hard or even nightmare if your just to awesome for normal.



personally i played threw on hard and yes the regular battles you fight every 30 second are hardly nail biting but there are bosses / situations you have to micro manage very tightly or face reload.



try golems DLC , if you can smoke that DLC and claim its to easy then your just super amazing and women and fame will just fall all over you.

#16
Moondoggie

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AdrianC25 wrote...

guy played threw on normal and actually makes a thread about the game being to easy ... at what point did you think "this is to easy" and at that point why didnt you switch the game up to hard or even nightmare if your just to awesome for normal.

personally i played threw on hard and yes the regular battles you fight every 30 second are hardly nail biting but there are bosses / situations you have to micro manage very tightly or face reload.

try golems DLC , if you can smoke that DLC and claim its to easy then your just super amazing and women and fame will just fall all over you.


Women falling over me? Now theres an enticing thought i think i need to get me through the Golems DLC and try to smoke it :P

#17
MIB-2

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AdrianC25 wrote...

guy played threw on normal and actually makes a thread about the game being to easy ... at what point did you think "this is to easy" and at that point why didnt you switch the game up to hard or even nightmare if your just to awesome for normal.

personally i played threw on hard and yes the regular battles you fight every 30 second are hardly nail biting but there are bosses / situations you have to micro manage very tightly or face reload.

try golems DLC , if you can smoke that DLC and claim its to easy then your just super amazing and women and fame will just fall all over you.


I just completed Golems on Nightmare, 2 fights in it made the archedemon (and even the Mother!) look like a small scared kitten. I mean of course the harvester and the one when you have to activate a green portal and then you are locked in with 3-4 orange and 4 yellow golems.

#18
Berkilak

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Heh, DA:O apparently has low replayability? o.O

#19
Janni-in-VA

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Replayability all depends on your approach. If you're approaching the game as a battle-oriented hack and slash sort of thing, then I can see where you wouldn't see the possibilities in replaying. If, however, you play it as a true RPG, then it's highly replayable. And if you're achievement/trophy oriented, that's a further incentive to replay since you can't unlock all the achievements in just one or two playthroughs.

If you're playing on a PC, the difficulty is (from all I've heard) higher than it is on a console. If you still find it too easy, even on Nightmare, then do as Nonoru suggested and complete a solo run. There are also mods which will up the difficulty for the Nightmare setting. Then again, to borrow a phrase from Zevran, you may simply be "ridiculously awesome." *grin*

#20
errant_knight

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Ayadori wrote...

Yes indeed, there are difficulty settings, but I firmly believe, that even on Normal some fights should be hard.

The only difficult fight I can recall, was fighting Flemeth around level 9. High Dragon was a decent one, but nowhere near I expected it to be ...

Cauthrien (sp) after rescuing the Queen and her betraying you - until I realized I shouldn't have killed her plot-wise and missed out a portion of the game....

Gaxkang was tank and spank. Archdemon was laughably easy - I used no ballistas and summoned no allies - even then it was a cakewalk.

Been playing CRPGs for almost 15 years and this was probably the easiest game to play through the first time.

I guess I'll go for the hardest difficulty setting for 2-nd playthrough (although the replay value seems tad too low) and see, whether the game gives me the run for my money or not.

Perhaps, but you and other fifteen year gamers aren't the only people who are supposed to be able to play the game. Normal was just right when I started, because I found this kind of combat very challenging, whereas easy was too easy except as an introduction to the controls, but it needed to be there so someone who'd never played an RPG in their life could play the game. Now I wish that there was a level beyond nightmare, but that not being the case, you get just as much of a challenge by limiting your potions, or buffs, so it's not that big a deal. Thing is, it's not just about you. Play the whole thing in medium armor, don't buy elfroot from Varathorn, or lyrium from the tower, and you'll probably find it a bit more challenging.

Modifié par errant_knight, 15 septembre 2010 - 02:45 .


#21
SirJarenTor

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keesio74 wrote...

Remember that Bioware had to lower the difficulty on the console because people were complaining that the game was too hard. I think console gamers are less into intricate RPGs.

Anyway the first time I played, it was on hard and I found it challenging. As the game progressed, I felt it got easier.

What I think really messes up the game balance is the DLCs... not the DLCs quest itself but the items from the DLC. They are way too overpowered. The first time I played, I played the whole game without the DLC. Subsequent playthroughs I used the DLC gear and it made the game much much easier.

IMHO the game is best when you play base Origins game. No Stone Prisoner, No Warden's Keep, etc. The difficulty balance is pretty fair.


The most challenging part of playing on a Console is a lack of fine control, owing to using a controller.  I play only on the XBox (until October when the all inclusive version will be for sale so I don't have to re-buy all the DLC and expansion) and it was a very dramatic change from playing all of the Infinity Engine games of yore (or Neverwinter Nights if you don't go back that far and somehow managed to like the Henchman system :-/).

