KalDurenik wrote...
1)Do characters still warp to the conversation zone? It remove alot of tactic... Like "hmm there are people over there and they dont look very nice... Lets put my mage up on the hill. Walks close to the NPC *party is warped over there*"
This is kind of a cinematics question. Staged conversations (where each person has a position on the stage) isn't being changed for DA2. Which conversations force people onto stages is a specific implementation question.
2)Are there any plans to add more "choice" for when your character level? Like feats for example.
Feats are essentially passive abilities. Each character has a wide variety of abilities they can choose from at any given level.
3)Will the NPC AI be improved? Not only your companions (they get stuck on stuff alot) but the enemy AI also? Also will you make another even higher level of "hard" where you improve the AI even more? Nightmare is not "hard" its simply dumb because the AI stop caring about their friends while they sit and nuke with aoe and CC.
AI is still undergoing modifications, but I don't know if there will be any changes based on difficulty level.
4)I guess this might be game play related but will there be a "New game +"? (Like restart with the same character / new quests / new areas and so on)
I don't know the answer to this.
5)You have said that DA2 is played over 5-10 years (cant remember the nr). How will the years change? A loading screen? A movie? If its a movie will it change depending on what choices you make?
This is a specific plot/story related question with regards to the time skips.
6)Will there be more quests where what you do have a impact. Like save this town from the bandits or help the bandits... Save the merchant and trade will improve in the region giving more items but more bandits (more traders traveling). In other words will we see important choices that are not only for the main quest?
This is a story/plot related question.