0rz0 wrote...
- Will there be more balance between specialised and generalist approaches? For example you gave that example of a mage putting everything into magic, but then staying weak in every other area. In origins it was kinda similar, but the huge spellpower enabled the mage to neutralise/obliterate everything, before it coul even come near, effectively negating most drawbacks of such a build. Same for warriors and rogues, who needs defense when you got 50+ armor. And who needs armor when nothing can hit you (ok, I'm exagerationg a bit, but I hope I made the point clear).
In DAO most combat math worked on a linear scale. 5 Armor would negate 5 damage. Similarly with Attack and Defense. This led to a lot of problems in the higher levels where someone who had neglected the stat would get butchered, and someone who specialized would be invulnerable. Combat math now works on percentages with diminishing returns. Even if you have the most armor possible, some will still get through. Even the best defense has a small chance of getting hit, etc. Every class can focus on offense at the expense of defense, but it's part of my job to punish you for that.
- And in relation to that, will smaller bonuses in the secondary stats be more usefull? Using the same mage example you gave, if I put 2 points into cunning, will that make me actually slightly harder to hit or will it just be a slightly bigger number in the stat window (like in origins at higher levels, it didnt really matter if my mage had 50 or 60 defense, both were negligible).
Some of the bonuses are percentages (like magic resistance). Things like Attack and Defense have formulae and arcance math going onbehind the scenes. The higher your attribute, the higher the stat percentage (with diminishing returns). When the stat is low, you still have a value, but if you neglect it the entire game, you'll need to invest a number of points before you start seeing a significant benefit.
- Will stats still serve as alternatives to skills (i.e. with high cunning you didn't need to invest into persuasion/lockpick skills and abilities at all).
I can't comment on skills.
- How will trap detecting/disarming work, if you can tell us something about that?
I can't comment on that right now.