I'd imagine people who aren't having the problem wouldn't be on the forum complaining about it. I know I wouldn't even know this problem existed had I not had the problem. "The squeaky wheel gets the grease" I guess is a way to put it, since if they don't about about a problem they can't fix it. But finally some dev responses makes me have some faith back in BW and the future games. IMO they should have caught this in testing runs, since it seems a lot of people are having it, whether it's the minority or not, a good amount of people are still having the problem.fantasypisces wrote...
Lol he says the issue is not affecting the majority of people....
That's not what I'm seeing :/ I'm seeing more like 80% of people affected, but almost all now are able to do the fix (just have to play awakening again). I, on the otherhand, and some others still have to replay the whole game, wonder what fix they will do.
Witch Hunt bug about the DR (SPOILERS)
#301
Posté 09 septembre 2010 - 12:11
#302
Posté 09 septembre 2010 - 12:12
That, actually makes sense. But that doesn't stop it from being stupid =/. Since the idea of doing some other dlc a long time after the game came out is to xfer to more dlc/expo.DarkSeraphym wrote...
I'm going to take a swing at how I think this glitch probably came into being. What likely happened is that, for whatever reason, the programmers designed all of the choices in the game with some form of default as it would have taken far more time to only program defaults for each choice that could be missed. Besides, all of the major choices cannot be missed so there was no reason you would ever have to fall on the default and that may have been the logic for a programmer to simply assign defaults to all choices.
However, Morrigan's choice does fall onto a default because a post-Epilogue save is chronologically supposed to be before the Battle of Denerim happened. It's possible that not only are we supposed to pretend it did, but the game may also be designed to pretend it did as well. Since this, chronologically, would have fallen before the Dark Ritual was even optionable, its possible that the choice automatically went to a default setting.
I don't know if this is actually what happened, but surely someone could have come up with a better way of handling how DAO operates after you have already finished the game. The programmers could have easily just done it the same way ME2 was done with the option to continue side quests after you have beaten the game. Of course, this would mean Morrigan would be gone from camp, but I think that if this is the actual cause of the glitch then this would have been a better way of avoiding it.
#303
Posté 09 septembre 2010 - 12:21
Neikion wrote...
That, actually makes sense. But that doesn't stop it from being stupid =/. Since the idea of doing some other dlc a long time after the game came out is to xfer to more dlc/expo.DarkSeraphym wrote...
I'm going to take a swing at how I think this glitch probably came into being. What likely happened is that, for whatever reason, the programmers designed all of the choices in the game with some form of default as it would have taken far more time to only program defaults for each choice that could be missed. Besides, all of the major choices cannot be missed so there was no reason you would ever have to fall on the default and that may have been the logic for a programmer to simply assign defaults to all choices.
However, Morrigan's choice does fall onto a default because a post-Epilogue save is chronologically supposed to be before the Battle of Denerim happened. It's possible that not only are we supposed to pretend it did, but the game may also be designed to pretend it did as well. Since this, chronologically, would have fallen before the Dark Ritual was even optionable, its possible that the choice automatically went to a default setting.
I don't know if this is actually what happened, but surely someone could have come up with a better way of handling how DAO operates after you have already finished the game. The programmers could have easily just done it the same way ME2 was done with the option to continue side quests after you have beaten the game. Of course, this would mean Morrigan would be gone from camp, but I think that if this is the actual cause of the glitch then this would have been a better way of avoiding it.
Well, as I said in my last paragraph of that post, I think the way it was designed was very stupid. They programmed it that way because a lot of people would have not been happy if characters like Alistair or Morrigan could not have been in your party anymore. This is rather silly in my opinion given every other character can be vacant for parts of the entire game depending on your choices, so its only fair that these two characters saw the same treatment for DLC.
Here is the thing that baffles me with this explanation though. Why is the decision for Ferelden's ruler always accurate but obviously this decision not if you make a post-Epilogue save? Perhaps I am wrong, but I could have sworn the decision for who is to become ruler fell around the sametime as Morrigan's Dark Ritual. If so, why is that decision always accurate, even if you made a save that would have chronologically made it impossible, yet this one is not?
