Aller au contenu

Photo

Gameplay/RPG Systems Questions


885 réponses à ce sujet

#1
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages
Hi, my name is Peter Thomas and I'm the Lead Gameplay Designer on Dragon Age 2. I had previously worked on Dragon Age: Origins under Georg Zoeller as a Systems Designer prior to his moving to TOR. I'm basically the person with the most inside knowledge of our gameplay systems on this project.

I decided to open this thread to try and answer questions people had about gameplay and RPG systems changes that were going on in DA2. Please keep in mind, though, that I'm doing this in my own free time and really do have a lot of work still to do. Also there is some stuff I won't be able to discuss for various reasons (not locked down, release schedule, etc).

I'd like to keep this thread to gameplay systems questions only. No debates. No responses. No commentary. Just ask a question and I'll try to answer it as best I can. If you want to discuss it with people, please create another thread. If this thread gets out of hand, it'll be locked and that'll be it.

So... any questions?


-MODERATOR NOTE-
Before posting any questions in the thread, there is a high chance that someone else might have already asked your question, and another chance that it has already been answered.

For a view of the thread with ONLY the posts from Mr. Thomas, please click here

- Gameplay/RPG Systems Questions (Dragon Age 2 - Dragon Age 2 General Discussion) | BioWare Social Network- All BioWare staff Posts

*********************

Modifié par Peter Thomas, 08 septembre 2010 - 02:28 .


#2
filetemo

filetemo
  • Members
  • 2 646 messages
Is lockpicking a rogue ability only in DA2

are there minigames-puzzles in DA2?

is there arcane warrior spec in DA2?






#3
filetemo

filetemo
  • Members
  • 2 646 messages
Do shields and weapons still float on the pc back or do they have ropes,etc?

#4
Maverick827

Maverick827
  • Members
  • 3 193 messages
Will there be something like the Manual of Focus built into DA2 from the start?

#5
SelphieSK

SelphieSK
  • Members
  • 769 messages
I was wondering about the Tactics system. In DAO, we got new tactics slots by leveling up and/or picking the Tactics skill, so we didn't get many slots until late in the game.

My question is, will we have a sufficient number of tactics slots from the start? Or will we need to unlock them as we level up?

#6
TheMadCat

TheMadCat
  • Members
  • 2 728 messages
What changes have been done to leveling and character development and it's influence in combat.

#7
Annihilator27

Annihilator27
  • Members
  • 6 653 messages
How is XP handled?

#8
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages
Ah... dammit. First question and I can't really answer any of them.

filetemo wrote...

Is lockpicking a rogue ability only in DA2


The decision on lockpicking restriction has not been made yet.

are there minigames-puzzles in DA2?


Puzzles would be associated with specific plots so I can't comment on them.

is there arcane warrior spec in DA2?


Specializations haven't been locked down yet either.

#9
Suicider_11

Suicider_11
  • Members
  • 170 messages
will there be new weapons for DA2?

#10
Malevolence65

Malevolence65
  • Members
  • 680 messages
Can you describe Mages a bit more? I'm wondering about their melee attacks and if we will actually be able to be like the Hawke in the trailer.

#11
nightcobra

nightcobra
  • Members
  • 6 206 messages
what exactly can you tell us about the 2h weapon skill tree or playstyle, and how is it different from origins?

#12
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

filetemo wrote...

Do shields and weapons still float on the pc back or do they have ropes,etc?


That's an art direction issue.

#13
addiction21

addiction21
  • Members
  • 6 066 messages
Did you know how deep the hole was before leaping in and starting this thread? (no need to actually answer this one)

The new skill trees. How much can you elaborate on them?
Will there still be the two handed tree, the magic trees, archery, and so on?
There were 12 skills for each tree in DAO will it be close to the same in DA2?
Will each skill be upgradable and will it be like the ME2 type? As in you go thru a couple levels of your basic upgrades (more damage long duration etc) and then reach the "evolved" stage.
Is it a choice between upgrading a skill or learning a new one? DAO for example gave us 1 point to spend on a level up to learn a new skill. Will we need to choose between a new skill or leveling one skill up?
Is there a visual difference between the basic skill and a leveled up skill? Fireball for example. As it levels up will it also look like its a higherpowered spell? More flames more exposive.

Modifié par addiction21, 07 septembre 2010 - 11:36 .


#14
Mecha Tengu

Mecha Tengu
  • Members
  • 1 823 messages
wait I havent seen anything from DA2



is the combat system tab targetting or real time click based

#15
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

Maverick827 wrote...

Will there be something like the Manual of Focus built into DA2 from the start?


That hasn't been determined yet.

#16
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

SelphieSK wrote...

I was wondering about the Tactics system. In DAO, we got new tactics slots by leveling up and/or picking the Tactics skill, so we didn't get many slots until late in the game.

My question is, will we have a sufficient number of tactics slots from the start? Or will we need to unlock them as we level up?


That hasn't been locked down yet either. I'm on a roll!

#17
silentassassin264

silentassassin264
  • Members
  • 2 493 messages
What can you tell us about the new leveling up system? I could not see the picture at PAX very well.

#18
Alodar

Alodar
  • Members
  • 674 messages
Thank you Mr. Thomas.

My first question involves the spell trees.

Are there still crowd control spells like the Sleep/Waking Nightmare and the Glyph spells and the more specific use spells like the Hexes or has Dragon Age focused on more primal and mass destruction spells?

We've been told there are cross class combos, do spell combos still exist?

Are there any spells we must choose? (ie in Origins all mages had Arcane Bolt.)

Are mages required to spread out their points to be effective or can you still have a one stat mage(Magic)?

Will lyrium potions be less available than DAO? (You could have infinite lesser lyrium potions by buying up lyrium dust from the mage tower)

Thank you for taking your time to answer any of these questions.

Alodar :)

Modifié par Alodar, 07 septembre 2010 - 11:39 .


#19
SelphieSK

SelphieSK
  • Members
  • 769 messages

Peter Thomas wrote...

SelphieSK wrote...

I was wondering about the Tactics system. In DAO, we got new tactics slots by leveling up and/or picking the Tactics skill, so we didn't get many slots until late in the game.

My question is, will we have a sufficient number of tactics slots from the start? Or will we need to unlock them as we level up?


That hasn't been locked down yet either. I'm on a roll!


Thank you anyway :)

#20
DomesticatedPizzadog

DomesticatedPizzadog
  • Members
  • 13 messages

Malevolence65 wrote...

Can you describe Mages a bit more? I'm wondering about their melee attacks and if we will actually be able to be like the Hawke in the trailer.


I second this question!

#21
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Peter Thomas wrote...
So... any questions?

On a scale from 1-10 how different is combat in DA][ from DA:O? 

Btw, thanks for taking the time to do this. :)

#22
filetemo

filetemo
  • Members
  • 2 646 messages
has any combat rule been dramatically changed from DAO to DA2? this means: are there "under the hood" dice rolls? have any ability changed the atribute it uses to calculate damage? lenght of cooldowns generally speaking longer-shorter? unique cooldown ability a la ME2?

#23
nightcobra

nightcobra
  • Members
  • 6 206 messages
are enemies still able to hit you during a finishing strike like in origins?

#24
DiosMios

DiosMios
  • Members
  • 289 messages
Have mana and stamina regeneration been altered for Dragon Age 2?



Will there be more interactable items such as ballistas and mabari cages?



Thank you for taking the time to do this!

#25
Maconbar

Maconbar
  • Members
  • 1 821 messages
Peter, Thanks for opening a thread on this subject.