Dhiro wrote...
Ahm... we'll se some specializations of Origins or all of them are new? Thank you ~
I can't talk about specializations right now.
Dhiro wrote...
Ahm... we'll se some specializations of Origins or all of them are new? Thank you ~
OriginsIsBest wrote...
When can you talk about specializations?
Rieverre wrote...
Will sustainables still work as they did in Origins (aside from the 'percentage of stamina/mana pool as cost' issue)? Specifically, is triggering a sustainable simply going to limit your maximum effective stamina/mana pool as it did in Origins, or would said stamina/mana be 'reserved for sustainable' and available for use once the sustainable is no longer active?
It's probably the former, but I just want to put the idea out there - having the sustainables work in the second manner would avoid situations where you can activate them when you have no stamina/mana at pretty much no cost.
Alodar wrote...
Thank you for still keeping this going.
Is there anything that you couldn't talk about when this thread began that you can now talk about? (ie any gameplay systems finalized in the intervening time?)
If so could you please provide us with deatails?
Thanks again for all your patience in answering questions,
MomoJamo wrote...
thx for the reply another question if i may
Do you think DA2 is being rushed at all? i mean i hear talk about time and budget alot
and in the Pax interview with gaider he says it more about time then budget, so are you getting
the time you need to make this game the best it can be and not rushed to meet the deadline?
I would rather wait a few extra months and have the game the best as it can and not miss out on stuff that can make the game better.
jhawke wrote...
Peter,
you mentioned that everything a Warrior does, except some abilities, will be an AOE, including basic attacks.
1. Does that apply to both 2h and Sword and Shield warriors?
2. Does that also mean warriors are only effective against groups of enemies?
What if you are only attacking a single enemy? Will you still be able to do that?
Or, is the warrior's attacks such that, if there are other enemies near the enemy you are attacking, they will be affected the warrior's attacks, too?
I just wanted to clarify.
3. Also, since warriors no longer have acces to Archery, are there any plans to give warriors ranged attacks through other means ( maybe through spec, perhaps )?
And that doesn't have to mean using bows, but, say, charging their weapon with spirit energy and then releasing it as a spirit blast at the enemy.........
Deckers wrote...
I was very fond of the arcane warrior specialisation for mages, it allowed me to add another facet to my mage's gameplay, plus I liked the swords.
I know earlier on you said you hadn't finalised specialisations, but were you to follow through/continue this general type of specialisation, would mages still be restricted to equipping just staves or would swords be useable in some form?
If this crosses into some "cannot answer" territory, is there any intention (I won't take intent as a promise!) to allow mages in whatever way viably wield a sword?
Apologies if this has been asked before, I read through a lot but didn't see this anywhere.
andar91 wrote...
I know you haven't gotten to my other question yet, but I thought of another. If sustained abilities now take a percentage of mana as opposed to a set amount (a concept I think is a good idea), do all abilities work in this way. For example, if my mage Hawke casts lightning, does it cost him/her 20% of mana or just 20? (Just inserting my own numbers here).
konfeta wrote...
Wait, you listed Dex as increasing chance to crit and thus damage as a use for Mages.
Does this mean spells can crit? Or you meant that for staff attacks?
tmp7704 wrote...
I may be missing some intricacies here but doesn't that mean you're creating/using a separate system to essentially come full circle and re-introduce the damage types, just differently named?
AlanC9 wrote...
Vaeliorin wrote...
I don't know if you get to talk to the animation people that much, but please, please, please tell them not to make us do melee attacks with a bow ().
You're asking for the Melee Archer talent to be removed, then?
Speaking of archery, can warriors still equip bows even though they don't have archery talents available anymore? The earlier discussion kind of confused me.
Brockololly wrote...
At the expense of sounding like an alarmist, does that bolded section mean playing as a warrior involves button mashing/furious mouse clicking to regen stamina?
So....I'm confused- how would attacking more as a rogue regenerate stamina? Or using abilities as a warrior? Maybe I'm just being dense, but could you elaborate on this system? It just seems like an arbitrary way of regenerating stamina, like how in ME and cover based shooters you magically regenerate health when hiding behind a chest high wall.
So does this mean that if we specialized a mage for primarily healing, they'd be kind of redundant and worthless in DA2 since the other classes have mechanisms of healing on their own in combat now outside of potions?
St. Victorious wrote...
I'm not sure if this has been asked yet, but it bugs me. I'm not sure how this relates to gameplay questions.
Are the names of the "Health Poultices" going to be changed to reflect the animation? Or are we still going to be drinking bandages?
1varangian wrote...