EDIT: Scratch that. I think the decision for ruler takes place after deciding Logain's fate, which was done in Denerim. Since you still have to travel to Redcliffe just to even initiate the Battle of Denerim, it's chronologically possible to have a post-Epilogue save and not have conflicting logical problems.
Modifié par DarkSeraphym, 09 septembre 2010 - 12:23 .
#304
Posté 09 septembre 2010 - 12:24
Strange. I imported from a manual save in the throne room and I didn't get the bug. Maybe I just got lucky.stefan9 wrote...
Pedrak wrote...
So the custom saves in the throne room, right before leaving the hall and talking to your companions, do not work?stefan9 wrote...
It seems its bugged if you use any other save but the post epilogue save that the game creates itself.
Also, can anyone confirm that if you talk to Morrigan in Denerim and then don't give her the mirror in the post epilogue (because playing in the post epilogue would cause the DR bug!) then the romance with her will not be active in WH?
The romance is active since that's the way my one saved that isn't bugged worked.
Haven't tried a save from inside the throne room.
#305
Posté 09 septembre 2010 - 12:34
This is normal. You should have got the issues/discrepancies if you have used the auto-save created after you use the Throne Room door exit.Captain Uccisore wrote...
Strange. I imported from a manual save in the throne room and I didn't get the bug. Maybe I just got lucky.
#306
Posté 09 septembre 2010 - 12:42
JackM wrote...
This is normal. You should have got the issues/discrepancies if you have used the auto-save created after you use the Throne Room door exit.Captain Uccisore wrote...
Strange. I imported from a manual save in the throne room and I didn't get the bug. Maybe I just got lucky.
The epilogue autosave from origins doesn't cause the bug... but after you decide to continue playing... then it does.
#307
Posté 09 septembre 2010 - 12:43
Also, for newbies:
http://social.biowar...8/index/4722164
#308
Posté 09 septembre 2010 - 12:48
That said I'm wondering if my manual save from the throne room on Origins might have helped me out. I did it once then realized my Warden-Commander armour would not transfer over to Awakening, so I reverted to the save before the Archdemon battle and traded that armour to Alistair for Calin's stuff. Then did it all again and didn't mess about with items in the throne room.
Then again I did important my Awakening Warden, so I wonder if I just got away with it because I romanced Leilana.
Modifié par Revelo, 09 septembre 2010 - 12:49 .
#309
Posté 09 septembre 2010 - 01:27
My char human female
I talked Alistair into the ritual without mentioning a child to him.
Human female then got engaged/married to Alistair.
Started dlc
Talked to dog. Said to dog outside "We will find Morrigan I promise."
went inside and told elf "I was a friend of Morrigan's"
Elf stated she could not believe Morrigan was capable of friendship.
Carried on with dlc ..(Well done we Morrigan fan girls and fan boys want to say!)
(And while we are on the subject your game has MANY bugs, did you know?)
Went to the end and was told Morrigan was waiting for me.
cut screen walked my girl up to Morrigan.
Morrigan said "Not one more step"
(had saved before approaching Morrigan)
Tried persuasion and also loaded again and tried cunning.
Either way got me the same end.
Morrigan seems not to know or remember that I talked Alistair into sleeping with her.
There was no dialog tree for any child.
There was no way for me to say "Let me go with you."
Morrigan talked a lot about me betraying her because I denied her the ritual.
This is not so. I have the save game with both my char and Alistair standing in front of the fire outside Warden's Keep, (Levi) which I did after that end game.
There was only
"I left you a gift and the book"
I assumed this was cannon since Morrigan had no clue that the ritual had indeed been done.
Hope this helps!
NO Awakening here atm. ONLY Origins.
=edit edit = Clarity and spelling
Modifié par Spirited Treasure, 09 septembre 2010 - 01:50 .
#310
Posté 09 septembre 2010 - 02:29
#311
Posté 09 septembre 2010 - 02:33
#312
Posté 09 septembre 2010 - 03:35
DarkSeraphym wrote...
