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#276
Jimmy Fury

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Peter Thomas wrote...
If a Warrior has just a shield equipped, he'll have an unselectable default weapon in his other hand. Similarly if a Rogue is wielding only a single melee weapon.


I'm a bit confused by the wording here...:blush:
Does that mean we'll still have 2 slots that we can control, but that if we forget to equip 1 the system will give us a generic?
Or that we only have 1 slot and we automatically get the second part (if there is one) equipped...

I'm assuming the former but I hate assuming things.

#277
Seb Hanlon

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Jimmy Fury wrote...

Peter Thomas wrote...
If a Warrior has just a shield equipped, he'll have an unselectable default weapon in his other hand. Similarly if a Rogue is wielding only a single melee weapon.


I'm a bit confused by the wording here...:blush:
Does that mean we'll still have 2 slots that we can control, but that if we forget to equip 1 the system will give us a generic?
Or that we only have 1 slot and we automatically get the second part (if there is one) equipped...

I'm assuming the former but I hate assuming things.


The former. If you don't equip an item in a slot (for a style that uses two items like Sword/Shield or Dual Wield) the game will give you a default weapon so that the style animations don't look silly.

#278
AbounI

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Will we keep the right to have two sets of equiped weapons?I mean, IE, a warrior can have in set 1 a sword and a shield, and in the second set, a bow.There was an option to easily change between set 1 or set 2 during the fights.

Hope we will not loose that.

#279
SteveGarbage

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Thanks a ton for doing this.



I haven't seen these questions asked so I'll give them a try:

1. How is travel handled in DA2? Is it the same type of world map system like in Origins or will there be something new?

2. How does the framed narrative work in terms of tackling major questlines? In Origins, once you cleared Lothering you could choose any one of the four or Denerim. In DA2 will it be similar in that you get to a certain point and are able to choose which part of Hawke's story you want to hear Varric and Cassandra talk about and, by extension, play?

3. Will runes and enchanting be back in a similar form or will weapon and armor modifications be handled in a new way?



Thanks again for doing this, I really appreciate it.

#280
Geirahod

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Can we disable the autoattack option playing on a pc if we want to?



Thank you ^^.

#281
Xewaka

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You mentioned about six "talent trees". In the case of the rogue and warrior, two of these are combat styles. Are the other trees also combat oriented (e.g. maneuvering, armor proficiencies, etc) or do we get "utility" talent trees (such as thievery - pickpocket, lockiping- on rogues or metalsmithing on warriors)?

#282
Jimmy Fury

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Seb Hanlon wrote...

Jimmy Fury wrote...

Peter Thomas wrote...
If a Warrior has just a shield equipped, he'll have an unselectable default weapon in his other hand. Similarly if a Rogue is wielding only a single melee weapon.


I'm a bit confused by the wording here...:blush:
Does that mean we'll still have 2 slots that we can control, but that if we forget to equip 1 the system will give us a generic?
Or that we only have 1 slot and we automatically get the second part (if there is one) equipped...

I'm assuming the former but I hate assuming things.


The former. If you don't equip an item in a slot (for a style that uses two items like Sword/Shield or Dual Wield) the game will give you a default weapon so that the style animations don't look silly.


Gotcha! Thanks for responding!
Just wanted to make sure i was reading that correctly.

#283
jhawke

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1. Will we be able to customize our weapons and armor, both their appearance and their attributes?



Will weapon and armor also be able to "level up" with the character the more we use them?



This way, instead of dropping one weapon or armor for a more powerful one, we can stick with a certain weapon or armor we like. The more we use it, the more powerful it will become. Also, we will be able to customize its appearance ( like color ) and its attributes by taking it to a weapon's smith, for example.



Will anything like that be implemented in DA2?



thanks.

#284
Gorgophone

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If rogues still gain a bonus to damage for backstabbing, will their AI tell them to flank enemies on their own? In Origins we had to manually place rogues behind enemies most of the time.



Thanks for answering so many questions!

#285
Brockololly

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I keep reading about all of these new features and improvements for the consoles and yet it seems like the PC version is having features chipped away and making it more like the console version- besides mouse and keyboard support and the UI, what differences (if any) will there be for the PC version?

Will the UI be customizable? Meaning, if I don't like the portraits in the lower left as they seem to take up too much space down there could we move them up to the upper left?

How will armor be handled? Will we still have different armor pieces like helmets, robes, boots, gloves and so on, or will we be stuck with "default" style armors like in ME2?

Modifié par Brockololly, 08 septembre 2010 - 04:50 .


#286
SoulRebel_1979

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Will Sandal be a playable character? If not, can you make him a boss fight of epic proportions so we can terminate his life functions by applying sufficient pressure to his blunt skull so as to force its collapse?