Still curious about mages.. so their melee attack that is based on the Magic stat will, in fact, be a magical attack? Will there be a battlemage build that can use normal weapons for mundane attacks, like Hawke in the cgi trailer? He did pull off a Mighty blow after all (the jumping attack?). Some "real" combat skill and elbowing a towering qunari is much more impressive than relying on pew pew magic for everything.
Isaac shepard wrote...
Bioware says DA:O will be closer to mass effect than DA2 but is the combat system the same in DA2 as it was in DA:O. (note: hope you change the combat because I was really unsatisfiyed with the combat system in DA:O)
0rz0 wrote...
Will warriors be able to throw their sword at enemies?
AbounI wrote...
Thanks Peter for clarifying the attack and DS concepts.
Are you able to talk about the quantification of physical damage deals?We know there's plenty things that have to be considered, but it could be nice to know it will work.
Are magical and physical attacks works in a different way in term of rules (still talking about the quantification system)?
jhawke wrote...
thanks, Peter.
1. In regards to regaining stamina, stamina only affects talents/abilities, NOT the basic attacks. Correct?
So, say with a Warrior, while he is regaining stamina through whatever mechanism you have planned, that warrior can still basic attack his enemies ( and chain those basic attacks ). Is that correct?
Or, will the warrior become completely "immobile" or unable to attack while regaining stamina?
somehow, I'm getting the picture of a character staying still to "recharge" before being able to attack again.........That will not be the case in DA2.........will it?
thanks again.
DarthRevan4life wrote...
So my question is will the warrior be efficient facing an enemy 1 on 1? Also can I ask why the warrior is now focused on AoE, I would assume the mage would specialize in AoE and the warrior focusing on single combat?
Ramante wrote...
Now I'm really confused, mages can use different kind of staffs? So are there differences between the staffs in what they can do better or something like that (physical damage staff better in dealing physical damage than 'ranged' staffs and the 'ranged' staffs are better in dealing ranged-magical damage)?
Another thing about the different weapons and I'm really sorry because you have explained this more than 10 times allready, I blame it on a translation problem. In DA:O we had 2 types of swords: 2-handed and 1-handed, in DA2 we will have 3 types of swords: 2-handed, 1-handed (sword and shield) and 1-handed (dual wield), correct or am I missing something?
tmp7704 wrote...
I meant it like -- in DAO you originally had different kinds of physical damage dealt by weapons (superseded by penetration mechanics) which could force the player to try and match weapon type to the enemy to be most effective. Now DA2 is doing away with this ... but at the same time instead the creatures are given traits which make them resistant/vulnerable to different damage types, which again is supposed to give incentive to the player to pick the weapon/damage type depending on the target they face.
It was just bit puzzling read, guess made me wonder why --if the intent was to have player try to counter the creature resistances-- the physical damage system was getting scrapped altogether rather than made part of that
andar91 wrote...
I think you may have missed one of my questions since you said previously you went in order, so I'm going to repost it here. I'm only double-posting because I figured it was a lot more convenient for you to look at a new post than digging in the past for my last one. If you just didn't want to answer or couldn't, sorry for repeating myself. I'm just used to you saying you can't comment. So here it is:
Ok, so I've seen the images on the live stream of a woman who was examining Bethany's (aka the mage trees) level up screen. And I see that there are indeed six. What I'm struggling with is how they'll be organized. I'm thinking that each element must get it's own tree, or maybe two to a tree. But that doesn't leave much for healing, crowd control, dark life-drainey stuff. Not to mention that we don't know if they're sorted by school, or type. BUT I do remember reading a preview from someone who played the demo (this was in the press, not just some guy) and he mentioned that all fire abilities were clustered around each other now in a tree, so I take that to mean they get their own tree. So are the others things squeezed tight together or something?
So what I'm asking (actually begging) is if you can give us ANY information as to how the organization works. I know that you can't discuss specific abilities and probably not if there are schools or not either. But can you give us SOMETHING about it? Please? Thanks so much for listening to me grovel!And thank you for answering my previous questions too!
fchopin wrote...
From what you say the real warrior (Spartan) is the rogue in DA2 is that correct?
1varangian wrote...
So ALL warrior attacks are AoE? Mages never use anything but magical attacks? All rogues are DPS ninjas?
I am sure the game will be fun to play but it is also starting to look like character builds will be insanely restrictive compared to Neverwinter Nights & other RPGs. :/ I'm afraid that will seriously harm the replayability factor. You already know the story so trying out different builds is pretty much the only thing to replay a game for, even if there might be multiple branches to the story. And you can't build multiplayer on a simplified system like that and NWN style MP is my single greatest hope for DA in the future. *gulp*
Gisle Aune wrote...
Not that I havev used non-rogues as archers, but what is a good reasson that a warrior is unable to operate a bow?