I can only pause, by bringing up the radial menu.  I can't zoom out.  I can't issue move orders while paused at all, and can only move my active character manually (single most frustrating part).  I can only use one summoned entity because of Memory limitations.  I'll admit, it was the lure of sweet achievements that made me purchase it for the xbox.

The DLC items do tend to be overpowered (at least, for as early as you have access to them), without a doubt.  But, they also make some builds functional in a reasonable time frame, like a Warrior Archer, you can't have both Diligence Armor AND Farsong, and Archery isn't exactly the strongest thing to stand alone, which means you must chose a specific roleplaying path for an optimum weapon, or wait until you're in your teens and flush with gold to complete the Dragon Scale quest and get decent Heavy armor that way (to avoid the attack speed penalty from Massive Armor).  With the Witch Hunt DLC, you have the option to use a comparable bow, even though it is available rather early.

I'd say, that while the Stone Prisoner / Warden's Keep / Return to Ostagar items tend to be better than average for the attainability, I was always struck by the paucity of itemization my first two times through DA:O.  I always found it rather baffling that you get to the end of the game with three people who can wear plate, but easily twice that amount of sets available to you, but you start the game, and it's like pulling teeth just to put your melee into something better than Grey Iron Chainmail.  It's like somewhere, someone hates rogue and mage armor sets.  Even the middling sets that would be good for midgame, are scattered far and wide across the game world so that by the time you complete them, they're no longer valuable enough to use.

Anyway, back to difficulty.  I had a somewhat difficult time my first time through, owing partially to the adjustment to a console control scheme, and partially to a stat and skill system that was no longer Dungeons and Dragons, which meant I no longer understood the underlying mechanics, and thus could not make informed decisions so much as educated guesses.  Also because I hate using mages (and so rarely bothered to do so actively), and the auto-pilot for casters is middling at best.

Now though, I'm running through on nightmare, and while some of the DLC items (and the Witch Hunt, Golems of Amgarrak, Leliana's Song, and Darkspawn Chronicles are the real offenders) have smoothed the way, it hasn't been super easy with spell resists, being hit harder, and mob damage resistances.

The XP from the DLC areas is nice, but it just means that you have enemy archers spamming you with scatter shot sooner.  And my experience on Nightmare in the Origin and Ostagar areas were still pretty tough as a warrior, especially if you are trying to avoid dying.

#22
Rddosssp

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You're right, Nightmare difficulty it too easy once you know what you're doing. If, like me, you're interested in making the combat element more challenging and rewarding, i highly recommend the Combat Tweaks mod by Kend, available on the DragonAgeNexus forums.



It has 3 difficulty settings, all advancing on the vanilla nightmare setting and it's possible to experiment and create a custom difficulty setting precisely your liking. I play on Tweak 2, Tweak 3 is for the very skilled! It also balances the properties of spells and activated talents to make a rounded game in which they are all useful. Ultimately, it makes you have to think about tactics and strategies more than you ever had to before, no longer can you mindlessly wade into battle knowing you're going to comfortabley brush everyone aside no matter what spells or talents you use. I use this mod and couldn't imagine going back to vanilla. Also recommend using the acompanying Area Scaling mod if you wish for an enduring challenge when you reach higher levels.



Combat Tweaks

http://www.dragonage...file.php?id=354



You need the GDAAp program that is linked to on the page to customise the settings.






#23
Saara

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Honestly I'm not that great at games (I keep dying in the first tutorial fight in FarCry. On easy. Gah) but I switched to hard on my first run and did nightmare on the rest... So yes, it was easy. Or actually I should say that the difficulty was just perfect - it required enough brain capacity to keep me entertained while keeping my stress meter in the minimum. But if you're the kind to go looking for a real challenge, then no, there wasn't much of that. Position your characters well and use the right spells and you'll get through the game just fine (although I must say that I did my fair share of raiding in WoW in which some bosses required you to do just that, which might've had something to do with DA:O's difficulty for me). I do admit that there were some pretty tight moments, but the majority of the game was definitely not that.



Sure soloing or going without a mage would make it considerably harder, but that would be you creating the difficulty just for difficulty's sake which in my opinion shouldn't be necessary to get yourself a good challenge. The game should be providing that itself instead of forcing you to do stunts like soloing to get the difficulty you're looking for. And soloing you'll miss out on your party members' bickering with eachother ;).



That said, I have to repeat that I liked nightmare before someone comes and bites me. But I will have a problem if DA2 is made any easier than that. Heck, I'd actually love it if they made an insanity level (*wink wink* any big shots looking here? Hehe).

#24
Wulfram

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The fact that I'm now playing on Nightmare suggests it's definitely going to be too easy for some people, since I'm not all that good.

Modifié par Wulfram, 16 septembre 2010 - 07:19 .


#25
Fallstar

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I found hard difficulty to be ideal for me; OP it Seems rather obvious that if normal is too easy, you should go ahead and increase the difficulty to hard?