I'm going to take a swing at how I think this glitch probably came into being. What likely happened is that, for whatever reason, the programmers designed all of the choices in the game with some form of default as it would have taken far more time to only program defaults for each choice that could be missed. Besides, all of the major choices cannot be missed so there was no reason you would ever have to fall on the default and that may have been the logic for a programmer to simply assign defaults to all choices.
However, Morrigan's choice does fall onto a default because a post-Epilogue save is chronologically supposed to be before the Battle of Denerim happened. It's possible that not only are we supposed to pretend it did, but the game may also be designed to pretend it did as well. Since this, chronologically, would have fallen before the Dark Ritual was even optionable, its possible that the choice automatically went to a default setting.
I don't know if this is actually what happened, but surely someone could have come up with a better way of handling how DAO operates after you have already finished the game. The programmers could have easily just done it the same way ME2 was done with the option to continue side quests after you have beaten the game. Of course, this would mean Morrigan would be gone from camp, but I think that if this is the actual cause of the glitch then this would have been a better way of avoiding it.
Except I think it does take your end-game choices into account for the epilogue save. For instance, if you refuse the Dark Ritual, Morrigan is not at camp in the epilogue (or at least she wasn't on one of my playthroughs).
So I think it actually is just a bug instead of a programmer picking defaults.
#313
Posté 09 septembre 2010 - 03:38
Neikion wrote...
I'd imagine people who aren't having the problem wouldn't be on the forum complaining about it. I know I wouldn't even know this problem existed had I not had the problem. "The squeaky wheel gets the grease" I guess is a way to put it, since if they don't about about a problem they can't fix it. But finally some dev responses makes me have some faith back in BW and the future games. IMO they should have caught this in testing runs, since it seems a lot of people are having it, whether it's the minority or not, a good amount of people are still having the problem.fantasypisces wrote...
Lol he says the issue is not affecting the majority of people....
That's not what I'm seeing :/ I'm seeing more like 80% of people affected, but almost all now are able to do the fix (just have to play awakening again). I, on the otherhand, and some others still have to replay the whole game, wonder what fix they will do.
I dunno Neikion, I have a bunch of friends that played WH (around 10-11 people) and they never check the forums. Nine of them got bugged and called me to see if they did anything wrong, I just told them to go check the forums, and a couple of them didn't even know there were official forums, hehe.
From my experience with a lot of games, a lot of people read the forums, but very few post. It doesn't matter if there is something wrong or not, they just go check and in this case say: "oh, guess I wasn't the only one, I'll check back later for a fix". But that could just be my neck of the woods.
But I do agree with you, I was very pleased with the quick responses from BW representatives, both in this thread (<3 Mark) and others. BW does take their customer service pretty seriously compared to other games development studios.
Modifié par fantasypisces, 09 septembre 2010 - 03:41 .
#314
Posté 09 septembre 2010 - 05:43
fantasypisces wrote...
Neikion wrote...
I'd imagine people who aren't having the problem wouldn't be on the forum complaining about it. I know I wouldn't even know this problem existed had I not had the problem. "The squeaky wheel gets the grease" I guess is a way to put it, since if they don't about about a problem they can't fix it. But finally some dev responses makes me have some faith back in BW and the future games. IMO they should have caught this in testing runs, since it seems a lot of people are having it, whether it's the minority or not, a good amount of people are still having the problem.fantasypisces wrote...
Lol he says the issue is not affecting the majority of people....
That's not what I'm seeing :/ I'm seeing more like 80% of people affected, but almost all now are able to do the fix (just have to play awakening again). I, on the otherhand, and some others still have to replay the whole game, wonder what fix they will do.
I dunno Neikion, I have a bunch of friends that played WH (around 10-11 people) and they never check the forums. Nine of them got bugged and called me to see if they did anything wrong, I just told them to go check the forums, and a couple of them didn't even know there were official forums, hehe.