#287
Wyndham711

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Brockololly wrote...

I keep reading about all of these new features and improvements for the consoles and yet it seems like the PC version is having features chipped away and making it more like the console version- besides mouse and keyboard support and the UI, what differences (if any) will there be for the PC version?


I think he somewhat answered this one already.

Peter Thomas wrote...

On DAO there were 2 separate builds
because of the differences between consoles and PC (engine and tools,
etc). In DA2 it's the exact same game.


:(

#288
Dan Dillo

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Will it be possible to record the floating damage numbers in a separate journal entry, just as the most recent dialogue choices are recorded in their own journal entry in DAO? The damage numbers float too fast, and cannot be stopped by hitting the spacebar, to be of much use in DAO.

Some people would love to be able to inspect the damage progression of a battle after the battle is over.

#289
Brockololly

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Wyndham711 wrote...

Brockololly wrote...

I keep reading about all of these new features and improvements for the consoles and yet it seems like the PC version is having features chipped away and making it more like the console version- besides mouse and keyboard support and the UI, what differences (if any) will there be for the PC version?


I think he somewhat answered this one already.

Peter Thomas wrote...

On DAO there were 2 separate builds
because of the differences between consoles and PC (engine and tools,
etc). In DA2 it's the exact same game.


:(


Ahhh... I see :(

#290
Lord_Valandil

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Could you give me your opinion about Nug Bombs, Mr. Peter?

Also,

Will there be different races for companions apart from elves and dwarves?

Thanks in advance B)

Modifié par Lord_Valandil, 08 septembre 2010 - 11:50 .


#291
Zevais

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Will companions and NPC still steal my darned XP. I hate getting ready to kill something while someone comes in for the kill and steals the XP away from me. This angers me the most when it is an NPC. NPC XP awarded should always go to the player character in my opinion.

The only reason all XP should not go to the player character is if we had a choice not to use our player character in the party... in my opinion.

Reguardless, let's focus on the question. Will companions and NPC steal our XP or do we share it as a whole?

Modifié par Zevais, 08 septembre 2010 - 05:48 .


#292
nightcobra

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this a gameplay clarification thread, plot or asthetic related questions won't be answered here.








#293
Arttis

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What are the projected level we are expected to reach end game?

Same as origins?

18-23?

#294
Sylvius the Mad

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Seb Hanlon wrote...

The former. If you don't equip an item in a slot (for a style that uses two items like Sword/Shield or Dual Wield) the game will give you a default weapon so that the style animations don't look silly.

I need to see these animations before I can decide if this is a terrible idea, or just a bad idea.

#295
AlanC9

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Seb Hanlon wrote...
The former. If you don't equip an item in a slot (for a style that uses two items like Sword/Shield or Dual Wield) the game will give you a default weapon so that the style animations don't look silly.


So a rogue must dual-wield even if he's got no DW talents? Are there no longer penalties for DWing? Or doesn't it matter? In DAO it looked like a rogue without DW might be better off using a single 1H weapon; did anybody run the numbers on this?

#296
AlanC9

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Zevais wrote...

Will companions and NPC still steal my darned XP.


Companions didn't steal XP in DAO. Unless this is another way console players are screwed....

#297
Guest_distinguetraces_*

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The new definitions of the class roles you've given us are focused purely on types of damage: Warriors for melee AoE, Rogues for melee and ranged single-target, and Mages for ranged AoE.



This leaves out all consideration of other roles--especially tanking and support. In Origins, only Warriors (well, maybe also arcane warriors) could tank, and only Mages could heal and support (well, barring a few melee stuns).



Did the class role descriptions Peter gave focus on damage just as a shorthand, or will all three classes now have equally viable ways to tank (shield Warrior, dodge Rogue, self-healing Mage) and support (paladin-esque Warrior, cc-focused Rogue, healing Mage)?

#298
Sylvius the Mad

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AlanC9 wrote...

So a rogue must dual-wield even if he's got no DW talents? Are there no longer penalties for DWing? Or doesn't it matter? In DAO it looked like a rogue without DW might be better off using a single 1H weapon; did anybody run the numbers on this?

Absolutely it was true.  A Rogue with no DW  talents was best served in melee by carrying a single weapon and a shield..

#299
Hobo in a Box

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Are there any plans to redo the button lay-out for consoles, because what annoyed me most on my 360 was the fact that I only had the ability to chose from 6 different talents/spells, if I wanted to choose something else I had to pull out the menu and manually select it.

And it personally made it even worse for me when PC community started to complain about not having enough space to cover ALL there talents,abilities,spells.
(-.- you people already had 20(+) spaces)

Modifié par Hobo in a Box, 08 septembre 2010 - 07:02 .


#300
Sylvius the Mad

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That's a good question.

Will all the hotbuttons be keymappable?