From my experience with a lot of games, a lot of people read the forums, but very few post. It doesn't matter if there is something wrong or not, they just go check and in this case say: "oh, guess I wasn't the only one, I'll check back later for a fix". But that could just be my neck of the woods.
But I do agree with you, I was very pleased with the quick responses from BW representatives, both in this thread (<3 Mark) and others. BW does take their customer service pretty seriously compared to other games development studios.
i will agree with you on that cuz im one of those people haha. this is my first n last post. n i will say im glad i played this dlc at someone else's place. or i would of had a punched hole in my screen. if this is fixed i still wont buy it, didnt explain **** plain n simple.
oh on a side note, it feels like the ending before the credits is glitched n theres a bit more to it maybe. i got my inventory open before the credits poped up n cut the game off. thats why i checked forums lol. i didnt notice the DR bug because i didnt play awakening or load the game after beating it.
Modifié par DjHex, 09 septembre 2010 - 05:47 .
#315
Posté 09 septembre 2010 - 07:47
I know someone who hates forms. And does that, so I guess. But if I didn't have the problem I wouldn't have even known it existed, since I don't normal the forums =p.fantasypisces wrote...
Neikion wrote...
I'd imagine people who aren't having the problem wouldn't be on the forum complaining about it. I know I wouldn't even know this problem existed had I not had the problem. "The squeaky wheel gets the grease" I guess is a way to put it, since if they don't about about a problem they can't fix it. But finally some dev responses makes me have some faith back in BW and the future games. IMO they should have caught this in testing runs, since it seems a lot of people are having it, whether it's the minority or not, a good amount of people are still having the problem.fantasypisces wrote...
Lol he says the issue is not affecting the majority of people....
That's not what I'm seeing :/ I'm seeing more like 80% of people affected, but almost all now are able to do the fix (just have to play awakening again). I, on the otherhand, and some others still have to replay the whole game, wonder what fix they will do.
I dunno Neikion, I have a bunch of friends that played WH (around 10-11 people) and they never check the forums. Nine of them got bugged and called me to see if they did anything wrong, I just told them to go check the forums, and a couple of them didn't even know there were official forums, hehe.
From my experience with a lot of games, a lot of people read the forums, but very few post. It doesn't matter if there is something wrong or not, they just go check and in this case say: "oh, guess I wasn't the only one, I'll check back later for a fix". But that could just be my neck of the woods.
But I do agree with you, I was very pleased with the quick responses from BW representatives, both in this thread (<3 Mark) and others. BW does take their customer service pretty seriously compared to other games development studios.
And it's nice to know some companies still listen to their playerbase. Aspiring to be on a dev team some day I respect that.
#316
Posté 09 septembre 2010 - 08:09
#317
Posté 09 septembre 2010 - 08:15
If that's your reason you should probably just stop gettin games altogether.FiveStarGA wrote...
I want a refund. If I honestly knew I could go to youtube and watch the big dramatic ending, I wouldn't have wasted my money. There isn't a chance I'll ever replay witch hunt because it was simply no fun. I love DAO, but this was a disaster...
#318
Posté 09 septembre 2010 - 09:53
i think the might triger some bugs
#319
Posté 09 septembre 2010 - 10:02
It was all going so well I was nearly convinced that they started caring about the quality of their DLCs. Thwarted again.
#320
Posté 09 septembre 2010 - 10:17
#321
Posté 09 septembre 2010 - 10:38
#322
Posté 09 septembre 2010 - 12:15
It really should not but, after reading several pages here, it seems as though people who are using saves at post coronation are not having issues.
Really Bioware:
Your game has MANY MANY MANY bugs.. More than Oblivion! You won't get more money from me or One dear to me if you don't sort this.....
Modifié par Spirited Treasure, 09 septembre 2010 - 12:15 .
#323
Posté 09 septembre 2010 - 02:09
#324
Posté 09 septembre 2010 - 03:41
I really hope they will get this fixed soon, I'm not going to play everything through again with a lvl35 char (especially since, as you can see, I'm no mage and thus would have to be content with getting a few more skill/attribute points only).
#325
Posté 09 septembre 2010 - 03:45





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